d3d11: Rename d3d10_shader_resource_view to d3d_shader_resource_view.

This commit is contained in:
Józef Kucia 2015-09-10 00:55:42 +02:00 committed by Alexandre Julliard
parent 825b141e5a
commit 55d30331a5
3 changed files with 24 additions and 24 deletions

View file

@ -189,7 +189,7 @@ HRESULT d3d_rendertarget_view_create(struct d3d_device *device, ID3D11Resource *
struct d3d_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) DECLSPEC_HIDDEN;
/* ID3D10ShaderResourceView */
struct d3d10_shader_resource_view
struct d3d_shader_resource_view
{
ID3D10ShaderResourceView ID3D10ShaderResourceView_iface;
LONG refcount;
@ -201,9 +201,9 @@ struct d3d10_shader_resource_view
ID3D10Device1 *device;
};
HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view, struct d3d_device *device,
HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *view, struct d3d_device *device,
ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc) DECLSPEC_HIDDEN;
struct d3d10_shader_resource_view *unsafe_impl_from_ID3D10ShaderResourceView(
struct d3d_shader_resource_view *unsafe_impl_from_ID3D10ShaderResourceView(
ID3D10ShaderResourceView *iface) DECLSPEC_HIDDEN;
/* ID3D10InputLayout */

View file

@ -613,7 +613,7 @@ static void STDMETHODCALLTYPE d3d10_device_PSSetShaderResources(ID3D10Device1 *i
wined3d_mutex_lock();
for (i = 0; i < view_count; ++i)
{
struct d3d10_shader_resource_view *view = unsafe_impl_from_ID3D10ShaderResourceView(views[i]);
struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D10ShaderResourceView(views[i]);
wined3d_device_set_ps_resource_view(device->wined3d_device, start_slot + i,
view ? view->wined3d_view : NULL);
@ -855,7 +855,7 @@ static void STDMETHODCALLTYPE d3d10_device_VSSetShaderResources(ID3D10Device1 *i
wined3d_mutex_lock();
for (i = 0; i < view_count; ++i)
{
struct d3d10_shader_resource_view *view = unsafe_impl_from_ID3D10ShaderResourceView(views[i]);
struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D10ShaderResourceView(views[i]);
wined3d_device_set_vs_resource_view(device->wined3d_device, start_slot + i,
view ? view->wined3d_view : NULL);
@ -908,7 +908,7 @@ static void STDMETHODCALLTYPE d3d10_device_GSSetShaderResources(ID3D10Device1 *i
wined3d_mutex_lock();
for (i = 0; i < view_count; ++i)
{
struct d3d10_shader_resource_view *view = unsafe_impl_from_ID3D10ShaderResourceView(views[i]);
struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D10ShaderResourceView(views[i]);
wined3d_device_set_gs_resource_view(device->wined3d_device, start_slot + i,
view ? view->wined3d_view : NULL);
@ -1297,7 +1297,7 @@ static void STDMETHODCALLTYPE d3d10_device_PSGetShaderResources(ID3D10Device1 *i
for (i = 0; i < view_count; ++i)
{
struct wined3d_shader_resource_view *wined3d_view;
struct d3d10_shader_resource_view *view_impl;
struct d3d_shader_resource_view *view_impl;
if (!(wined3d_view = wined3d_device_get_ps_resource_view(device->wined3d_device, start_slot + i)))
{
@ -1568,7 +1568,7 @@ static void STDMETHODCALLTYPE d3d10_device_VSGetShaderResources(ID3D10Device1 *i
for (i = 0; i < view_count; ++i)
{
struct wined3d_shader_resource_view *wined3d_view;
struct d3d10_shader_resource_view *view_impl;
struct d3d_shader_resource_view *view_impl;
if (!(wined3d_view = wined3d_device_get_vs_resource_view(device->wined3d_device, start_slot + i)))
{
@ -1647,7 +1647,7 @@ static void STDMETHODCALLTYPE d3d10_device_GSGetShaderResources(ID3D10Device1 *i
for (i = 0; i < view_count; ++i)
{
struct wined3d_shader_resource_view *wined3d_view;
struct d3d10_shader_resource_view *view_impl;
struct d3d_shader_resource_view *view_impl;
if (!(wined3d_view = wined3d_device_get_gs_resource_view(device->wined3d_device, start_slot + i)))
{
@ -2107,7 +2107,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Dev
ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc, ID3D10ShaderResourceView **view)
{
struct d3d_device *device = impl_from_ID3D10Device(iface);
struct d3d10_shader_resource_view *object;
struct d3d_shader_resource_view *object;
HRESULT hr;
TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
@ -2115,7 +2115,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Dev
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = d3d10_shader_resource_view_init(object, device, resource, desc)))
if (FAILED(hr = d3d_shader_resource_view_init(object, device, resource, desc)))
{
WARN("Failed to initialize shader resource view, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);

View file

@ -1178,9 +1178,9 @@ struct d3d_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10Rend
return impl_from_ID3D10RenderTargetView(iface);
}
static inline struct d3d10_shader_resource_view *impl_from_ID3D10ShaderResourceView(ID3D10ShaderResourceView *iface)
static inline struct d3d_shader_resource_view *impl_from_ID3D10ShaderResourceView(ID3D10ShaderResourceView *iface)
{
return CONTAINING_RECORD(iface, struct d3d10_shader_resource_view, ID3D10ShaderResourceView_iface);
return CONTAINING_RECORD(iface, struct d3d_shader_resource_view, ID3D10ShaderResourceView_iface);
}
/* IUnknown methods */
@ -1208,7 +1208,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_QueryInterface(ID3D1
static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_AddRef(ID3D10ShaderResourceView *iface)
{
struct d3d10_shader_resource_view *This = impl_from_ID3D10ShaderResourceView(iface);
struct d3d_shader_resource_view *This = impl_from_ID3D10ShaderResourceView(iface);
ULONG refcount = InterlockedIncrement(&This->refcount);
TRACE("%p increasing refcount to %u.\n", This, refcount);
@ -1218,7 +1218,7 @@ static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_AddRef(ID3D10ShaderRes
static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_Release(ID3D10ShaderResourceView *iface)
{
struct d3d10_shader_resource_view *This = impl_from_ID3D10ShaderResourceView(iface);
struct d3d_shader_resource_view *This = impl_from_ID3D10ShaderResourceView(iface);
ULONG refcount = InterlockedDecrement(&This->refcount);
TRACE("%p decreasing refcount to %u.\n", This, refcount);
@ -1242,7 +1242,7 @@ static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_Release(ID3D10ShaderRe
static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDevice(ID3D10ShaderResourceView *iface,
ID3D10Device **device)
{
struct d3d10_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
TRACE("iface %p, device %p.\n", iface, device);
@ -1253,7 +1253,7 @@ static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDevice(ID3D10ShaderR
static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_GetPrivateData(ID3D10ShaderResourceView *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d10_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
@ -1264,7 +1264,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_GetPrivateData(ID3D1
static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_SetPrivateData(ID3D10ShaderResourceView *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d10_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
@ -1275,7 +1275,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_SetPrivateData(ID3D1
static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_SetPrivateDataInterface(ID3D10ShaderResourceView *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d10_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
@ -1287,7 +1287,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_SetPrivateDataInterf
static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetResource(ID3D10ShaderResourceView *iface,
ID3D10Resource **resource)
{
struct d3d10_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
TRACE("iface %p, resource %p.\n", iface, resource);
@ -1300,7 +1300,7 @@ static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetResource(ID3D10Shade
static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDesc(ID3D10ShaderResourceView *iface,
D3D10_SHADER_RESOURCE_VIEW_DESC *desc)
{
struct d3d10_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
TRACE("iface %p, desc %p.\n", iface, desc);
@ -1324,7 +1324,7 @@ static const struct ID3D10ShaderResourceViewVtbl d3d10_shader_resource_view_vtbl
d3d10_shader_resource_view_GetDesc,
};
HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view, struct d3d_device *device,
HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *view, struct d3d_device *device,
ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc)
{
struct wined3d_resource *wined3d_resource;
@ -1367,10 +1367,10 @@ HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view,
return S_OK;
}
struct d3d10_shader_resource_view *unsafe_impl_from_ID3D10ShaderResourceView(ID3D10ShaderResourceView *iface)
struct d3d_shader_resource_view *unsafe_impl_from_ID3D10ShaderResourceView(ID3D10ShaderResourceView *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d10_shader_resource_view_vtbl);
return CONTAINING_RECORD(iface, struct d3d10_shader_resource_view, ID3D10ShaderResourceView_iface);
return CONTAINING_RECORD(iface, struct d3d_shader_resource_view, ID3D10ShaderResourceView_iface);
}