ddraw: Remove the process counter.

This commit is contained in:
Stefan Dösinger 2006-10-09 15:29:05 +02:00 committed by Alexandre Julliard
parent 3543a070ff
commit 4ff712c938

View file

@ -812,8 +812,6 @@ DllMain(HINSTANCE hInstDLL,
DWORD Reason,
void *lpv)
{
static LONG counter = 0;
TRACE("(%p,%lx,%p)\n", hInstDLL, Reason, lpv);
if (Reason == DLL_PROCESS_ATTACH)
{
@ -865,73 +863,67 @@ DllMain(HINSTANCE hInstDLL,
}
DisableThreadLibraryCalls(hInstDLL);
TRACE("Attach counter: %ld\n", InterlockedIncrement(&counter));
}
else if (Reason == DLL_PROCESS_DETACH)
{
TRACE("Attach counter: %ld\n", InterlockedDecrement(&counter));
if(counter == 0)
if(!list_empty(&global_ddraw_list))
{
if(!list_empty(&global_ddraw_list))
struct list *entry, *entry2;
WARN("There are still existing DirectDraw interfaces. Wine bug or buggy application?\n");
/* We remove elemets from this loop */
LIST_FOR_EACH_SAFE(entry, entry2, &global_ddraw_list)
{
struct list *entry, *entry2;
WARN("There are still existing DirectDraw interfaces. Wine bug or buggy application?\n");
HRESULT hr;
DDSURFACEDESC2 desc;
int i;
IDirectDrawImpl *ddraw = LIST_ENTRY(entry, IDirectDrawImpl, ddraw_list_entry);
/* We remove elemets from this loop */
LIST_FOR_EACH_SAFE(entry, entry2, &global_ddraw_list)
WARN("DDraw %p has a refcount of %ld\n", ddraw, ddraw->ref7 + ddraw->ref4 + ddraw->ref2 + ddraw->ref1);
/* Add references to each interface to avoid freeing them unexpectadely */
IDirectDraw_AddRef(ICOM_INTERFACE(ddraw, IDirectDraw));
IDirectDraw2_AddRef(ICOM_INTERFACE(ddraw, IDirectDraw2));
IDirectDraw4_AddRef(ICOM_INTERFACE(ddraw, IDirectDraw4));
IDirectDraw7_AddRef(ICOM_INTERFACE(ddraw, IDirectDraw7));
/* Does a D3D device exist? Destroy it
* TODO: Destroy all Vertex buffers, Lights, Materials
* and execture buffers too
*/
if(ddraw->d3ddevice)
{
HRESULT hr;
DDSURFACEDESC2 desc;
int i;
IDirectDrawImpl *ddraw = LIST_ENTRY(entry, IDirectDrawImpl, ddraw_list_entry);
WARN("DDraw %p has a refcount of %ld\n", ddraw, ddraw->ref7 + ddraw->ref4 + ddraw->ref2 + ddraw->ref1);
/* Add references to each interface to avoid freeing them unexpectadely */
IDirectDraw_AddRef(ICOM_INTERFACE(ddraw, IDirectDraw));
IDirectDraw2_AddRef(ICOM_INTERFACE(ddraw, IDirectDraw2));
IDirectDraw4_AddRef(ICOM_INTERFACE(ddraw, IDirectDraw4));
IDirectDraw7_AddRef(ICOM_INTERFACE(ddraw, IDirectDraw7));
/* Does a D3D device exist? Destroy it
* TODO: Destroy all Vertex buffers, Lights, Materials
* and execture buffers too
*/
if(ddraw->d3ddevice)
{
WARN("DDraw %p has d3ddevice %p attached\n", ddraw, ddraw->d3ddevice);
while(IDirect3DDevice7_Release(ICOM_INTERFACE(ddraw->d3ddevice, IDirect3DDevice7)));
}
/* Try to release the objects
* Do an EnumSurfaces to find any hanging surfaces
*/
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
for(i = 0; i <= 1; i++)
{
hr = IDirectDraw7_EnumSurfaces(ICOM_INTERFACE(ddraw, IDirectDraw7),
DDENUMSURFACES_ALL,
&desc,
(void *) ddraw,
DestroyCallback);
if(hr != D3D_OK)
ERR("(%p) EnumSurfaces failed, prepare for trouble\n", ddraw);
}
/* Check the surface count */
if(ddraw->surfaces > 0)
ERR("DDraw %p still has %ld surfaces attached\n", ddraw, ddraw->surfaces);
/* Release all hanging references to destroy the objects. This
* restores the screen mode too
*/
while(IDirectDraw_Release(ICOM_INTERFACE(ddraw, IDirectDraw)));
while(IDirectDraw2_Release(ICOM_INTERFACE(ddraw, IDirectDraw2)));
while(IDirectDraw4_Release(ICOM_INTERFACE(ddraw, IDirectDraw4)));
while(IDirectDraw7_Release(ICOM_INTERFACE(ddraw, IDirectDraw7)));
WARN("DDraw %p has d3ddevice %p attached\n", ddraw, ddraw->d3ddevice);
while(IDirect3DDevice7_Release(ICOM_INTERFACE(ddraw->d3ddevice, IDirect3DDevice7)));
}
/* Try to release the objects
* Do an EnumSurfaces to find any hanging surfaces
*/
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
for(i = 0; i <= 1; i++)
{
hr = IDirectDraw7_EnumSurfaces(ICOM_INTERFACE(ddraw, IDirectDraw7),
DDENUMSURFACES_ALL,
&desc,
(void *) ddraw,
DestroyCallback);
if(hr != D3D_OK)
ERR("(%p) EnumSurfaces failed, prepare for trouble\n", ddraw);
}
/* Check the surface count */
if(ddraw->surfaces > 0)
ERR("DDraw %p still has %ld surfaces attached\n", ddraw, ddraw->surfaces);
/* Release all hanging references to destroy the objects. This
* restores the screen mode too
*/
while(IDirectDraw_Release(ICOM_INTERFACE(ddraw, IDirectDraw)));
while(IDirectDraw2_Release(ICOM_INTERFACE(ddraw, IDirectDraw2)));
while(IDirectDraw4_Release(ICOM_INTERFACE(ddraw, IDirectDraw4)));
while(IDirectDraw7_Release(ICOM_INTERFACE(ddraw, IDirectDraw7)));
}
}
}