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include: Update d3d12sdklayers.idl from vkd3d.

This corresponds to vkd3d as of a52604da8cae8ce5639eeb20ef263c12bf70e1df commit.
This commit is contained in:
Biswapriyo Nath 2023-11-29 04:31:45 +00:00 committed by Alexandre Julliard
parent c80f806e86
commit 56e19e2c5e

View File

@ -903,6 +903,68 @@ typedef enum D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE
NUM_D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODES = 0x4,
} D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE;
typedef enum D3D12_GPU_BASED_VALIDATION_FLAGS
{
D3D12_GPU_BASED_VALIDATION_FLAGS_NONE = 0x00,
D3D12_GPU_BASED_VALIDATION_FLAGS_DISABLE_STATE_TRACKING = 0x01,
} D3D12_GPU_BASED_VALIDATION_FLAGS;
cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_GPU_BASED_VALIDATION_FLAGS)")
typedef enum D3D12_RLDO_FLAGS
{
D3D12_RLDO_NONE = 0x0,
D3D12_RLDO_SUMMARY = 0x1,
D3D12_RLDO_DETAIL = 0x2,
D3D12_RLDO_IGNORE_INTERNAL = 0x4,
} D3D12_RLDO_FLAGS;
cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RLDO_FLAGS)")
typedef enum D3D12_DEBUG_DEVICE_PARAMETER_TYPE
{
D3D12_DEBUG_DEVICE_PARAMETER_FEATURE_FLAGS,
D3D12_DEBUG_DEVICE_PARAMETER_GPU_BASED_VALIDATION_SETTINGS,
D3D12_DEBUG_DEVICE_PARAMETER_GPU_SLOWDOWN_PERFORMANCE_FACTOR,
} D3D12_DEBUG_DEVICE_PARAMETER_TYPE;
typedef enum D3D12_DEBUG_FEATURE
{
D3D12_DEBUG_FEATURE_NONE = 0x00,
D3D12_DEBUG_FEATURE_ALLOW_BEHAVIOR_CHANGING_DEBUG_AIDS = 0x01,
D3D12_DEBUG_FEATURE_CONSERVATIVE_RESOURCE_STATE_TRACKING = 0x02,
D3D12_DEBUG_FEATURE_DISABLE_VIRTUALIZED_BUNDLES_VALIDATION = 0x04,
D3D12_DEBUG_FEATURE_EMULATE_WINDOWS7 = 0x08,
} D3D12_DEBUG_FEATURE;
cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_DEBUG_FEATURE)")
typedef enum D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS
{
D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_NONE = 0x00,
D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_FRONT_LOAD_CREATE_TRACKING_ONLY_SHADERS = 0x01,
D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_FRONT_LOAD_CREATE_UNGUARDED_VALIDATION_SHADERS = 0x02,
D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_FRONT_LOAD_CREATE_GUARDED_VALIDATION_SHADERS = 0x04,
D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS_VALID_MASK = 0x07
} D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS;
cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS)")
typedef enum D3D12_MESSAGE_CALLBACK_FLAGS
{
D3D12_MESSAGE_CALLBACK_FLAG_NONE = 0x00,
D3D12_MESSAGE_CALLBACK_IGNORE_FILTERS = 0x01,
} D3D12_MESSAGE_CALLBACK_FLAGS;
cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_MESSAGE_CALLBACK_FLAGS)")
typedef struct D3D12_DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS
{
UINT MaxMessagesPerCommandList;
D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE DefaultShaderPatchMode;
D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS PipelineStateCreateFlags;
} D3D12_DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS;
typedef struct D3D12_DEBUG_DEVICE_GPU_SLOWDOWN_PERFORMANCE_FACTOR
{
FLOAT SlowdownFactor;
} D3D12_DEBUG_DEVICE_GPU_SLOWDOWN_PERFORMANCE_FACTOR;
typedef struct D3D12_MESSAGE
{
D3D12_MESSAGE_CATEGORY Category;
@ -952,6 +1014,104 @@ interface ID3D12Debug1 : IUnknown
void SetEnableSynchronizedCommandQueueValidation(BOOL enable);
}
[
uuid(93a665c4-a3b2-4e5d-b692-a26ae14e3374),
object,
local,
pointer_default(unique)
]
interface ID3D12Debug2 : IUnknown
{
void SetGPUBasedValidationFlags(D3D12_GPU_BASED_VALIDATION_FLAGS flags);
}
[
uuid(5cf4e58f-f671-4ff1-a542-3686e3d153d1),
object,
local,
pointer_default(unique)
]
interface ID3D12Debug3 : ID3D12Debug
{
void SetEnableGPUBasedValidation(BOOL enable);
void SetEnableSynchronizedCommandQueueValidation(BOOL enable);
void SetGPUBasedValidationFlags(D3D12_GPU_BASED_VALIDATION_FLAGS flags);
}
[
uuid(014b816e-9ec5-4a2f-a845-ffbe441ce13a),
object,
local,
pointer_default(unique)
]
interface ID3D12Debug4 : ID3D12Debug3
{
void DisableDebugLayer();
}
[
uuid(548d6b12-09fa-40e0-9069-5dcd589a52c9),
object,
local,
pointer_default(unique)
]
interface ID3D12Debug5 : ID3D12Debug4
{
void SetEnableAutoName(BOOL enable);
}
[
uuid(3febd6dd-4973-4787-8194-e45f9e28923e),
object,
local,
pointer_default(unique)
]
interface ID3D12DebugDevice : IUnknown
{
HRESULT SetFeatureMask(D3D12_DEBUG_FEATURE mask);
D3D12_DEBUG_FEATURE GetFeatureMask();
HRESULT ReportLiveDeviceObjects(D3D12_RLDO_FLAGS flags);
}
[
uuid(a9b71770-d099-4a65-a698-3dee10020f88),
object,
local,
pointer_default(unique)
]
interface ID3D12DebugDevice1 : IUnknown
{
HRESULT SetDebugParameter(D3D12_DEBUG_DEVICE_PARAMETER_TYPE type, const void *data, UINT size);
HRESULT GetDebugParameter(D3D12_DEBUG_DEVICE_PARAMETER_TYPE type, void *data, UINT size);
HRESULT ReportLiveDeviceObjects(D3D12_RLDO_FLAGS flags);
}
[
uuid(60eccbc1-378d-4df1-894c-f8ac5ce4d7dd),
object,
local,
pointer_default(unique)
]
interface ID3D12DebugDevice2 : ID3D12DebugDevice
{
HRESULT SetDebugParameter(D3D12_DEBUG_DEVICE_PARAMETER_TYPE type, const void *data, UINT size);
HRESULT GetDebugParameter(D3D12_DEBUG_DEVICE_PARAMETER_TYPE type, void *data, UINT size);
}
[
uuid(0adf7d52-929c-4e61-addb-ffed30de66ef),
object,
local,
pointer_default(unique)
]
interface ID3D12SharingContract : IUnknown
{
void Present(ID3D12Resource *resource, UINT sub_resource, HWND window);
void SharedFenceSignal(ID3D12Fence *fence, UINT64 fence_value);
void BeginCapturableWork(REFGUID guid);
void EndCapturableWork(REFGUID guid);
}
[
uuid(0742a90b-c387-483f-b946-30a7e4e61458),
object,
@ -997,3 +1157,19 @@ interface ID3D12InfoQueue : IUnknown
void SetMuteDebugOutput([in] BOOL mute);
BOOL GetMuteDebugOutput();
}
typedef void (__stdcall *D3D12MessageFunc)(D3D12_MESSAGE_CATEGORY category,
D3D12_MESSAGE_SEVERITY severity, D3D12_MESSAGE_ID id, const char *description, void *context);
[
uuid(2852dd88-b484-4c0c-b6b1-67168500e600),
object,
local,
pointer_default(unique)
]
interface ID3D12InfoQueue1 : ID3D12InfoQueue
{
HRESULT RegisterMessageCallback([in] D3D12MessageFunc func,
[in] D3D12_MESSAGE_CALLBACK_FLAGS flags, [in] void *context, [in, out] DWORD *cookie);
HRESULT UnregisterMessageCallback([in] DWORD cookie);
}