d3d10: Implement ID3D10EffectTechnique::GetAnnotationByName().

This commit is contained in:
Rico Schüller 2009-09-09 19:17:26 +02:00 committed by Alexandre Julliard
parent e6af0472b3
commit 4e1950b706

View file

@ -1413,9 +1413,24 @@ static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_Ge
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_GetAnnotationByName(
ID3D10EffectTechnique *iface, LPCSTR name)
{
FIXME("iface %p, name %s stub!\n", iface, debugstr_a(name));
struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
unsigned int i;
return NULL;
TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
for (i = 0; i < This->annotation_count; ++i)
{
struct d3d10_effect_variable *a = &This->annotations[i];
if (!strcmp(a->name, name))
{
TRACE("Returning annotation %p\n", a);
return (ID3D10EffectVariable *)a;
}
}
WARN("Invalid name specified\n");
return (ID3D10EffectVariable *)&null_variable;
}
static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPassByIndex(ID3D10EffectTechnique *iface,