ddraw: Avoid LPD3DTRANSFORMDATA.

This commit is contained in:
Henri Verbeet 2013-01-08 09:53:15 +01:00 committed by Alexandre Julliard
parent 7b53eac79f
commit 553745e3f2

View file

@ -655,7 +655,7 @@ DECLARE_INTERFACE_(IDirect3DViewport,IUnknown)
STDMETHOD(Initialize)(THIS_ IDirect3D *d3d) PURE;
STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT *data) PURE;
STDMETHOD(SetViewport)(THIS_ D3DVIEWPORT *data) PURE;
STDMETHOD(TransformVertices)(THIS_ DWORD dwVertexCount, LPD3DTRANSFORMDATA lpData, DWORD dwFlags, LPDWORD lpOffScreen) PURE;
STDMETHOD(TransformVertices)(THIS_ DWORD vertex_count, D3DTRANSFORMDATA *data, DWORD flags, DWORD *offscreen) PURE;
STDMETHOD(LightElements)(THIS_ DWORD dwElementCount, LPD3DLIGHTDATA lpData) PURE;
STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE hMat) PURE;
STDMETHOD(GetBackground)(THIS_ D3DMATERIALHANDLE *material, BOOL *valid) PURE;
@ -723,7 +723,7 @@ DECLARE_INTERFACE_(IDirect3DViewport2,IDirect3DViewport)
STDMETHOD(Initialize)(THIS_ IDirect3D *d3d) PURE;
STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT *data) PURE;
STDMETHOD(SetViewport)(THIS_ D3DVIEWPORT *data) PURE;
STDMETHOD(TransformVertices)(THIS_ DWORD dwVertexCount, LPD3DTRANSFORMDATA lpData, DWORD dwFlags, LPDWORD lpOffScreen) PURE;
STDMETHOD(TransformVertices)(THIS_ DWORD vertex_count, D3DTRANSFORMDATA *data, DWORD flags, DWORD *offscreen) PURE;
STDMETHOD(LightElements)(THIS_ DWORD dwElementCount, LPD3DLIGHTDATA lpData) PURE;
STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE hMat) PURE;
STDMETHOD(GetBackground)(THIS_ D3DMATERIALHANDLE *material, BOOL *valid) PURE;
@ -799,7 +799,7 @@ DECLARE_INTERFACE_(IDirect3DViewport3,IDirect3DViewport2)
STDMETHOD(Initialize)(THIS_ IDirect3D *d3d) PURE;
STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT *data) PURE;
STDMETHOD(SetViewport)(THIS_ D3DVIEWPORT *data) PURE;
STDMETHOD(TransformVertices)(THIS_ DWORD dwVertexCount, LPD3DTRANSFORMDATA lpData, DWORD dwFlags, LPDWORD lpOffScreen) PURE;
STDMETHOD(TransformVertices)(THIS_ DWORD vertex_count, D3DTRANSFORMDATA *data, DWORD flags, DWORD *offscreen) PURE;
STDMETHOD(LightElements)(THIS_ DWORD dwElementCount, LPD3DLIGHTDATA lpData) PURE;
STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE hMat) PURE;
STDMETHOD(GetBackground)(THIS_ D3DMATERIALHANDLE *material, BOOL *valid) PURE;