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d3d11/tests: Avoid POINT sampling exactly halfway between two mip levels.
This gives different results on llvmpipe. Wine-Bug: https://bugs.winehq.org//show_bug.cgi?id=53213
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@ -9830,10 +9830,10 @@ static void test_texture(void)
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{&ps_sample_l, &rgba_texture, POINT, 0.0f, 0.0f, MIP_MAX, -1.0f, rgba_level_0},
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{&ps_sample_l, &rgba_texture, POINT, 0.0f, 0.0f, MIP_MAX, 0.0f, rgba_level_0},
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{&ps_sample_l, &rgba_texture, POINT, 0.0f, 0.0f, MIP_MAX, 0.4f, rgba_level_0},
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{&ps_sample_l, &rgba_texture, POINT, 0.0f, 0.0f, MIP_MAX, 0.5f, level_1_colors},
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{&ps_sample_l, &rgba_texture, POINT, 0.0f, 0.0f, MIP_MAX, 0.6f, level_1_colors},
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{&ps_sample_l, &rgba_texture, POINT, 0.0f, 0.0f, MIP_MAX, 1.0f, level_1_colors},
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{&ps_sample_l, &rgba_texture, POINT, 0.0f, 0.0f, MIP_MAX, 1.4f, level_1_colors},
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{&ps_sample_l, &rgba_texture, POINT, 0.0f, 0.0f, MIP_MAX, 1.5f, level_2_colors},
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{&ps_sample_l, &rgba_texture, POINT, 0.0f, 0.0f, MIP_MAX, 1.6f, level_2_colors},
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{&ps_sample_l, &rgba_texture, POINT, 0.0f, 0.0f, MIP_MAX, 2.0f, level_2_colors},
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{&ps_sample_l, &rgba_texture, POINT, 0.0f, 0.0f, MIP_MAX, 3.0f, level_2_colors},
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{&ps_sample_l, &rgba_texture, POINT, 0.0f, 0.0f, MIP_MAX, 4.0f, level_2_colors},
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