d3d11: Allow to pass NULL as device to D3D11CreateDevice.

This commit is contained in:
Józef Kucia 2015-08-24 01:04:26 +02:00 committed by Alexandre Julliard
parent 66b2d96a69
commit 4cf1bb929f

View file

@ -145,16 +145,17 @@ HRESULT WINAPI D3D11CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapte
}
HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_type, HMODULE swrast, UINT flags,
const D3D_FEATURE_LEVEL *feature_levels, UINT levels, UINT sdk_version, ID3D11Device **device,
const D3D_FEATURE_LEVEL *feature_levels, UINT levels, UINT sdk_version, ID3D11Device **device_out,
D3D_FEATURE_LEVEL *obtained_feature_level, ID3D11DeviceContext **immediate_context)
{
IDXGIFactory *factory;
ID3D11Device *device;
HRESULT hr;
TRACE("adapter %p, driver_type %s, swrast %p, flags %#x, feature_levels %p, levels %u, sdk_version %u, "
"device %p, obtained_feature_level %p, immediate_context %p.\n",
adapter, debug_d3d_driver_type(driver_type), swrast, flags, feature_levels, levels, sdk_version,
device, obtained_feature_level, immediate_context);
device_out, obtained_feature_level, immediate_context);
if (adapter)
{
@ -237,7 +238,7 @@ HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_t
}
}
hr = D3D11CoreCreateDevice(factory, adapter, flags, feature_levels, levels, device);
hr = D3D11CoreCreateDevice(factory, adapter, flags, feature_levels, levels, &device);
IDXGIAdapter_Release(adapter);
IDXGIFactory_Release(factory);
if (FAILED(hr))
@ -246,15 +247,20 @@ HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_t
return hr;
}
TRACE("Created ID3D11Device %p.\n", *device);
TRACE("Created ID3D11Device %p.\n", device);
if (obtained_feature_level)
*obtained_feature_level = ID3D11Device_GetFeatureLevel(*device);
*obtained_feature_level = ID3D11Device_GetFeatureLevel(device);
if (immediate_context)
ID3D11Device_GetImmediateContext(*device, immediate_context);
ID3D11Device_GetImmediateContext(device, immediate_context);
return hr;
if (device_out)
*device_out = device;
else
ID3D11Device_Release(device);
return S_OK;
}
HRESULT WINAPI D3D11CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_type,