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opengl32: Remove unused variable.
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1 changed files with 0 additions and 3 deletions
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@ -43,8 +43,6 @@
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WINE_DEFAULT_DEBUG_CHANNEL(wgl);
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WINE_DEFAULT_DEBUG_CHANNEL(wgl);
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WINE_DECLARE_DEBUG_CHANNEL(fps);
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WINE_DECLARE_DEBUG_CHANNEL(fps);
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static HMODULE opengl32_handle;
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extern struct opengl_funcs null_opengl_funcs;
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extern struct opengl_funcs null_opengl_funcs;
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/* handle management */
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/* handle management */
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@ -1719,7 +1717,6 @@ BOOL WINAPI DllMain( HINSTANCE hinst, DWORD reason, LPVOID reserved )
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switch(reason)
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switch(reason)
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{
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{
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case DLL_PROCESS_ATTACH:
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case DLL_PROCESS_ATTACH:
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opengl32_handle = hinst;
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DisableThreadLibraryCalls(hinst);
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DisableThreadLibraryCalls(hinst);
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NtCurrentTeb()->glTable = &null_opengl_funcs;
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NtCurrentTeb()->glTable = &null_opengl_funcs;
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break;
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break;
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