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d3dx9: Build with nameless unions.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -23,7 +23,6 @@
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#define __WINE_D3DX9_PRIVATE_H
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#include <stdint.h>
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#define NONAMELESSUNION
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#include "wine/debug.h"
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#include "wine/heap.h"
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#include "wine/rbtree.h"
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@ -826,7 +826,7 @@ static void get_matrix(struct d3dx_parameter *param, D3DXMATRIX *matrix, BOOL tr
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{
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for (k = 0; k < 4; ++k)
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{
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FLOAT *tmp = transpose ? (FLOAT *)&matrix->u.m[k][i] : (FLOAT *)&matrix->u.m[i][k];
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FLOAT *tmp = transpose ? (FLOAT *)&matrix->m[k][i] : (FLOAT *)&matrix->m[i][k];
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if ((i < param->rows) && (k < param->columns))
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set_number(tmp, D3DXPT_FLOAT, (DWORD *)param->data + i * param->columns + k, param->type);
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@ -844,12 +844,12 @@ static void set_matrix(struct d3dx_parameter *param, const D3DXMATRIX *matrix, v
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{
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if (param->columns == 4)
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{
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memcpy(dst_data, matrix->u.m, param->rows * 4 * sizeof(float));
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memcpy(dst_data, matrix->m, param->rows * 4 * sizeof(float));
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}
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else
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{
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for (i = 0; i < param->rows; ++i)
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memcpy((float *)dst_data + i * param->columns, matrix->u.m + i, param->columns * sizeof(float));
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memcpy((float *)dst_data + i * param->columns, matrix->m + i, param->columns * sizeof(float));
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}
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return;
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}
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@ -858,7 +858,7 @@ static void set_matrix(struct d3dx_parameter *param, const D3DXMATRIX *matrix, v
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{
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for (k = 0; k < param->columns; ++k)
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set_number((FLOAT *)dst_data + i * param->columns + k, param->type,
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&matrix->u.m[i][k], D3DXPT_FLOAT);
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&matrix->m[i][k], D3DXPT_FLOAT);
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}
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}
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@ -871,7 +871,7 @@ static void set_matrix_transpose(struct d3dx_parameter *param, const D3DXMATRIX
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for (k = 0; k < param->columns; ++k)
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{
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set_number((FLOAT *)dst_data + i * param->columns + k, param->type,
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&matrix->u.m[k][i], D3DXPT_FLOAT);
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&matrix->m[k][i], D3DXPT_FLOAT);
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}
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}
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}
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File diff suppressed because it is too large
Load diff
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@ -2368,22 +2368,22 @@ BOOL WINAPI D3DXIntersectTri(const D3DXVECTOR3 *p0, const D3DXVECTOR3 *p1, const
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TRACE("p0 %p, p1 %p, p2 %p, praypos %p, praydir %p, pu %p, pv %p, pdist %p.\n",
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p0, p1, p2, praypos, praydir, pu, pv, pdist);
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m.u.m[0][0] = p1->x - p0->x;
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m.u.m[1][0] = p2->x - p0->x;
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m.u.m[2][0] = -praydir->x;
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m.u.m[3][0] = 0.0f;
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m.u.m[0][1] = p1->y - p0->y;
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m.u.m[1][1] = p2->y - p0->y;
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m.u.m[2][1] = -praydir->y;
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m.u.m[3][1] = 0.0f;
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m.u.m[0][2] = p1->z - p0->z;
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m.u.m[1][2] = p2->z - p0->z;
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m.u.m[2][2] = -praydir->z;
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m.u.m[3][2] = 0.0f;
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m.u.m[0][3] = 0.0f;
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m.u.m[1][3] = 0.0f;
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m.u.m[2][3] = 0.0f;
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m.u.m[3][3] = 1.0f;
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m.m[0][0] = p1->x - p0->x;
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m.m[1][0] = p2->x - p0->x;
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m.m[2][0] = -praydir->x;
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m.m[3][0] = 0.0f;
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m.m[0][1] = p1->y - p0->y;
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m.m[1][1] = p2->y - p0->y;
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m.m[2][1] = -praydir->y;
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m.m[3][1] = 0.0f;
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m.m[0][2] = p1->z - p0->z;
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m.m[1][2] = p2->z - p0->z;
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m.m[2][2] = -praydir->z;
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m.m[3][2] = 0.0f;
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m.m[0][3] = 0.0f;
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m.m[1][3] = 0.0f;
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m.m[2][3] = 0.0f;
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m.m[3][3] = 1.0f;
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vec.x = praypos->x - p0->x;
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vec.y = praypos->y - p0->y;
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@ -3772,11 +3772,11 @@ static HRESULT load_mesh_container(struct ID3DXFileData *filedata, DWORD options
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char *name = NULL;
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mesh_data.Type = D3DXMESHTYPE_MESH;
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mesh_data.u.pMesh = NULL;
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mesh_data.pMesh = NULL;
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hr = D3DXLoadSkinMeshFromXof(filedata, options, device,
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&adjacency, &materials, &effects, &num_materials,
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&skin_info, &mesh_data.u.pMesh);
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&skin_info, &mesh_data.pMesh);
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if (FAILED(hr)) return hr;
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hr = filedata_get_name(filedata, &name);
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@ -3794,7 +3794,7 @@ cleanup:
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if (effects) ID3DXBuffer_Release(effects);
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if (adjacency) ID3DXBuffer_Release(adjacency);
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if (skin_info) IUnknown_Release(skin_info);
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if (mesh_data.u.pMesh) IUnknown_Release(mesh_data.u.pMesh);
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if (mesh_data.pMesh) IUnknown_Release(mesh_data.pMesh);
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HeapFree(GetProcessHeap(), 0, name);
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return hr;
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}
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