d3dcompiler: Don't write the shader version tag from the header backend function.

This commit is contained in:
Matteo Bruni 2012-09-18 18:18:06 +02:00 committed by Alexandre Julliard
parent e7a9218ef1
commit 4ccffd8fa9

View file

@ -744,12 +744,8 @@ static void vs_1_x_header(struct bc_writer *This, const struct bwriter_shader *s
return;
}
/* Declare the shader type and version */
put_dword(buffer, This->version);
write_declarations(This, buffer, FALSE, shader->inputs, shader->num_inputs, BWRITERSPR_INPUT);
write_constF(shader, buffer, FALSE);
return;
}
static HRESULT find_ps_builtin_semantics(struct bc_writer *This,
@ -826,8 +822,6 @@ static void ps_1_x_header(struct bc_writer *This, const struct bwriter_shader *s
return;
}
/* Declare the shader type and version */
put_dword(buffer, This->version);
write_constF(shader, buffer, FALSE);
}
@ -847,8 +841,6 @@ static void ps_1_4_header(struct bc_writer *This, const struct bwriter_shader *s
return;
}
/* Declare the shader type and version */
put_dword(buffer, This->version);
write_constF(shader, buffer, FALSE);
}
@ -1595,14 +1587,10 @@ static void vs_2_header(struct bc_writer *This,
return;
}
/* Declare the shader type and version */
put_dword(buffer, This->version);
write_declarations(This, buffer, TRUE, shader->inputs, shader->num_inputs, BWRITERSPR_INPUT);
write_constF(shader, buffer, TRUE);
write_constB(shader, buffer, TRUE);
write_constI(shader, buffer, TRUE);
return;
}
static void vs_2_srcreg(struct bc_writer *This,
@ -1875,8 +1863,6 @@ static void ps_2_header(struct bc_writer *This, const struct bwriter_shader *sha
return;
}
/* Declare the shader type and version */
put_dword(buffer, This->version);
write_declarations(This, buffer, TRUE, shader->inputs, shader->num_inputs, BWRITERSPR_INPUT);
write_samplers(shader, buffer);
write_constF(shader, buffer, TRUE);
@ -2112,16 +2098,12 @@ static const struct bytecode_backend ps_2_x_backend = {
};
static void sm_3_header(struct bc_writer *This, const struct bwriter_shader *shader, struct bytecode_buffer *buffer) {
/* Declare the shader type and version */
put_dword(buffer, This->version);
write_declarations(This, buffer, TRUE, shader->inputs, shader->num_inputs, BWRITERSPR_INPUT);
write_declarations(This, buffer, TRUE, shader->outputs, shader->num_outputs, BWRITERSPR_OUTPUT);
write_constF(shader, buffer, TRUE);
write_constB(shader, buffer, TRUE);
write_constI(shader, buffer, TRUE);
write_samplers(shader, buffer);
return;
}
static void sm_3_srcreg(struct bc_writer *This,
@ -2571,6 +2553,9 @@ HRESULT SlWriteBytecode(const struct bwriter_shader *shader, int dxversion, DWOR
goto error;
}
/* Write shader type and version */
put_dword(buffer, shader->version);
writer->funcs->header(writer, shader, buffer);
if(FAILED(writer->state)) {
hr = writer->state;