ddraw: Enumerate the reference d3ddevice.

This commit is contained in:
Stefan Dösinger 2006-06-24 16:17:10 +02:00 committed by Alexandre Julliard
parent e18b89aca7
commit 546a60ff2f
3 changed files with 29 additions and 4 deletions

View file

@ -159,21 +159,25 @@ IDirectDrawImpl_QueryInterface(IDirectDraw7 *iface,
if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
{
This->d3dversion = 1;
*obj = ICOM_INTERFACE(This, IDirect3D);
TRACE(" returning Direct3D interface at %p.\n", *obj);
}
else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
{
This->d3dversion = 2;
*obj = ICOM_INTERFACE(This, IDirect3D2);
TRACE(" returning Direct3D2 interface at %p.\n", *obj);
}
else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
{
This->d3dversion = 3;
*obj = ICOM_INTERFACE(This, IDirect3D3);
TRACE(" returning Direct3D3 interface at %p.\n", *obj);
}
else if(IsEqualGUID( &IID_IDirect3D7 , refiid ))
{
This->d3dversion = 7;
*obj = ICOM_INTERFACE(This, IDirect3D7);
TRACE(" returning Direct3D7 interface at %p.\n", *obj);
}

View file

@ -119,13 +119,14 @@ struct IDirectDrawImpl
IDirectDrawSurfaceImpl *d3d_target;
HWND d3d_window;
IDirect3DDeviceImpl *d3ddevice;
int d3dversion;
/* Varios HWNDs */
HWND focuswindow;
HWND devicewindow;
/* The surface type to request */
WINED3DSURFTYPE ImplType;
WINED3DSURFTYPE ImplType;
/* The surface list - can't relay this to WineD3D
* because of IParent

View file

@ -276,7 +276,7 @@ IDirect3DImpl_3_EnumDevices(IDirect3D3 *iface,
hr = IDirect3DImpl_GetCaps(This->wineD3D, &dref, &newDesc);
if(hr != D3D_OK) return hr;
/* Do I have to enumerate the reference id? I try without. Note from old d3d7:
/* Do I have to enumerate the reference id? Note from old d3d7:
* "It seems that enumerating the reference IID on Direct3D 1 games
* (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
*
@ -284,14 +284,34 @@ IDirect3DImpl_3_EnumDevices(IDirect3D3 *iface,
* which enables / disables enumerating the reference rasterizer. It's a DWORD,
* 0 means disabled, 2 means enabled. The enablerefrast.reg and disablerefrast.reg
* files in the DirectX 7.0 sdk demo directory suggest this.
*
* Some games(GTA 2) seem to use the secound enumerated device, so I have to enumerate
* at least 2 devices. So enumerate the reference device to have 2 devices.
*/
if(This->d3dversion != 1)
{
TRACE("(%p) Enumerating WineD3D D3DDevice interface\n", This);
d1 = dref;
d2 = dref;
hr = Callback( (LPIID) &IID_IDirect3DRefDevice, "Reference Direct3D ID", device_name, &d1, &d2, Context);
if(hr != D3DENUMRET_OK)
{
TRACE("Application cancelled the enumeration\n");
return D3D_OK;
}
}
TRACE("(%p) Enumerating WineD3D D3DDevice interface\n", This);
d1 = dref;
d2 = dref;
Callback( (LPIID) &IID_D3DDEVICE_WineD3D, "Wine D3DDevice using WineD3D and OpenGL", device_name, &d1, &d2, Context);
hr = Callback( (LPIID) &IID_D3DDEVICE_WineD3D, "Wine D3DDevice using WineD3D and OpenGL", device_name, &d1, &d2, Context);
if(hr != D3DENUMRET_OK)
{
TRACE("Application cancelled the enumeration\n");
return D3D_OK;
}
TRACE("(%p) End of enumeration\n", This);
if(hr != D3DENUMRET_OK) return D3D_OK;
return D3D_OK;
}