d3d9: Do not specify WINED3D_TEXTURE_CREATE_MAPPABLE in cubetexture_init().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2018-11-09 15:55:08 +03:30 committed by Alexandre Julliard
parent ee4c5bb3e3
commit 4ef181df6d

View file

@ -1405,9 +1405,6 @@ HRESULT cubetexture_init(struct d3d9_texture *texture, struct d3d9_device *devic
desc.depth = 1;
desc.size = 0;
if (pool != D3DPOOL_DEFAULT || (usage & D3DUSAGE_DYNAMIC))
flags |= WINED3D_TEXTURE_CREATE_MAPPABLE;
if (is_gdi_compat_wined3dformat(desc.format))
flags |= WINED3D_TEXTURE_CREATE_GET_DC;