ddraw: Port light delete / add test for ddraw1.

Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Paul Gofman 2019-03-28 14:23:33 +03:00 committed by Alexandre Julliard
parent ce67874d61
commit 56404595d5

View file

@ -6213,6 +6213,11 @@ static void test_lighting(void)
ok(hr == D3DERR_LIGHTHASVIEWPORT, "Got unexpected hr %#x.\n", hr);
destroy_viewport(device, viewport2);
hr = IDirect3DViewport_DeleteLight(viewport, light);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DViewport_AddLight(viewport, light);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
hr = IDirect3DDevice_SetMatrix(device, world_handle, tests[i].world_matrix);