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d3d8: Remove spaces before '\n'.
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parent
a9665eda79
commit
555a06075f
2 changed files with 9 additions and 9 deletions
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@ -125,7 +125,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCA
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HRESULT hrc = D3D_OK;
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WINED3DCAPS *pWineCaps;
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TRACE("(%p) : Relay pCaps %p \n", This, pCaps);
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TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
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if(NULL == pCaps){
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return D3DERR_INVALIDCALL;
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}
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@ -771,7 +771,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWO
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IDirect3DStateBlock8Impl *pSB = (IDirect3DStateBlock8Impl*) Token;
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IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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TRACE("(%p) %p Relay \n", This, pSB);
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TRACE("(%p) %p Relay\n", This, pSB);
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return IWineD3DStateBlock_Apply(pSB->wineD3DStateBlock);
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}
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@ -780,7 +780,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, D
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IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token;
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IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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TRACE("(%p) %p Relay \n", This, pSB);
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TRACE("(%p) %p Relay\n", This, pSB);
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return IWineD3DStateBlock_Capture(pSB->wineD3DStateBlock);
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}
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@ -789,7 +789,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DW
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IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token;
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IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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TRACE("(%p) Relay \n", This);
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TRACE("(%p) Relay\n", This);
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while(IUnknown_Release((IUnknown *)pSB));
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@ -855,7 +855,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD St
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IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
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IWineD3DBaseTexture_Release(retTexture);
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} else {
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FIXME("Call to get texture (%ld) failed (%p) \n", Stage, retTexture);
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FIXME("Call to get texture (%ld) failed (%p)\n", Stage, retTexture);
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*ppTexture = NULL;
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}
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@ -1080,7 +1080,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWO
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IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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HRESULT hrc = D3D_OK;
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TRACE("(%p) : Relay \n", This);
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TRACE("(%p) : Relay\n", This);
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if (VS_HIGHESTFIXEDFXF >= pShader) {
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TRACE("Setting FVF, %d %ld\n", VS_HIGHESTFIXEDFXF, pShader);
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IWineD3DDevice_SetFVF(This->WineD3DDevice, pShader);
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@ -1094,7 +1094,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWO
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/* hrc = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, 0 == shader ? NULL : shader->wineD3DVertexShader); */
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}
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}
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TRACE("(%p) : returning hr(%lu) \n", This, hrc);
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TRACE("(%p) : returning hr(%lu)\n", This, hrc);
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return hrc;
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}
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@ -1104,7 +1104,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWO
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IWineD3DVertexShader *pShader;
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HRESULT hrc = D3D_OK;
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TRACE("(%p) : Relay device@%p \n", This, This->WineD3DDevice);
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TRACE("(%p) : Relay device@%p\n", This, This->WineD3DDevice);
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hrc = IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &pShader);
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if (D3D_OK == hrc) {
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if(0 != pShader) {
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@ -286,7 +286,7 @@ HRESULT WINAPI IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapter, D3
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IDirect3DDevice8Impl *object = NULL;
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WINED3DPRESENT_PARAMETERS localParameters;
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HRESULT hr;
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TRACE("(%p) Relay \n", This);
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TRACE("(%p) Relay\n", This);
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/* Check the validity range of the adapter parameter */
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if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
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