diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c index 230af5bde8d..5d0be346b89 100644 --- a/dlls/d3dx9_36/effect.c +++ b/dlls/d3dx9_36/effect.c @@ -1388,44 +1388,6 @@ static HRESULT d3dx9_base_effect_set_int(struct d3dx9_base_effect *base, D3DXHAN return D3DERR_INVALIDCALL; } -static HRESULT d3dx9_base_effect_get_int(struct d3dx9_base_effect *base, D3DXHANDLE parameter, INT *n) -{ - struct d3dx_parameter *param = get_valid_parameter(base, parameter); - - if (n && param && !param->element_count) - { - if (param->columns == 1 && param->rows == 1) - { - set_number(n, D3DXPT_INT, param->data, param->type); - TRACE("Returning %i\n", *n); - return D3D_OK; - } - - if (param->type == D3DXPT_FLOAT && - ((param->class == D3DXPC_VECTOR && param->columns != 2) - || (param->class == D3DXPC_MATRIX_ROWS && param->rows != 2 && param->columns == 1))) - { - TRACE("Vector fixup\n"); - - /* all components (3,4) are clamped (0,255) and put in the INT */ - *n = (INT)(min(max(0.0f, *((FLOAT *)param->data + 2)), 1.0f) * INT_FLOAT_MULTI); - *n += ((INT)(min(max(0.0f, *((FLOAT *)param->data + 1)), 1.0f) * INT_FLOAT_MULTI)) << 8; - *n += ((INT)(min(max(0.0f, *((FLOAT *)param->data + 0)), 1.0f) * INT_FLOAT_MULTI)) << 16; - if (param->columns * param->rows > 3) - { - *n += ((INT)(min(max(0.0f, *((FLOAT *)param->data + 3)), 1.0f) * INT_FLOAT_MULTI)) << 24; - } - - TRACE("Returning %i\n", *n); - return D3D_OK; - } - } - - WARN("Parameter not found.\n"); - - return D3DERR_INVALIDCALL; -} - static HRESULT d3dx9_base_effect_set_int_array(struct d3dx9_base_effect *base, D3DXHANDLE parameter, const INT *n, UINT count) { @@ -3422,10 +3384,39 @@ static HRESULT WINAPI d3dx_effect_SetInt(ID3DXEffect *iface, D3DXHANDLE paramete static HRESULT WINAPI d3dx_effect_GetInt(ID3DXEffect *iface, D3DXHANDLE parameter, INT *n) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); + struct d3dx_parameter *param = get_valid_parameter(&effect->base_effect, parameter); TRACE("iface %p, parameter %p, n %p.\n", iface, parameter, n); - return d3dx9_base_effect_get_int(&effect->base_effect, parameter, n); + if (n && param && !param->element_count) + { + if (param->columns == 1 && param->rows == 1) + { + set_number(n, D3DXPT_INT, param->data, param->type); + TRACE("Returning %d.\n", *n); + return D3D_OK; + } + + if (param->type == D3DXPT_FLOAT && + ((param->class == D3DXPC_VECTOR && param->columns != 2) + || (param->class == D3DXPC_MATRIX_ROWS && param->rows != 2 && param->columns == 1))) + { + TRACE("Vector fixup.\n"); + + *n = min(max(0.0f, *((float *)param->data + 2)), 1.0f) * INT_FLOAT_MULTI; + *n += ((int)(min(max(0.0f, *((float *)param->data + 1)), 1.0f) * INT_FLOAT_MULTI)) << 8; + *n += ((int)(min(max(0.0f, *((float *)param->data + 0)), 1.0f) * INT_FLOAT_MULTI)) << 16; + if (param->columns * param->rows > 3) + *n += ((int)(min(max(0.0f, *((float *)param->data + 3)), 1.0f) * INT_FLOAT_MULTI)) << 24; + + TRACE("Returning %d.\n", *n); + return D3D_OK; + } + } + + WARN("Parameter not found.\n"); + + return D3DERR_INVALIDCALL; } static HRESULT WINAPI d3dx_effect_SetIntArray(ID3DXEffect *iface, D3DXHANDLE parameter, const INT *n, UINT count)