diff --git a/dlls/wined3d/adapter_vk.c b/dlls/wined3d/adapter_vk.c index 3bbea5b9889..4f6011ab271 100644 --- a/dlls/wined3d/adapter_vk.c +++ b/dlls/wined3d/adapter_vk.c @@ -109,7 +109,6 @@ static const struct wined3d_state_entry_template misc_state_template_vk[] = {STATE_RENDER(WINED3D_RS_WRAP8), {STATE_RENDER(WINED3D_RS_WRAP0)}}, {STATE_RENDER(WINED3D_RS_WRAP9), {STATE_RENDER(WINED3D_RS_WRAP0)}}, {STATE_RENDER(WINED3D_RS_WRAP10), {STATE_RENDER(WINED3D_RS_WRAP0)}}, - {STATE_RENDER(WINED3D_RS_WRAP11), {STATE_RENDER(WINED3D_RS_WRAP0)}}, {STATE_RENDER(WINED3D_RS_EXTENTS), {STATE_RENDER(WINED3D_RS_EXTENTS), state_nop}}, {STATE_RENDER(WINED3D_RS_COLORKEYBLENDENABLE), {STATE_RENDER(WINED3D_RS_COLORKEYBLENDENABLE), state_nop}}, {STATE_RENDER(WINED3D_RS_SOFTWAREVERTEXPROCESSING), {STATE_RENDER(WINED3D_RS_SOFTWAREVERTEXPROCESSING), state_nop}}, diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 04ac2fce4b4..54d4df13e3c 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -4129,6 +4129,7 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device, FIXME("Render state WINED3D_RS_TRANSLUCENTSORTINDEPENDENT not implemented yet.\n"); break; + case WINED3D_RS_WRAP11: case WINED3D_RS_WRAP12: case WINED3D_RS_WRAP13: case WINED3D_RS_WRAP14: diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index fd97afc878e..7b6e815f150 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -2822,7 +2822,6 @@ static const struct wined3d_state_entry_template misc_state_template_no3d[] = {STATE_RENDER(WINED3D_RS_WRAP8), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_WRAP9), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_WRAP10), {STATE_VDECL}}, - {STATE_RENDER(WINED3D_RS_WRAP11), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_EXTENTS), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_COLORKEYBLENDENABLE), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_SOFTWAREVERTEXPROCESSING), {STATE_VDECL}}, diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index ab6a8fb22c9..63a241b2011 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -4692,7 +4692,6 @@ const struct wined3d_state_entry_template misc_state_template_gl[] = { STATE_RENDER(WINED3D_RS_WRAP8), { STATE_RENDER(WINED3D_RS_WRAP0), NULL }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_WRAP9), { STATE_RENDER(WINED3D_RS_WRAP0), NULL }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_WRAP10), { STATE_RENDER(WINED3D_RS_WRAP0), NULL }, WINED3D_GL_EXT_NONE }, - { STATE_RENDER(WINED3D_RS_WRAP11), { STATE_RENDER(WINED3D_RS_WRAP0), NULL }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_EXTENTS), { STATE_RENDER(WINED3D_RS_EXTENTS), state_extents }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_COLORKEYBLENDENABLE), { STATE_RENDER(WINED3D_RS_COLORKEYBLENDENABLE), state_ckeyblend }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_SOFTWAREVERTEXPROCESSING), { STATE_RENDER(WINED3D_RS_SOFTWAREVERTEXPROCESSING), state_swvp }, WINED3D_GL_EXT_NONE }, @@ -5480,7 +5479,7 @@ static void validate_state_table(struct wined3d_state_entry *state_table) {174, 177}, {185, 193}, {195, 197}, - {202, 209}, + {201, 209}, { 0, 0}, }; static const unsigned int simple_states[] =