d3d8: Prefer bind flags over usage flags in d3d8_device_CopyRects().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2018-11-05 15:13:54 +03:30 committed by Alexandre Julliard
parent b93cfc18fa
commit 5731069add

View file

@ -1267,7 +1267,7 @@ static HRESULT WINAPI d3d8_device_CopyRects(IDirect3DDevice8 *iface,
wined3d_mutex_lock();
wined3d_texture_get_sub_resource_desc(src->wined3d_texture, src->sub_resource_idx, &wined3d_desc);
if (wined3d_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
if (wined3d_desc.bind_flags & WINED3D_BIND_DEPTH_STENCIL)
{
WARN("Source %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", src_surface);
wined3d_mutex_unlock();
@ -1278,7 +1278,7 @@ static HRESULT WINAPI d3d8_device_CopyRects(IDirect3DDevice8 *iface,
src_h = wined3d_desc.height;
wined3d_texture_get_sub_resource_desc(dst->wined3d_texture, dst->sub_resource_idx, &wined3d_desc);
if (wined3d_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
if (wined3d_desc.bind_flags & WINED3D_BIND_DEPTH_STENCIL)
{
WARN("Destination %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", dst_surface);
wined3d_mutex_unlock();