d3d8: Remove spaces before '\n'.

This commit is contained in:
Francois Gouget 2006-02-27 20:59:20 +01:00 committed by Alexandre Julliard
parent a9665eda79
commit 555a06075f
2 changed files with 9 additions and 9 deletions

View file

@ -125,7 +125,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCA
HRESULT hrc = D3D_OK;
WINED3DCAPS *pWineCaps;
TRACE("(%p) : Relay pCaps %p \n", This, pCaps);
TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
if(NULL == pCaps){
return D3DERR_INVALIDCALL;
}
@ -771,7 +771,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWO
IDirect3DStateBlock8Impl *pSB = (IDirect3DStateBlock8Impl*) Token;
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
TRACE("(%p) %p Relay \n", This, pSB);
TRACE("(%p) %p Relay\n", This, pSB);
return IWineD3DStateBlock_Apply(pSB->wineD3DStateBlock);
}
@ -780,7 +780,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, D
IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token;
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
TRACE("(%p) %p Relay \n", This, pSB);
TRACE("(%p) %p Relay\n", This, pSB);
return IWineD3DStateBlock_Capture(pSB->wineD3DStateBlock);
}
@ -789,7 +789,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DW
IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token;
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
TRACE("(%p) Relay \n", This);
TRACE("(%p) Relay\n", This);
while(IUnknown_Release((IUnknown *)pSB));
@ -855,7 +855,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD St
IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
IWineD3DBaseTexture_Release(retTexture);
} else {
FIXME("Call to get texture (%ld) failed (%p) \n", Stage, retTexture);
FIXME("Call to get texture (%ld) failed (%p)\n", Stage, retTexture);
*ppTexture = NULL;
}
@ -1080,7 +1080,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWO
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
HRESULT hrc = D3D_OK;
TRACE("(%p) : Relay \n", This);
TRACE("(%p) : Relay\n", This);
if (VS_HIGHESTFIXEDFXF >= pShader) {
TRACE("Setting FVF, %d %ld\n", VS_HIGHESTFIXEDFXF, pShader);
IWineD3DDevice_SetFVF(This->WineD3DDevice, pShader);
@ -1094,7 +1094,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWO
/* hrc = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, 0 == shader ? NULL : shader->wineD3DVertexShader); */
}
}
TRACE("(%p) : returning hr(%lu) \n", This, hrc);
TRACE("(%p) : returning hr(%lu)\n", This, hrc);
return hrc;
}
@ -1104,7 +1104,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWO
IWineD3DVertexShader *pShader;
HRESULT hrc = D3D_OK;
TRACE("(%p) : Relay device@%p \n", This, This->WineD3DDevice);
TRACE("(%p) : Relay device@%p\n", This, This->WineD3DDevice);
hrc = IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &pShader);
if (D3D_OK == hrc) {
if(0 != pShader) {

View file

@ -286,7 +286,7 @@ HRESULT WINAPI IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapter, D3
IDirect3DDevice8Impl *object = NULL;
WINED3DPRESENT_PARAMETERS localParameters;
HRESULT hr;
TRACE("(%p) Relay \n", This);
TRACE("(%p) Relay\n", This);
/* Check the validity range of the adapter parameter */
if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {