mirror of
git://source.winehq.org/git/wine.git
synced 2024-09-30 04:48:36 +00:00
d3drm: Use CRT allocation functions.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
parent
463af41f9c
commit
55fbd32b16
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@ -211,7 +211,7 @@ static inline struct d3drm *impl_from_IDirect3DRM3(IDirect3DRM3 *iface)
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static void d3drm_destroy(struct d3drm *d3drm)
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{
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TRACE("d3drm object %p is being destroyed.\n", d3drm);
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heap_free(d3drm);
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free(d3drm);
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}
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static HRESULT WINAPI d3drm1_QueryInterface(IDirect3DRM *iface, REFIID riid, void **out)
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@ -2325,7 +2325,7 @@ HRESULT WINAPI Direct3DRMCreate(IDirect3DRM **d3drm)
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TRACE("d3drm %p.\n", d3drm);
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if (!(object = heap_alloc_zero(sizeof(*object))))
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if (!(object = calloc(1, sizeof(*object))))
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return E_OUTOFMEMORY;
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object->IDirect3DRM_iface.lpVtbl = &d3drm1_vtbl;
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@ -43,7 +43,7 @@ HRESULT d3drm_object_add_destroy_callback(struct d3drm_object *object, D3DRMOBJE
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if (!cb)
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return D3DRMERR_BADVALUE;
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if (!(callback = heap_alloc(sizeof(*callback))))
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if (!(callback = malloc(sizeof(*callback))))
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return E_OUTOFMEMORY;
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callback->cb = cb;
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@ -65,7 +65,7 @@ HRESULT d3drm_object_delete_destroy_callback(struct d3drm_object *object, D3DRMO
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if (callback->cb == cb && callback->ctx == ctx)
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{
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list_remove(&callback->entry);
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heap_free(callback);
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free(callback);
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break;
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}
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}
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@ -120,13 +120,13 @@ HRESULT d3drm_object_set_name(struct d3drm_object *object, const char *name)
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{
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DWORD req_size;
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heap_free(object->name);
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free(object->name);
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object->name = NULL;
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if (name)
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{
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req_size = strlen(name) + 1;
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if (!(object->name = heap_alloc(req_size)))
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if (!(object->name = malloc(req_size)))
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return E_OUTOFMEMORY;
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memcpy(object->name, name, req_size);
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}
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@ -142,9 +142,9 @@ void d3drm_object_cleanup(IDirect3DRMObject *iface, struct d3drm_object *object)
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{
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callback->cb(iface, callback->ctx);
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list_remove(&callback->entry);
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heap_free(callback);
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free(callback);
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}
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heap_free(object->name);
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free(object->name);
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object->name = NULL;
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}
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@ -30,7 +30,6 @@
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#include "d3drmwin.h"
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#include "rmxfguid.h"
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#include "wine/debug.h"
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#include "wine/heap.h"
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#include "wine/list.h"
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struct d3drm_matrix
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@ -58,7 +58,7 @@ void d3drm_device_destroy(struct d3drm_device *device)
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IDirectDraw_Release(device->ddraw);
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IDirect3DRM_Release(device->d3drm);
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}
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heap_free(device);
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free(device);
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}
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static inline struct d3drm_device *impl_from_IDirect3DRMWinDevice(IDirect3DRMWinDevice *iface)
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@ -1660,7 +1660,7 @@ HRESULT d3drm_device_create(struct d3drm_device **device, IDirect3DRM *d3drm)
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TRACE("device %p, d3drm %p.\n", device, d3drm);
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if (!(object = heap_alloc_zero(sizeof(*object))))
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if (!(object = calloc(1, sizeof(*object))))
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return E_OUTOFMEMORY;
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object->IDirect3DRMDevice_iface.lpVtbl = &d3drm_device1_vtbl;
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@ -79,7 +79,7 @@ static ULONG WINAPI d3drm_face1_Release(IDirect3DRMFace *iface)
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if (!refcount)
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{
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d3drm_object_cleanup((IDirect3DRMObject *)iface, &face->obj);
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heap_free(face);
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free(face);
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}
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return refcount;
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@ -624,7 +624,7 @@ HRESULT d3drm_face_create(struct d3drm_face **face)
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TRACE("face %p.\n", face);
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if (!(object = heap_alloc_zero(sizeof(*object))))
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if (!(object = calloc(1, sizeof(*object))))
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return E_OUTOFMEMORY;
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object->IDirect3DRMFace_iface.lpVtbl = &d3drm_face1_vtbl;
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@ -206,8 +206,8 @@ static ULONG WINAPI d3drm_frame_array_Release(IDirect3DRMFrameArray *iface)
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{
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IDirect3DRMFrame_Release(array->frames[i]);
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}
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heap_free(array->frames);
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heap_free(array);
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free(array->frames);
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free(array);
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}
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return refcount;
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@ -258,7 +258,7 @@ static struct d3drm_frame_array *d3drm_frame_array_create(unsigned int frame_cou
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struct d3drm_frame_array *array;
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unsigned int i;
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if (!(array = heap_alloc_zero(sizeof(*array))))
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if (!(array = calloc(1, sizeof(*array))))
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return NULL;
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array->IDirect3DRMFrameArray_iface.lpVtbl = &d3drm_frame_array_vtbl;
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@ -267,9 +267,9 @@ static struct d3drm_frame_array *d3drm_frame_array_create(unsigned int frame_cou
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if (frame_count)
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{
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if (!(array->frames = heap_calloc(frame_count, sizeof(*array->frames))))
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if (!(array->frames = calloc(frame_count, sizeof(*array->frames))))
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{
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heap_free(array);
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free(array);
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return NULL;
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}
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@ -324,8 +324,8 @@ static ULONG WINAPI d3drm_visual_array_Release(IDirect3DRMVisualArray *iface)
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{
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IDirect3DRMVisual_Release(array->visuals[i]);
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}
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heap_free(array->visuals);
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heap_free(array);
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free(array->visuals);
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free(array);
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}
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return refcount;
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@ -376,7 +376,7 @@ static struct d3drm_visual_array *d3drm_visual_array_create(unsigned int visual_
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struct d3drm_visual_array *array;
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unsigned int i;
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if (!(array = heap_alloc_zero(sizeof(*array))))
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if (!(array = calloc(1, sizeof(*array))))
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return NULL;
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array->IDirect3DRMVisualArray_iface.lpVtbl = &d3drm_visual_array_vtbl;
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@ -385,9 +385,9 @@ static struct d3drm_visual_array *d3drm_visual_array_create(unsigned int visual_
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if (visual_count)
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{
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if (!(array->visuals = heap_calloc(visual_count, sizeof(*array->visuals))))
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if (!(array->visuals = calloc(visual_count, sizeof(*array->visuals))))
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{
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heap_free(array);
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free(array);
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return NULL;
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}
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@ -443,8 +443,8 @@ static ULONG WINAPI d3drm_light_array_Release(IDirect3DRMLightArray *iface)
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{
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IDirect3DRMLight_Release(array->lights[i]);
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}
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heap_free(array->lights);
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heap_free(array);
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free(array->lights);
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free(array);
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}
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return refcount;
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@ -495,7 +495,7 @@ static struct d3drm_light_array *d3drm_light_array_create(unsigned int light_cou
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struct d3drm_light_array *array;
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unsigned int i;
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if (!(array = heap_alloc_zero(sizeof(*array))))
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if (!(array = calloc(1, sizeof(*array))))
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return NULL;
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array->IDirect3DRMLightArray_iface.lpVtbl = &d3drm_light_array_vtbl;
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@ -504,9 +504,9 @@ static struct d3drm_light_array *d3drm_light_array_create(unsigned int light_cou
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if (light_count)
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{
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if (!(array->lights = heap_calloc(light_count, sizeof(*array->lights))))
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if (!(array->lights = calloc(light_count, sizeof(*array->lights))))
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{
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heap_free(array);
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free(array);
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return NULL;
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}
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@ -613,19 +613,19 @@ static ULONG WINAPI d3drm_frame3_Release(IDirect3DRMFrame3 *iface)
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{
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IDirect3DRMFrame3_Release(frame->children[i]);
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}
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heap_free(frame->children);
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free(frame->children);
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for (i = 0; i < frame->nb_visuals; ++i)
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{
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IDirect3DRMVisual_Release(frame->visuals[i]);
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}
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heap_free(frame->visuals);
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free(frame->visuals);
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for (i = 0; i < frame->nb_lights; ++i)
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{
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IDirect3DRMLight_Release(frame->lights[i]);
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}
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heap_free(frame->lights);
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free(frame->lights);
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IDirect3DRM_Release(frame->d3drm);
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heap_free(frame);
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free(frame);
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}
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return refcount;
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@ -3134,7 +3134,7 @@ HRESULT d3drm_frame_create(struct d3drm_frame **frame, IUnknown *parent_frame, I
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TRACE("frame %p, parent_frame %p, d3drm %p.\n", frame, parent_frame, d3drm);
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if (!(object = heap_alloc_zero(sizeof(*object))))
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if (!(object = calloc(1, sizeof(*object))))
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return E_OUTOFMEMORY;
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object->IDirect3DRMFrame_iface.lpVtbl = &d3drm_frame1_vtbl;
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@ -3155,7 +3155,7 @@ HRESULT d3drm_frame_create(struct d3drm_frame **frame, IUnknown *parent_frame, I
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if (FAILED(hr = IDirect3DRMFrame_QueryInterface(parent_frame, &IID_IDirect3DRMFrame3, (void **)&p)))
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{
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heap_free(object);
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free(object);
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return hr;
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}
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IDirect3DRMFrame_Release(parent_frame);
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@ -3232,10 +3232,10 @@ static ULONG WINAPI d3drm_animation2_Release(IDirect3DRMAnimation2 *iface)
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{
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d3drm_object_cleanup((IDirect3DRMObject *)&animation->IDirect3DRMAnimation_iface, &animation->obj);
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IDirect3DRM_Release(animation->d3drm);
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heap_free(animation->rotate.keys);
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heap_free(animation->scale.keys);
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heap_free(animation->position.keys);
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heap_free(animation);
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free(animation->rotate.keys);
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free(animation->scale.keys);
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free(animation->position.keys);
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free(animation);
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}
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return refcount;
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@ -3886,7 +3886,7 @@ HRESULT d3drm_animation_create(struct d3drm_animation **animation, IDirect3DRM *
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TRACE("animation %p, d3drm %p.\n", animation, d3drm);
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if (!(object = heap_alloc_zero(sizeof(*object))))
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if (!(object = calloc(1, sizeof(*object))))
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return E_OUTOFMEMORY;
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object->IDirect3DRMAnimation_iface.lpVtbl = &d3drm_animation1_vtbl;
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@ -67,7 +67,7 @@ static ULONG WINAPI d3drm_light_Release(IDirect3DRMLight *iface)
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{
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d3drm_object_cleanup((IDirect3DRMObject *)iface, &light->obj);
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IDirect3DRM_Release(light->d3drm);
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heap_free(light);
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free(light);
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}
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return refcount;
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@ -375,7 +375,7 @@ HRESULT d3drm_light_create(struct d3drm_light **light, IDirect3DRM *d3drm)
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TRACE("light %p.\n", light);
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if (!(object = heap_alloc_zero(sizeof(*object))))
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if (!(object = calloc(1, sizeof(*object))))
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return E_OUTOFMEMORY;
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object->IDirect3DRMLight_iface.lpVtbl = &d3drm_light_vtbl;
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@ -68,7 +68,7 @@ static ULONG WINAPI d3drm_material_Release(IDirect3DRMMaterial2 *iface)
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{
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d3drm_object_cleanup((IDirect3DRMObject *)iface, &material->obj);
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IDirect3DRM_Release(material->d3drm);
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heap_free(material);
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free(material);
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}
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return refcount;
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@ -283,7 +283,7 @@ HRESULT d3drm_material_create(struct d3drm_material **material, IDirect3DRM *d3d
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TRACE("material %p, d3drm %p.\n", material, d3drm);
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if (!(object = heap_alloc_zero(sizeof(*object))))
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if (!(object = calloc(1, sizeof(*object))))
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return E_OUTOFMEMORY;
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object->IDirect3DRMMaterial2_iface.lpVtbl = &d3drm_material_vtbl;
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@ -276,7 +276,7 @@ BOOL d3drm_array_reserve(void **elements, SIZE_T *capacity, SIZE_T element_count
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if (new_capacity < element_count)
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new_capacity = max_capacity;
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if (!(new_elements = heap_realloc(*elements, new_capacity * element_size)))
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if (!(new_elements = realloc(*elements, new_capacity * element_size)))
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return FALSE;
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*elements = new_elements;
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@ -309,19 +309,19 @@ static void clean_mesh_builder_data(struct d3drm_mesh_builder *mesh_builder)
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DWORD i;
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IDirect3DRMMeshBuilder3_SetName(&mesh_builder->IDirect3DRMMeshBuilder3_iface, NULL);
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heap_free(mesh_builder->vertices);
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free(mesh_builder->vertices);
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mesh_builder->vertices = NULL;
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mesh_builder->nb_vertices = 0;
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mesh_builder->vertices_size = 0;
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heap_free(mesh_builder->normals);
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free(mesh_builder->normals);
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mesh_builder->normals = NULL;
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mesh_builder->nb_normals = 0;
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mesh_builder->normals_size = 0;
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heap_free(mesh_builder->pFaceData);
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free(mesh_builder->pFaceData);
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mesh_builder->pFaceData = NULL;
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mesh_builder->face_data_size = 0;
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mesh_builder->nb_faces = 0;
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heap_free(mesh_builder->pCoords2d);
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free(mesh_builder->pCoords2d);
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mesh_builder->pCoords2d = NULL;
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mesh_builder->nb_coords2d = 0;
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for (i = 0; i < mesh_builder->nb_materials; i++)
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@ -332,9 +332,9 @@ static void clean_mesh_builder_data(struct d3drm_mesh_builder *mesh_builder)
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IDirect3DRMTexture3_Release(mesh_builder->materials[i].texture);
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}
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mesh_builder->nb_materials = 0;
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heap_free(mesh_builder->materials);
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free(mesh_builder->materials);
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mesh_builder->materials = NULL;
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heap_free(mesh_builder->material_indices);
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free(mesh_builder->material_indices);
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mesh_builder->material_indices = NULL;
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}
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@ -393,7 +393,7 @@ static ULONG WINAPI d3drm_mesh_builder2_Release(IDirect3DRMMeshBuilder2 *iface)
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if (mesh_builder->texture)
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IDirect3DRMTexture3_Release(mesh_builder->texture);
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IDirect3DRM_Release(mesh_builder->d3drm);
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heap_free(mesh_builder);
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free(mesh_builder);
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}
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return refcount;
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@ -1047,12 +1047,12 @@ HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *pData,
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{
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char *name;
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if (!(name = heap_alloc(size)))
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if (!(name = malloc(size)))
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return E_OUTOFMEMORY;
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if (SUCCEEDED(hr = IDirectXFileData_GetName(pData, name, &size)))
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IDirect3DRMMeshBuilder3_SetName(iface, name);
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heap_free(name);
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free(name);
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if (hr != DXFILE_OK)
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return hr;
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}
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@ -1080,12 +1080,12 @@ HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *pData,
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}
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memcpy(mesh_builder->vertices, ptr + sizeof(DWORD), mesh_builder->nb_vertices * sizeof(D3DVECTOR));
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faces_vertex_idx_ptr = faces_vertex_idx_data = heap_alloc(faces_vertex_idx_size);
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faces_vertex_idx_ptr = faces_vertex_idx_data = malloc(faces_vertex_idx_size);
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memcpy(faces_vertex_idx_data, ptr + sizeof(DWORD) + mesh_builder->nb_vertices * sizeof(D3DVECTOR) + sizeof(DWORD),
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faces_vertex_idx_size);
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/* Each vertex index will have its normal index counterpart so just allocate twice the size */
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mesh_builder->pFaceData = heap_alloc(faces_vertex_idx_size * 2);
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mesh_builder->pFaceData = malloc(faces_vertex_idx_size * 2);
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faces_data_ptr = (DWORD*)mesh_builder->pFaceData;
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while (1)
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@ -1137,7 +1137,7 @@ HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *pData,
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memcpy(mesh_builder->normals, ptr + sizeof(DWORD), mesh_builder->nb_normals * sizeof(D3DVECTOR));
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faces_normal_idx_size = size - (2 * sizeof(DWORD) + mesh_builder->nb_normals * sizeof(D3DVECTOR));
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faces_normal_idx_ptr = faces_normal_idx_data = heap_alloc(faces_normal_idx_size);
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faces_normal_idx_ptr = faces_normal_idx_data = malloc(faces_normal_idx_size);
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memcpy(faces_normal_idx_data, ptr + sizeof(DWORD) + mesh_builder->nb_normals * sizeof(D3DVECTOR)
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+ sizeof(DWORD), faces_normal_idx_size);
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}
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@ -1151,7 +1151,7 @@ HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *pData,
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TRACE("MeshTextureCoords: nb_coords2d = %ld\n", mesh_builder->nb_coords2d);
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mesh_builder->pCoords2d = heap_calloc(mesh_builder->nb_coords2d, sizeof(*mesh_builder->pCoords2d));
|
||||
mesh_builder->pCoords2d = calloc(mesh_builder->nb_coords2d, sizeof(*mesh_builder->pCoords2d));
|
||||
memcpy(mesh_builder->pCoords2d, ptr + sizeof(DWORD), mesh_builder->nb_coords2d * sizeof(*mesh_builder->pCoords2d));
|
||||
}
|
||||
else if (IsEqualGUID(guid, &TID_D3DRMMeshMaterialList))
|
||||
|
@ -1179,15 +1179,15 @@ HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *pData,
|
|||
if (size != data_size)
|
||||
WARN("Returned size %lu does not match expected one %lu\n", size, data_size);
|
||||
|
||||
if (!(mesh_builder->material_indices = heap_calloc(nb_face_indices,
|
||||
if (!(mesh_builder->material_indices = calloc(nb_face_indices,
|
||||
sizeof(*mesh_builder->material_indices))))
|
||||
goto end;
|
||||
memcpy(mesh_builder->material_indices, ptr + 2 * sizeof(DWORD),
|
||||
nb_face_indices * sizeof(*mesh_builder->material_indices));
|
||||
|
||||
if (!(mesh_builder->materials = heap_calloc(nb_materials, sizeof(*mesh_builder->materials))))
|
||||
if (!(mesh_builder->materials = calloc(nb_materials, sizeof(*mesh_builder->materials))))
|
||||
{
|
||||
heap_free(mesh_builder->material_indices);
|
||||
free(mesh_builder->material_indices);
|
||||
goto end;
|
||||
}
|
||||
mesh_builder->nb_materials = nb_materials;
|
||||
|
@ -1439,7 +1439,7 @@ HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *pData,
|
|||
if (!mesh_builder->pCoords2d)
|
||||
{
|
||||
mesh_builder->nb_coords2d = mesh_builder->nb_vertices;
|
||||
mesh_builder->pCoords2d = heap_calloc(mesh_builder->nb_coords2d, sizeof(*mesh_builder->pCoords2d));
|
||||
mesh_builder->pCoords2d = calloc(mesh_builder->nb_coords2d, sizeof(*mesh_builder->pCoords2d));
|
||||
for (i = 0; i < mesh_builder->nb_coords2d; ++i)
|
||||
{
|
||||
mesh_builder->pCoords2d[i].u = 0.0f;
|
||||
|
@ -1453,8 +1453,8 @@ HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *pData,
|
|||
|
||||
end:
|
||||
|
||||
heap_free(faces_normal_idx_data);
|
||||
heap_free(faces_vertex_idx_data);
|
||||
free(faces_normal_idx_data);
|
||||
free(faces_vertex_idx_data);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
@ -1966,7 +1966,7 @@ static HRESULT WINAPI d3drm_mesh_builder3_CreateMesh(IDirect3DRMMeshBuilder3 *if
|
|||
int k;
|
||||
D3DRMVERTEX* vertices;
|
||||
|
||||
if (!(vertices = heap_calloc(mesh_builder->nb_vertices, sizeof(*vertices))))
|
||||
if (!(vertices = calloc(mesh_builder->nb_vertices, sizeof(*vertices))))
|
||||
{
|
||||
IDirect3DRMMesh_Release(*mesh);
|
||||
return E_OUTOFMEMORY;
|
||||
|
@ -1974,7 +1974,7 @@ static HRESULT WINAPI d3drm_mesh_builder3_CreateMesh(IDirect3DRMMeshBuilder3 *if
|
|||
for (i = 0; i < mesh_builder->nb_vertices; i++)
|
||||
vertices[i].position = mesh_builder->vertices[i];
|
||||
hr = IDirect3DRMMesh_SetVertices(*mesh, 0, 0, mesh_builder->nb_vertices, vertices);
|
||||
heap_free(vertices);
|
||||
free(vertices);
|
||||
|
||||
/* Groups are in reverse order compared to materials list in X file */
|
||||
for (k = mesh_builder->nb_materials - 1; k >= 0; k--)
|
||||
|
@ -1987,15 +1987,15 @@ static HRESULT WINAPI d3drm_mesh_builder3_CreateMesh(IDirect3DRMMeshBuilder3 *if
|
|||
unsigned nb_vertices = 0;
|
||||
unsigned nb_faces = 0;
|
||||
|
||||
if (!(used_vertices = heap_calloc(mesh_builder->face_data_size, sizeof(*used_vertices))))
|
||||
if (!(used_vertices = calloc(mesh_builder->face_data_size, sizeof(*used_vertices))))
|
||||
{
|
||||
IDirect3DRMMesh_Release(*mesh);
|
||||
return E_OUTOFMEMORY;
|
||||
}
|
||||
|
||||
if (!(face_data = heap_calloc(mesh_builder->face_data_size, sizeof(*face_data))))
|
||||
if (!(face_data = calloc(mesh_builder->face_data_size, sizeof(*face_data))))
|
||||
{
|
||||
heap_free(used_vertices);
|
||||
free(used_vertices);
|
||||
IDirect3DRMMesh_Release(*mesh);
|
||||
return E_OUTOFMEMORY;
|
||||
}
|
||||
|
@ -2049,8 +2049,8 @@ static HRESULT WINAPI d3drm_mesh_builder3_CreateMesh(IDirect3DRMMeshBuilder3 *if
|
|||
nb_vertices++;
|
||||
|
||||
hr = IDirect3DRMMesh_AddGroup(*mesh, nb_vertices, nb_faces, vertex_per_face, face_data, &group);
|
||||
heap_free(used_vertices);
|
||||
heap_free(face_data);
|
||||
free(used_vertices);
|
||||
free(face_data);
|
||||
if (SUCCEEDED(hr))
|
||||
hr = IDirect3DRMMesh_SetGroupColor(*mesh, group, mesh_builder->materials[k].color);
|
||||
if (SUCCEEDED(hr))
|
||||
|
@ -2340,7 +2340,7 @@ HRESULT d3drm_mesh_builder_create(struct d3drm_mesh_builder **mesh_builder, IDir
|
|||
|
||||
TRACE("mesh_builder %p.\n", mesh_builder);
|
||||
|
||||
if (!(object = heap_alloc_zero(sizeof(*object))))
|
||||
if (!(object = calloc(1, sizeof(*object))))
|
||||
return E_OUTOFMEMORY;
|
||||
|
||||
object->IDirect3DRMMeshBuilder2_iface.lpVtbl = &d3drm_mesh_builder2_vtbl;
|
||||
|
@ -2402,15 +2402,15 @@ static ULONG WINAPI d3drm_mesh_Release(IDirect3DRMMesh *iface)
|
|||
IDirect3DRM_Release(mesh->d3drm);
|
||||
for (i = 0; i < mesh->nb_groups; ++i)
|
||||
{
|
||||
heap_free(mesh->groups[i].vertices);
|
||||
heap_free(mesh->groups[i].face_data);
|
||||
free(mesh->groups[i].vertices);
|
||||
free(mesh->groups[i].face_data);
|
||||
if (mesh->groups[i].material)
|
||||
IDirect3DRMMaterial2_Release(mesh->groups[i].material);
|
||||
if (mesh->groups[i].texture)
|
||||
IDirect3DRMTexture3_Release(mesh->groups[i].texture);
|
||||
}
|
||||
heap_free(mesh->groups);
|
||||
heap_free(mesh);
|
||||
free(mesh->groups);
|
||||
free(mesh);
|
||||
}
|
||||
|
||||
return refcount;
|
||||
|
@ -2531,7 +2531,7 @@ static HRESULT WINAPI d3drm_mesh_AddGroup(IDirect3DRMMesh *iface, unsigned verte
|
|||
|
||||
group = mesh->groups + mesh->nb_groups;
|
||||
|
||||
if (!(group->vertices = heap_calloc(vertex_count, sizeof(*group->vertices))))
|
||||
if (!(group->vertices = calloc(vertex_count, sizeof(*group->vertices))))
|
||||
return E_OUTOFMEMORY;
|
||||
group->nb_vertices = vertex_count;
|
||||
group->nb_faces = face_count;
|
||||
|
@ -2556,9 +2556,9 @@ static HRESULT WINAPI d3drm_mesh_AddGroup(IDirect3DRMMesh *iface, unsigned verte
|
|||
}
|
||||
}
|
||||
|
||||
if (!(group->face_data = heap_calloc(group->face_data_size, sizeof(*group->face_data))))
|
||||
if (!(group->face_data = calloc(group->face_data_size, sizeof(*group->face_data))))
|
||||
{
|
||||
heap_free(group->vertices);
|
||||
free(group->vertices);
|
||||
return E_OUTOFMEMORY;
|
||||
}
|
||||
memcpy(group->face_data, face_data, group->face_data_size * sizeof(*face_data));
|
||||
|
@ -2840,7 +2840,7 @@ HRESULT d3drm_mesh_create(struct d3drm_mesh **mesh, IDirect3DRM *d3drm)
|
|||
|
||||
TRACE("mesh %p, d3drm %p.\n", mesh, d3drm);
|
||||
|
||||
if (!(object = heap_alloc_zero(sizeof(*object))))
|
||||
if (!(object = calloc(1, sizeof(*object))))
|
||||
return E_OUTOFMEMORY;
|
||||
|
||||
object->IDirect3DRMMesh_iface.lpVtbl = &d3drm_mesh_vtbl;
|
||||
|
@ -2894,7 +2894,7 @@ static ULONG WINAPI d3drm_wrap_Release(IDirect3DRMWrap *iface)
|
|||
if (!refcount)
|
||||
{
|
||||
d3drm_object_cleanup((IDirect3DRMObject *)iface, &wrap->obj);
|
||||
heap_free(wrap);
|
||||
free(wrap);
|
||||
}
|
||||
|
||||
return refcount;
|
||||
|
@ -3026,7 +3026,7 @@ HRESULT d3drm_wrap_create(struct d3drm_wrap **wrap, IDirect3DRM *d3drm)
|
|||
|
||||
TRACE("wrap %p, d3drm %p.\n", wrap, d3drm);
|
||||
|
||||
if (!(object = heap_alloc_zero(sizeof(*object))))
|
||||
if (!(object = calloc(1, sizeof(*object))))
|
||||
return E_OUTOFMEMORY;
|
||||
|
||||
object->IDirect3DRMWrap_iface.lpVtbl = &d3drm_wrap_vtbl;
|
||||
|
|
|
@ -47,7 +47,7 @@ static void d3drm_texture_destroy(struct d3drm_texture *texture)
|
|||
IDirect3DRM_Release(texture->d3drm);
|
||||
if (texture->surface)
|
||||
IDirectDrawSurface_Release(texture->surface);
|
||||
heap_free(texture);
|
||||
free(texture);
|
||||
}
|
||||
|
||||
static BOOL d3drm_validate_image(D3DRMIMAGE *image)
|
||||
|
@ -79,17 +79,17 @@ static BOOL d3drm_image_palettise(D3DRMIMAGE *image, unsigned char *src_data,
|
|||
src_pitch = flip ? -w * 3 : w * 3;
|
||||
dst_pitch = (w + 3) & ~3;
|
||||
|
||||
if (!(dst_data = heap_alloc(dst_pitch * h)))
|
||||
if (!(dst_data = malloc(dst_pitch * h)))
|
||||
{
|
||||
WARN("Failed to allocate image buffer.\n");
|
||||
return FALSE;
|
||||
}
|
||||
memset(dst_data, 0xff, dst_pitch * h);
|
||||
|
||||
if (!(palette = heap_alloc(256 * sizeof(*palette))))
|
||||
if (!(palette = malloc(256 * sizeof(*palette))))
|
||||
{
|
||||
WARN("Failed to allocate palette.\n");
|
||||
heap_free(dst_data);
|
||||
free(dst_data);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
@ -113,8 +113,8 @@ static BOOL d3drm_image_palettise(D3DRMIMAGE *image, unsigned char *src_data,
|
|||
{
|
||||
if (colour_count == 256)
|
||||
{
|
||||
heap_free(dst_data);
|
||||
heap_free(palette);
|
||||
free(dst_data);
|
||||
free(palette);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
@ -140,7 +140,7 @@ static BOOL d3drm_image_palettise(D3DRMIMAGE *image, unsigned char *src_data,
|
|||
image->green_mask = 0xff;
|
||||
image->blue_mask = 0xff;
|
||||
image->palette_size = colour_count;
|
||||
if (!(image->palette = heap_realloc(palette, colour_count * sizeof(*palette))))
|
||||
if (!(image->palette = realloc(palette, colour_count * sizeof(*palette))))
|
||||
image->palette = palette;
|
||||
|
||||
return TRUE;
|
||||
|
@ -161,7 +161,7 @@ static HRESULT d3drm_image_load_32(D3DRMIMAGE *image, unsigned char *src_data,
|
|||
src_pitch = flip ? -w * 3 : w * 3;
|
||||
dst_pitch = w * 4;
|
||||
|
||||
if (!(dst_data = heap_alloc(dst_pitch * h)))
|
||||
if (!(dst_data = malloc(dst_pitch * h)))
|
||||
{
|
||||
WARN("Failed to allocate image buffer.\n");
|
||||
return D3DRMERR_BADALLOC;
|
||||
|
@ -206,16 +206,16 @@ static HRESULT d3drm_image_load_8(D3DRMIMAGE *image, const RGBQUAD *palette,
|
|||
if (w > ~(SIZE_T)0 / h)
|
||||
return D3DRMERR_BADALLOC;
|
||||
|
||||
if (!(dst_data = heap_alloc(w * h)))
|
||||
if (!(dst_data = malloc(w * h)))
|
||||
{
|
||||
WARN("Failed to allocate image buffer.\n");
|
||||
return D3DRMERR_BADALLOC;
|
||||
}
|
||||
|
||||
if (!(image->palette = heap_alloc(256 * sizeof(*image->palette))))
|
||||
if (!(image->palette = malloc(256 * sizeof(*image->palette))))
|
||||
{
|
||||
WARN("Failed to allocate palette.\n");
|
||||
heap_free(dst_data);
|
||||
free(dst_data);
|
||||
return D3DRMERR_BADALLOC;
|
||||
}
|
||||
|
||||
|
@ -257,8 +257,8 @@ static void CDECL destroy_image_callback(IDirect3DRMObject *obj, void *arg)
|
|||
|
||||
TRACE("texture object %p, image %p.\n", obj, image);
|
||||
|
||||
heap_free(image->buffer1);
|
||||
heap_free(image);
|
||||
free(image->buffer1);
|
||||
free(image);
|
||||
}
|
||||
|
||||
static HRESULT d3drm_texture_load(struct d3drm_texture *texture,
|
||||
|
@ -294,7 +294,7 @@ static HRESULT d3drm_texture_load(struct d3drm_texture *texture,
|
|||
return D3DRMERR_BADVALUE;
|
||||
|
||||
hr = D3DRMERR_BADALLOC;
|
||||
if (!(image = heap_alloc_zero(sizeof(*image))))
|
||||
if (!(image = calloc(1, sizeof(*image))))
|
||||
goto fail;
|
||||
|
||||
hr = D3DRMERR_BADFILE;
|
||||
|
@ -344,7 +344,7 @@ static HRESULT d3drm_texture_load(struct d3drm_texture *texture,
|
|||
return hr;
|
||||
|
||||
fail:
|
||||
heap_free(image);
|
||||
free(image);
|
||||
UnmapViewOfFile(header);
|
||||
|
||||
return hr;
|
||||
|
@ -1450,7 +1450,7 @@ HRESULT d3drm_texture_create(struct d3drm_texture **texture, IDirect3DRM *d3drm)
|
|||
|
||||
TRACE("texture %p.\n", texture);
|
||||
|
||||
if (!(object = heap_alloc_zero(sizeof(*object))))
|
||||
if (!(object = calloc(1, sizeof(*object))))
|
||||
return E_OUTOFMEMORY;
|
||||
|
||||
object->IDirect3DRMTexture_iface.lpVtbl = &d3drm_texture1_vtbl;
|
||||
|
|
|
@ -73,7 +73,7 @@ static void d3drm_viewport_destroy(struct d3drm_viewport *viewport)
|
|||
IDirect3DRM_Release(viewport->d3drm);
|
||||
}
|
||||
|
||||
heap_free(viewport);
|
||||
free(viewport);
|
||||
}
|
||||
|
||||
static HRESULT WINAPI d3drm_viewport2_QueryInterface(IDirect3DRMViewport2 *iface, REFIID riid, void **out)
|
||||
|
@ -1133,7 +1133,7 @@ HRESULT d3drm_viewport_create(struct d3drm_viewport **viewport, IDirect3DRM *d3d
|
|||
|
||||
TRACE("viewport %p, d3drm %p.\n", viewport, d3drm);
|
||||
|
||||
if (!(object = heap_alloc_zero(sizeof(*object))))
|
||||
if (!(object = calloc(1, sizeof(*object))))
|
||||
return E_OUTOFMEMORY;
|
||||
|
||||
object->IDirect3DRMViewport_iface.lpVtbl = &d3drm_viewport1_vtbl;
|
||||
|
|
Loading…
Reference in a new issue