d3d9: Hold the lock in VertexDeclaration methods.

This commit is contained in:
Stefan Dösinger 2007-06-14 21:45:15 +02:00 committed by Alexandre Julliard
parent d9583c6c58
commit 57acd1d9a6

View file

@ -66,6 +66,7 @@ HRESULT vdecl_convert_fvf(
(fvf & D3DFVF_LASTBETA_UBYTE4)); (fvf & D3DFVF_LASTBETA_UBYTE4));
BOOL has_normal = (fvf & D3DFVF_NORMAL) != 0; BOOL has_normal = (fvf & D3DFVF_NORMAL) != 0;
BOOL has_psize = (fvf & D3DFVF_PSIZE) != 0; BOOL has_psize = (fvf & D3DFVF_PSIZE) != 0;
BOOL has_diffuse = (fvf & D3DFVF_DIFFUSE) != 0; BOOL has_diffuse = (fvf & D3DFVF_DIFFUSE) != 0;
BOOL has_specular = (fvf & D3DFVF_SPECULAR) !=0; BOOL has_specular = (fvf & D3DFVF_SPECULAR) !=0;
@ -216,7 +217,9 @@ void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface)
/* Should not happen unless wine has a bug or the application releases references it does not own */ /* Should not happen unless wine has a bug or the application releases references it does not own */
ERR("Destroying vdecl with ref != 0\n"); ERR("Destroying vdecl with ref != 0\n");
} }
EnterCriticalSection(&d3d9_cs);
IWineD3DVertexDeclaration_Release(This->wineD3DVertexDeclaration); IWineD3DVertexDeclaration_Release(This->wineD3DVertexDeclaration);
LeaveCriticalSection(&d3d9_cs);
HeapFree(GetProcessHeap(), 0, This->elements); HeapFree(GetProcessHeap(), 0, This->elements);
HeapFree(GetProcessHeap(), 0, This); HeapFree(GetProcessHeap(), 0, This);
} }
@ -246,11 +249,13 @@ static HRESULT WINAPI IDirect3DVertexDeclaration9Impl_GetDevice(LPDIRECT3DVERTEX
TRACE("(%p) : Relay\n", iface); TRACE("(%p) : Relay\n", iface);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DVertexDeclaration_GetDevice(This->wineD3DVertexDeclaration, &myDevice); hr = IWineD3DVertexDeclaration_GetDevice(This->wineD3DVertexDeclaration, &myDevice);
if (hr == D3D_OK && myDevice != NULL) { if (hr == D3D_OK && myDevice != NULL) {
hr = IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice); hr = IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
IWineD3DDevice_Release(myDevice); IWineD3DDevice_Release(myDevice);
} }
LeaveCriticalSection(&d3d9_cs);
return hr; return hr;
} }
@ -354,7 +359,9 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9
CopyMemory(object->elements, pVertexElements, element_count * sizeof(D3DVERTEXELEMENT9)); CopyMemory(object->elements, pVertexElements, element_count * sizeof(D3DVERTEXELEMENT9));
object->element_count = element_count; object->element_count = element_count;
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_CreateVertexDeclaration(This->WineD3DDevice, &object->wineD3DVertexDeclaration, (IUnknown *)object, wined3d_elements, element_count); hr = IWineD3DDevice_CreateVertexDeclaration(This->WineD3DDevice, &object->wineD3DVertexDeclaration, (IUnknown *)object, wined3d_elements, element_count);
LeaveCriticalSection(&d3d9_cs);
HeapFree(GetProcessHeap(), 0, wined3d_elements); HeapFree(GetProcessHeap(), 0, wined3d_elements);
@ -380,7 +387,9 @@ HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9 ifa
TRACE("(%p) : Relay\n", iface); TRACE("(%p) : Relay\n", iface);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice, pDeclImpl == NULL ? NULL : pDeclImpl->wineD3DVertexDeclaration); hr = IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice, pDeclImpl == NULL ? NULL : pDeclImpl->wineD3DVertexDeclaration);
LeaveCriticalSection(&d3d9_cs);
return hr; return hr;
} }
@ -396,6 +405,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9 ifa
} }
*ppDecl = NULL; *ppDecl = NULL;
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_GetVertexDeclaration(This->WineD3DDevice, &pTest); hr = IWineD3DDevice_GetVertexDeclaration(This->WineD3DDevice, &pTest);
if (hr == D3D_OK && NULL != pTest) { if (hr == D3D_OK && NULL != pTest) {
IWineD3DVertexDeclaration_GetParent(pTest, (IUnknown **)ppDecl); IWineD3DVertexDeclaration_GetParent(pTest, (IUnknown **)ppDecl);
@ -403,6 +413,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9 ifa
} else { } else {
*ppDecl = NULL; *ppDecl = NULL;
} }
LeaveCriticalSection(&d3d9_cs);
TRACE("(%p) : returning %p\n", This, *ppDecl); TRACE("(%p) : returning %p\n", This, *ppDecl);
return hr; return hr;
} }