ddraw: Implement copy_mipmap_chain() on top of wined3d_surface_blt().

This commit is contained in:
Henri Verbeet 2011-10-30 18:06:33 +01:00 committed by Alexandre Julliard
parent 94fd6dc03d
commit 5193f6704c

View file

@ -5942,12 +5942,11 @@ static void copy_mipmap_chain(IDirect3DDeviceImpl *device,
IDirectDrawSurface7 *temp;
DDSURFACEDESC2 ddsd;
POINT point;
RECT rect;
RECT src_rect;
HRESULT hr;
IDirectDrawPalette *pal = NULL, *pal_src = NULL;
DWORD ckeyflag;
DDCOLORKEY ddckey;
BOOL palette_missing = FALSE;
/* Copy palette, if possible. */
IDirectDrawSurface7_GetPalette(&src->IDirectDrawSurface7_iface, &pal_src);
@ -5961,12 +5960,6 @@ static void copy_mipmap_chain(IDirect3DDeviceImpl *device,
IDirectDrawPalette_SetEntries(pal, 0, 0, 256, palent);
}
if (dest->surface_desc.u4.ddpfPixelFormat.dwFlags & (DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 |
DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_PALETTEINDEXEDTO8) && !pal)
{
palette_missing = TRUE;
}
if (pal) IDirectDrawPalette_Release(pal);
if (pal_src) IDirectDrawPalette_Release(pal_src);
@ -5985,28 +5978,20 @@ static void copy_mipmap_chain(IDirect3DDeviceImpl *device,
dest_level = dest;
point = *DestPoint;
rect = *SrcRect;
src_rect = *SrcRect;
for (;src_level && dest_level;)
{
if (src_level->surface_desc.dwWidth == dest_level->surface_desc.dwWidth &&
src_level->surface_desc.dwHeight == dest_level->surface_desc.dwHeight)
{
/* Try UpdateSurface that may perform a more direct OpenGL
* loading. But skip this if destination is paletted texture and
* has no palette. Some games like Sacrifice set palette after
* Load, and it is a waste of effort to try to load texture
* without palette and generates warnings in wined3d. */
if (!palette_missing)
hr = wined3d_device_update_surface(device->wined3d_device, src_level->wined3d_surface,
&rect, dest_level->wined3d_surface, &point);
UINT src_w = src_rect.right - src_rect.left;
UINT src_h = src_rect.bottom - src_rect.top;
RECT dst_rect = {point.x, point.y, point.x + src_w, point.y + src_h};
if (palette_missing || FAILED(hr))
{
/* UpdateSurface may fail e.g. if dest is in system memory. Fall back to BltFast that is less strict. */
wined3d_surface_bltfast(dest_level->wined3d_surface, point.x, point.y,
src_level->wined3d_surface, &rect, 0);
}
if (FAILED(hr = wined3d_surface_blt(dest_level->wined3d_surface, &dst_rect,
src_level->wined3d_surface, &src_rect, 0, NULL, WINED3DTEXF_POINT)))
ERR("Blit failed, hr %#x.\n", hr);
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
@ -6028,10 +6013,10 @@ static void copy_mipmap_chain(IDirect3DDeviceImpl *device,
point.x /= 2;
point.y /= 2;
rect.top /= 2;
rect.left /= 2;
rect.right = (rect.right + 1) / 2;
rect.bottom = (rect.bottom + 1) / 2;
src_rect.top /= 2;
src_rect.left /= 2;
src_rect.right = (src_rect.right + 1) / 2;
src_rect.bottom = (src_rect.bottom + 1) / 2;
}
if (src_level && src_level != src) IDirectDrawSurface7_Release(&src_level->IDirectDrawSurface7_iface);