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d3dx9: Forward D3DXDisassembleShader() to d3dcompiler.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2336,10 +2336,13 @@ HRESULT WINAPI D3DXGetShaderSamplers(const DWORD *byte_code, const char **sample
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return D3D_OK;
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return D3D_OK;
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}
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}
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HRESULT WINAPI D3DXDisassembleShader(const DWORD *shader, BOOL colorcode, const char *comments, ID3DXBuffer **disassembly)
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HRESULT WINAPI D3DXDisassembleShader(const DWORD *shader, BOOL colorcode, const char *comments,
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ID3DXBuffer **buffer)
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{
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{
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FIXME("%p %d %s %p: stub\n", shader, colorcode, debugstr_a(comments), disassembly);
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TRACE("shader %p, colorcode %d, comments %s, buffer %p.\n", shader, colorcode, debugstr_a(comments), buffer);
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return E_OUTOFMEMORY;
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return D3DDisassemble(shader, D3DXGetShaderSize(shader), colorcode ? D3D_DISASM_ENABLE_COLOR_CODE : 0,
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comments, (ID3DBlob **)buffer);
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}
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}
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struct d3dx9_texture_shader
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struct d3dx9_texture_shader
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