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wined3d: Add D3DPATCHEDGESTYLE to the WINED3D namespace.
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parent
8d7a01963e
commit
50130fdfdb
3 changed files with 9 additions and 2 deletions
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@ -4463,7 +4463,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, W
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case WINED3DRS_PATCHEDGESTYLE :
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case WINED3DRS_PATCHEDGESTYLE :
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{
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{
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if(D3DPATCHEDGE_DISCRETE != Value)
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if(WINED3DPATCHEDGE_DISCRETE != Value)
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ERR("(%p)->(%s,%d) not yet implemented\n", This, debug_d3drenderstate(State), Value);
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ERR("(%p)->(%s,%d) not yet implemented\n", This, debug_d3drenderstate(State), Value);
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break;
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break;
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}
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}
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@ -925,7 +925,7 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_InitStartupStateBlock(IWineD3DStat
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IWineD3DDevice_SetRenderState(device, WINED3DRS_POINTSCALE_C, tmpfloat.d);
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IWineD3DDevice_SetRenderState(device, WINED3DRS_POINTSCALE_C, tmpfloat.d);
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IWineD3DDevice_SetRenderState(device, WINED3DRS_MULTISAMPLEANTIALIAS, TRUE);
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IWineD3DDevice_SetRenderState(device, WINED3DRS_MULTISAMPLEANTIALIAS, TRUE);
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IWineD3DDevice_SetRenderState(device, WINED3DRS_MULTISAMPLEMASK, 0xFFFFFFFF);
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IWineD3DDevice_SetRenderState(device, WINED3DRS_MULTISAMPLEMASK, 0xFFFFFFFF);
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IWineD3DDevice_SetRenderState(device, WINED3DRS_PATCHEDGESTYLE, D3DPATCHEDGE_DISCRETE);
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IWineD3DDevice_SetRenderState(device, WINED3DRS_PATCHEDGESTYLE, WINED3DPATCHEDGE_DISCRETE);
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tmpfloat.f = 1.0f;
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tmpfloat.f = 1.0f;
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IWineD3DDevice_SetRenderState(device, WINED3DRS_PATCHSEGMENTS, tmpfloat.d);
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IWineD3DDevice_SetRenderState(device, WINED3DRS_PATCHSEGMENTS, tmpfloat.d);
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IWineD3DDevice_SetRenderState(device, WINED3DRS_DEBUGMONITORTOKEN, 0xbaadcafe);
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IWineD3DDevice_SetRenderState(device, WINED3DRS_DEBUGMONITORTOKEN, 0xbaadcafe);
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@ -560,6 +560,13 @@ typedef enum _WINED3DMATERIALCOLORSOURCE {
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WINED3DMCS_FORCE_DWORD = 0x7fffffff
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WINED3DMCS_FORCE_DWORD = 0x7fffffff
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} WINED3DMATERIALCOLORSOURCE;
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} WINED3DMATERIALCOLORSOURCE;
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typedef enum _WINED3DPATCHEDGESTYLE {
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WINED3DPATCHEDGE_DISCRETE = 0,
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WINED3DPATCHEDGE_CONTINUOUS = 1,
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WINED3DPATCHEDGE_FORCE_DWORD = 0x7fffffff,
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} WINED3DPATCHEDGESTYLE;
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typedef struct _WINED3DDISPLAYMODE {
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typedef struct _WINED3DDISPLAYMODE {
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UINT Width;
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UINT Width;
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UINT Height;
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UINT Height;
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