diff --git a/dlls/d3d8/shader.c b/dlls/d3d8/shader.c index 520cedc44bc..9dfcc0bd277 100644 --- a/dlls/d3d8/shader.c +++ b/dlls/d3d8/shader.c @@ -703,19 +703,19 @@ inline static VOID IDirect3DVertexShaderImpl_GenerateProgramArbHW(IDirect3DVerte case 11: numTemps=12; numConstants=96; strcpy(tmpLine, "!!ARBvp1.0\n"); - TRACE_(d3d_hw_shader)("GL HW (%u) : %s", strlen(pgmStr), tmpLine); /* Dont add /n to this line as already in tmpLine */ + TRACE_(d3d_hw_shader)("GL HW (%u) : %s", strlen(pgmStr), tmpLine); /* Don't add \n to this line as already in tmpLine */ break; case 20: numTemps=12; numConstants=256; strcpy(tmpLine, "!!ARBvp2.0\n"); FIXME_(d3d_hw_shader)("No work done yet to support vs2.0 in hw\n"); - TRACE_(d3d_hw_shader)("GL HW (%u) : %s", strlen(pgmStr), tmpLine); /* Dont add /n to this line as already in tmpLine */ + TRACE_(d3d_hw_shader)("GL HW (%u) : %s", strlen(pgmStr), tmpLine); /* Don't add \n to this line as already in tmpLine */ break; case 30: numTemps=32; numConstants=256; strcpy(tmpLine, "!!ARBvp3.0\n"); FIXME_(d3d_hw_shader)("No work done yet to support vs3.0 in hw\n"); - TRACE_(d3d_hw_shader)("GL HW (%u) : %s", strlen(pgmStr), tmpLine); /* Dont add /n to this line as already in tmpLine */ + TRACE_(d3d_hw_shader)("GL HW (%u) : %s", strlen(pgmStr), tmpLine); /* Don't add \n to this line as already in tmpLine */ break; default: numTemps=12; @@ -729,7 +729,7 @@ inline static VOID IDirect3DVertexShaderImpl_GenerateProgramArbHW(IDirect3DVerte for (i = 0; i < nUseTempRegister/*we should check numTemps here*/; i++) { sprintf(tmpLine, "TEMP T%ld;\n", i); ++lineNum; - TRACE_(d3d_hw_shader)("GL HW (%u, %u) : %s", lineNum, strlen(pgmStr), tmpLine); /* Dont add /n to this line as already in tmpLine */ + TRACE_(d3d_hw_shader)("GL HW (%u, %u) : %s", lineNum, strlen(pgmStr), tmpLine); /* Don't add \n to this line as already in tmpLine */ strcat(pgmStr,tmpLine); } for (i = 0; i < nUseAddressRegister; i++) { @@ -822,7 +822,7 @@ inline static VOID IDirect3DVertexShaderImpl_GenerateProgramArbHW(IDirect3DVerte continue; default: - FIXME_(d3d_hw_shader)("Cant handle opcode %s in hwShader\n", curOpcode->name); + FIXME_(d3d_hw_shader)("Can't handle opcode %s in hwShader\n", curOpcode->name); } if (curOpcode->num_params > 0) { @@ -837,13 +837,13 @@ inline static VOID IDirect3DVertexShaderImpl_GenerateProgramArbHW(IDirect3DVerte } strcat(tmpLine,";\n"); ++lineNum; - TRACE_(d3d_hw_shader)("GL HW (%u, %u) : %s", lineNum, strlen(pgmStr), tmpLine); /* Dont add /n to this line as already in tmpLine */ + TRACE_(d3d_hw_shader)("GL HW (%u, %u) : %s", lineNum, strlen(pgmStr), tmpLine); /* Don't add \n to this line as already in tmpLine */ strcat(pgmStr, tmpLine); } } strcpy(tmpLine, "END\n"); ++lineNum; - TRACE_(d3d_hw_shader)("GL HW (%u, %u) : %s", lineNum, strlen(pgmStr), tmpLine); /* Dont add /n to this line as already in tmpLine */ + TRACE_(d3d_hw_shader)("GL HW (%u, %u) : %s", lineNum, strlen(pgmStr), tmpLine); /* Don't add \n to this line as already in tmpLine */ strcat(pgmStr, tmpLine); }