mirror of
git://source.winehq.org/git/wine.git
synced 2024-10-31 12:54:13 +00:00
Begin support of VertexDeclaration on wined3d using d3d8 code base
(handling d3d8 and d3d9 specs).
This commit is contained in:
parent
9773414d62
commit
4f02b52c6b
4 changed files with 225 additions and 27 deletions
|
@ -20,6 +20,7 @@ C_SRCS = \
|
|||
texture.c \
|
||||
utils.c \
|
||||
vertexbuffer.c \
|
||||
vertexdeclaration.c \
|
||||
vertexshader.c \
|
||||
volume.c \
|
||||
volumetexture.c \
|
||||
|
|
157
dlls/wined3d/vertexdeclaration.c
Normal file
157
dlls/wined3d/vertexdeclaration.c
Normal file
|
@ -0,0 +1,157 @@
|
|||
/*
|
||||
* vertex declaration implementation
|
||||
*
|
||||
* Copyright 2002-2005 Raphael Junqueira
|
||||
* Copyright 2004 Jason Edmeades
|
||||
* Copyright 2004 Christian Costa
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "config.h"
|
||||
#include "wined3d_private.h"
|
||||
|
||||
WINE_DEFAULT_DEBUG_CHANNEL(d3d_decl);
|
||||
|
||||
/**
|
||||
* DirectX9 SDK download
|
||||
* http://msdn.microsoft.com/library/default.asp?url=/downloads/list/directx.asp
|
||||
*
|
||||
* Exploring D3DX
|
||||
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dndrive/html/directx07162002.asp
|
||||
*
|
||||
* Using Vertex Shaders
|
||||
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dndrive/html/directx02192001.asp
|
||||
*
|
||||
* Dx9 New
|
||||
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/whatsnew.asp
|
||||
*
|
||||
* Dx9 Shaders
|
||||
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader2_0/VertexShader2_0.asp
|
||||
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader2_0/Instructions/Instructions.asp
|
||||
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/GettingStarted/VertexDeclaration/VertexDeclaration.asp
|
||||
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader3_0/VertexShader3_0.asp
|
||||
*
|
||||
* Dx9 D3DX
|
||||
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/advancedtopics/VertexPipe/matrixstack/matrixstack.asp
|
||||
*
|
||||
* FVF
|
||||
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/GettingStarted/VertexFormats/vformats.asp
|
||||
*
|
||||
* NVIDIA: DX8 Vertex Shader to NV Vertex Program
|
||||
* http://developer.nvidia.com/view.asp?IO=vstovp
|
||||
*
|
||||
* NVIDIA: Memory Management with VAR
|
||||
* http://developer.nvidia.com/view.asp?IO=var_memory_management
|
||||
*/
|
||||
|
||||
/** Vertex Shader Declaration 8 data types tokens */
|
||||
#if 0
|
||||
#define MAX_VSHADER_DECL_TYPES 8
|
||||
static CONST char* VertexShader8_DeclDataTypes[] = {
|
||||
"D3DVSDT_FLOAT1",
|
||||
"D3DVSDT_FLOAT2",
|
||||
"D3DVSDT_FLOAT3",
|
||||
"D3DVSDT_FLOAT4",
|
||||
"D3DVSDT_D3DCOLOR",
|
||||
"D3DVSDT_UBYTE4",
|
||||
"D3DVSDT_SHORT2",
|
||||
"D3DVSDT_SHORT4",
|
||||
NULL
|
||||
};
|
||||
#endif
|
||||
|
||||
/* *******************************************
|
||||
IWineD3DVertexDeclaration IUnknown parts follow
|
||||
******************************************* */
|
||||
HRESULT WINAPI IWineD3DVertexDeclarationImpl_QueryInterface(IWineD3DVertexDeclaration *iface, REFIID riid, LPVOID *ppobj)
|
||||
{
|
||||
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
|
||||
WARN("(%p)->(%s,%p) should not be called\n",This,debugstr_guid(riid),ppobj);
|
||||
return E_NOINTERFACE;
|
||||
}
|
||||
|
||||
ULONG WINAPI IWineD3DVertexDeclarationImpl_AddRef(IWineD3DVertexDeclaration *iface) {
|
||||
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
|
||||
TRACE("(%p) : AddRef increasing from %ld\n", This, This->ref);
|
||||
return InterlockedIncrement(&This->ref);
|
||||
}
|
||||
|
||||
ULONG WINAPI IWineD3DVertexDeclarationImpl_Release(IWineD3DVertexDeclaration *iface) {
|
||||
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
|
||||
ULONG ref;
|
||||
TRACE("(%p) : Releasing from %ld\n", This, This->ref);
|
||||
ref = InterlockedDecrement(&This->ref);
|
||||
if (ref == 0) {
|
||||
HeapFree(GetProcessHeap(), 0, This->pDeclaration8);
|
||||
HeapFree(GetProcessHeap(), 0, This->pDeclaration9);
|
||||
HeapFree(GetProcessHeap(), 0, This);
|
||||
}
|
||||
return ref;
|
||||
}
|
||||
|
||||
/* *******************************************
|
||||
IWineD3DVertexDeclaration parts follow
|
||||
******************************************* */
|
||||
|
||||
HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDevice(IWineD3DVertexDeclaration *iface, IWineD3DDevice** ppDevice) {
|
||||
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
|
||||
TRACE("(%p) : returning %p\n", This, This->wineD3DDevice);
|
||||
|
||||
*ppDevice = (IWineD3DDevice *) This->wineD3DDevice;
|
||||
IWineD3DDevice_AddRef(*ppDevice);
|
||||
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration8(IWineD3DVertexDeclaration* iface, DWORD* pData, DWORD* pSizeOfData) {
|
||||
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
|
||||
if (NULL == pData) {
|
||||
*pSizeOfData = This->declaration8Length;
|
||||
return D3D_OK;
|
||||
}
|
||||
if (*pSizeOfData < This->declaration8Length) {
|
||||
*pSizeOfData = This->declaration8Length;
|
||||
return D3DERR_MOREDATA;
|
||||
}
|
||||
TRACE("(%p) : GetVertexDeclaration8 copying to %p\n", This, pData);
|
||||
memcpy(pData, This->pDeclaration8, This->declaration8Length);
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration9(IWineD3DVertexDeclaration* iface, D3DVERTEXELEMENT9* pData, UINT* pNumElements) {
|
||||
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
|
||||
if (NULL == pData) {
|
||||
*pNumElements = This->declaration9NumElements;
|
||||
return D3D_OK;
|
||||
}
|
||||
if (*pNumElements < This->declaration9NumElements) {
|
||||
*pNumElements = This->declaration9NumElements;
|
||||
return D3DERR_MOREDATA;
|
||||
}
|
||||
TRACE("(%p) : GetVertexDeclaration9 copying to %p\n", This, pData);
|
||||
memcpy(pData, This->pDeclaration9, This->declaration9NumElements);
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl =
|
||||
{
|
||||
IWineD3DVertexDeclarationImpl_QueryInterface,
|
||||
IWineD3DVertexDeclarationImpl_AddRef,
|
||||
IWineD3DVertexDeclarationImpl_Release,
|
||||
IWineD3DVertexDeclarationImpl_GetDevice,
|
||||
IWineD3DVertexDeclarationImpl_GetDeclaration8,
|
||||
IWineD3DVertexDeclarationImpl_GetDeclaration9
|
||||
};
|
|
@ -600,6 +600,30 @@ struct IWineD3DSurfaceImpl
|
|||
|
||||
extern IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl;
|
||||
|
||||
/*****************************************************************************
|
||||
* IWineD3DVertexDeclaration implementation structure
|
||||
*/
|
||||
typedef struct IWineD3DVertexDeclarationImpl {
|
||||
/* IUnknown Information */
|
||||
IWineD3DVertexDeclarationVtbl *lpVtbl;
|
||||
DWORD ref; /* Note: Ref counting not required */
|
||||
|
||||
/** precomputed fvf if simple declaration */
|
||||
IWineD3DDeviceImpl *wineD3DDevice;
|
||||
DWORD fvf[MAX_STREAMS];
|
||||
DWORD allFVF;
|
||||
|
||||
/** dx8 compatible Declaration fields */
|
||||
DWORD* pDeclaration8;
|
||||
DWORD declaration8Length;
|
||||
|
||||
/** dx9+ */
|
||||
D3DVERTEXELEMENT9* pDeclaration9;
|
||||
UINT declaration9NumElements;
|
||||
} IWineD3DVertexDeclarationImpl;
|
||||
|
||||
extern IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl;
|
||||
|
||||
/*****************************************************************************
|
||||
* IWineD3DStateBlock implementation structure
|
||||
*/
|
||||
|
@ -637,10 +661,13 @@ struct IWineD3DStateBlockImpl
|
|||
|
||||
/* Drawing - Vertex Shader or FVF related */
|
||||
DWORD fvf;
|
||||
void *vertexShader; /* TODO: Replace void * with IWineD3DVertexShader * */
|
||||
BOOL streamIsUP;
|
||||
/* Vertex Shader Declaration */
|
||||
IWineD3DVertexDeclaration* vertexDecl;
|
||||
|
||||
void *vertexShader; /* @TODO: Replace void * with IWineD3DVertexShader * */
|
||||
|
||||
/* Stream Source */
|
||||
BOOL streamIsUP;
|
||||
UINT stream_stride[MAX_STREAMS];
|
||||
UINT stream_offset[MAX_STREAMS];
|
||||
IWineD3DVertexBuffer *stream_source[MAX_STREAMS];
|
||||
|
@ -755,22 +782,6 @@ GLint D3DFmt2GLIntFmt(IWineD3DDeviceImpl* This, D3DFORMAT fmt);
|
|||
|
||||
|
||||
#if 0 /* Needs fixing during rework */
|
||||
/*****************************************************************************
|
||||
* IDirect3DVertexShaderDeclaration implementation structure
|
||||
*/
|
||||
struct IDirect3DVertexShaderDeclarationImpl {
|
||||
/* The device */
|
||||
/*IDirect3DDeviceImpl* device;*/
|
||||
|
||||
/** precomputed fvf if simple declaration */
|
||||
DWORD fvf[MAX_STREAMS];
|
||||
DWORD allFVF;
|
||||
|
||||
/** dx8 compatible Declaration fields */
|
||||
DWORD* pDeclaration8;
|
||||
DWORD declaration8Length;
|
||||
};
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
* IDirect3DVertexShader implementation structure
|
||||
|
|
|
@ -131,6 +131,7 @@ typedef struct IWineD3DVolumeTexture IWineD3DVolumeTexture;
|
|||
typedef struct IWineD3DStateBlock IWineD3DStateBlock;
|
||||
typedef struct IWineD3DSurface IWineD3DSurface;
|
||||
typedef struct IWineD3DVolume IWineD3DVolume;
|
||||
typedef struct IWineD3DVertexDeclaration IWineD3DVertexDeclaration;
|
||||
|
||||
/*****************************************************************************
|
||||
* Callback functions required for predefining surfaces / stencils
|
||||
|
@ -164,7 +165,7 @@ typedef HRESULT WINAPI (*D3DCB_CREATEVOLUMEFN) (IUnknown *pDevice,
|
|||
HANDLE * pSharedHandle);
|
||||
|
||||
/*****************************************************************************
|
||||
* WineD3D interface
|
||||
* IWineD3D interface
|
||||
*/
|
||||
|
||||
#define INTERFACE IWineD3D
|
||||
|
@ -220,16 +221,16 @@ DECLARE_INTERFACE_(IWineD3D,IUnknown)
|
|||
IWineD3D* WINAPI WineDirect3DCreate(UINT SDKVersion, UINT dxVersion, IUnknown *parent);
|
||||
|
||||
/*****************************************************************************
|
||||
* WineD3DDevice interface
|
||||
* IWineD3DDevice interface
|
||||
*/
|
||||
#define INTERFACE IWineD3DDevice
|
||||
DECLARE_INTERFACE_(IWineD3DDevice,IUnknown)
|
||||
{
|
||||
DECLARE_INTERFACE_(IWineD3DDevice,IUnknown)
|
||||
{
|
||||
/*** IUnknown methods ***/
|
||||
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
|
||||
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG,Release)(THIS) PURE;
|
||||
/*** IWineD3D methods ***/
|
||||
/*** IWineD3DDevice methods ***/
|
||||
STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
|
||||
STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IWineD3DVertexBuffer **ppVertexBuffer, HANDLE *sharedHandle, IUnknown *parent) PURE;
|
||||
STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IWineD3DIndexBuffer** ppIndexBuffer, HANDLE* pSharedHandle, IUnknown *parent) PURE;
|
||||
|
@ -287,9 +288,9 @@ DECLARE_INTERFACE_(IWineD3DDevice,IUnknown)
|
|||
|
||||
#if !defined(__cplusplus) || defined(CINTERFACE)
|
||||
/*** IUnknown methods ***/
|
||||
#define IWineD3DDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
|
||||
#define IWineD3DDevice_AddRef(p) (p)->lpVtbl->AddRef(p)
|
||||
#define IWineD3DDevice_Release(p) (p)->lpVtbl->Release(p)
|
||||
#define IWineD3DDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
|
||||
#define IWineD3DDevice_AddRef(p) (p)->lpVtbl->AddRef(p)
|
||||
#define IWineD3DDevice_Release(p) (p)->lpVtbl->Release(p)
|
||||
/*** IWineD3DDevice methods ***/
|
||||
#define IWineD3DDevice_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
|
||||
#define IWineD3DDevice_CreateVertexBuffer(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f,g)
|
||||
|
@ -860,6 +861,34 @@ DECLARE_INTERFACE_(IWineD3DVolume,IUnknown)
|
|||
#define IWineD3DVolume_CleanDirtyBox(p) (p)->lpVtbl->CleanDirtyBox(p)
|
||||
#endif
|
||||
|
||||
/*****************************************************************************
|
||||
* IWineD3DVertexDeclaration interface
|
||||
*/
|
||||
#define INTERFACE IWineD3DVertexDeclaration
|
||||
DECLARE_INTERFACE_(IWineD3DVertexDeclaration,IUnknown)
|
||||
{
|
||||
/*** IUnknown methods ***/
|
||||
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
|
||||
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG,Release)(THIS) PURE;
|
||||
/*** IWineD3DVertexDeclaration methods ***/
|
||||
STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
|
||||
STDMETHOD(GetDeclaration8)(THIS_ DWORD*, DWORD* pSizeOfData) PURE;
|
||||
STDMETHOD(GetDeclaration9)(THIS_ D3DVERTEXELEMENT9*, UINT* pNumElements) PURE;
|
||||
};
|
||||
#undef INTERFACE
|
||||
|
||||
#if !defined(__cplusplus) || defined(CINTERFACE)
|
||||
/*** IUnknown methods ***/
|
||||
#define IWineD3DVertexDeclaration_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
|
||||
#define IWineD3DVertexDeclaration_AddRef(p) (p)->lpVtbl->AddRef(p)
|
||||
#define IWineD3DVertexDeclaration_Release(p) (p)->lpVtbl->Release(p)
|
||||
/*** IWineD3DVertexDeclaration methods ***/
|
||||
#define IWineD3DVertexDeclaration_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
|
||||
#define IWineD3DVertexDeclaration_GetDeclaration8(p,a,b) (p)->lpVtbl->GetDeclaration8(p,a,b)
|
||||
#define IWineD3DVertexDeclaration_GetDeclaration9(p,a,b) (p)->lpVtbl->GetDeclaration9(p,a,b)
|
||||
#endif
|
||||
|
||||
/*****************************************************************************
|
||||
* WineD3DStateBlock interface
|
||||
*/
|
||||
|
@ -935,9 +964,9 @@ typedef struct IDirect3DResourceImpl IDirect3DResourceImpl;
|
|||
typedef struct IDirect3DVolumeImpl IDirect3DVolumeImpl;
|
||||
typedef struct IDirect3DVertexBufferImpl IDirect3DVertexBufferImpl;
|
||||
typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
|
||||
typedef struct IDirect3DVertexDeclarationImpl IDirect3DVertexDeclarationImpl;
|
||||
typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
|
||||
typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
|
||||
typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
|
||||
|
||||
|
||||
/*************************************************************
|
||||
|
|
Loading…
Reference in a new issue