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ddraw: Reimplement SetSurfaceDesc() by recreating the wined3d texture(s).
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4ac9d12522
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@ -4666,13 +4666,43 @@ static HRESULT WINAPI ddraw_surface1_SetClipper(IDirectDrawSurface *iface, IDire
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return ddraw_surface7_SetClipper(&surface->IDirectDrawSurface7_iface, clipper);
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}
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static HRESULT ddraw_surface_set_wined3d_textures_colour_key(struct ddraw_surface *surface, DWORD flags,
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struct wined3d_color_key *color_key)
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{
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HRESULT hr;
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hr = wined3d_texture_set_color_key(surface->wined3d_texture, flags, color_key);
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if (surface->draw_texture && SUCCEEDED(hr))
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hr = wined3d_texture_set_color_key(surface->draw_texture, flags, color_key);
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return hr;
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}
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static void ddraw_surface_sync_color_keys(struct ddraw_surface *surface)
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{
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const DDSURFACEDESC2 *desc = &surface->surface_desc;
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if (desc->dwFlags & DDSD_CKDESTOVERLAY)
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ddraw_surface_set_wined3d_textures_colour_key(surface, DDCKEY_DESTOVERLAY,
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(struct wined3d_color_key *)&desc->u3.ddckCKDestOverlay);
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if (desc->dwFlags & DDSD_CKDESTBLT)
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ddraw_surface_set_wined3d_textures_colour_key(surface, DDCKEY_DESTBLT,
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(struct wined3d_color_key *)&desc->ddckCKDestBlt);
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if (desc->dwFlags & DDSD_CKSRCOVERLAY)
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ddraw_surface_set_wined3d_textures_colour_key(surface, DDCKEY_SRCOVERLAY,
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(struct wined3d_color_key *)&desc->ddckCKSrcOverlay);
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if (desc->dwFlags & DDSD_CKSRCBLT)
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ddraw_surface_set_wined3d_textures_colour_key(surface, DDCKEY_SRCBLT,
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(struct wined3d_color_key *)&desc->ddckCKSrcBlt);
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}
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static HRESULT WINAPI ddraw_surface7_SetSurfaceDesc(IDirectDrawSurface7 *iface, DDSURFACEDESC2 *DDSD, DWORD Flags)
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{
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struct ddraw_surface *surface = impl_from_IDirectDrawSurface7(iface);
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enum wined3d_format_id current_format_id, format_id;
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HRESULT hr;
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const DWORD allowed_flags = DDSD_LPSURFACE | DDSD_PIXELFORMAT | DDSD_WIDTH
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| DDSD_HEIGHT | DDSD_PITCH | DDSD_CAPS;
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enum wined3d_format_id format_id;
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UINT pitch, width, height;
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TRACE("iface %p, surface_desc %p, flags %#lx.\n", iface, DDSD, Flags);
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@ -4760,7 +4790,6 @@ static HRESULT WINAPI ddraw_surface7_SetSurfaceDesc(IDirectDrawSurface7 *iface,
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wined3d_mutex_lock();
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if (DDSD->dwFlags & DDSD_PIXELFORMAT)
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{
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enum wined3d_format_id current_format_id;
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format_id = wined3dformat_from_ddrawformat(&DDSD->u4.ddpfPixelFormat);
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if (format_id == WINED3DFMT_UNKNOWN)
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@ -4775,23 +4804,151 @@ static HRESULT WINAPI ddraw_surface7_SetSurfaceDesc(IDirectDrawSurface7 *iface,
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}
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else
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{
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format_id = wined3dformat_from_ddrawformat(&surface->surface_desc.u4.ddpfPixelFormat);
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current_format_id = format_id = wined3dformat_from_ddrawformat(&surface->surface_desc.u4.ddpfPixelFormat);
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}
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if (FAILED(hr = wined3d_texture_update_desc(surface->wined3d_texture, surface->sub_resource_idx,
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width, height, format_id, WINED3D_MULTISAMPLE_NONE, 0, DDSD->lpSurface, pitch)))
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if (width == surface->surface_desc.dwWidth && height == surface->surface_desc.dwHeight
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&& format_id == current_format_id)
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{
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WARN("Failed to update surface desc, hr %#lx.\n", hr);
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wined3d_mutex_unlock();
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return hr_ddraw_from_wined3d(hr);
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}
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/* Updating memory only. */
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if (surface->draw_texture && FAILED(hr = wined3d_texture_update_desc(surface->draw_texture,
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surface->sub_resource_idx, width, height, format_id, WINED3D_MULTISAMPLE_NONE, 0, NULL, 0)))
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if (FAILED(hr = wined3d_texture_update_desc(surface->wined3d_texture, surface->sub_resource_idx,
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width, height, format_id, WINED3D_MULTISAMPLE_NONE, 0, DDSD->lpSurface, pitch)))
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{
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WARN("Failed to update surface desc, hr %#lx.\n", hr);
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wined3d_mutex_unlock();
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return hr_ddraw_from_wined3d(hr);
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}
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}
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else
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{
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ERR("Failed to update surface desc for draw_texture, hr %#lx.\n", hr);
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wined3d_mutex_unlock();
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return hr_ddraw_from_wined3d(hr);
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struct ddraw_texture *ddraw_texture = wined3d_texture_get_parent(surface->wined3d_texture);
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struct wined3d_rendertarget_view *old_rtv = surface->wined3d_rtv;
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struct wined3d_texture *old_draw_texture = surface->draw_texture;
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struct wined3d_texture *old_texture = surface->wined3d_texture;
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struct wined3d_texture *new_texture, *new_draw_texture = NULL;
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struct wined3d_resource_desc wined3d_desc;
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struct ddraw *ddraw = surface->ddraw;
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/* Updating surface attributes; recreate the texture. */
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if (wined3d_texture_get_level_count(old_texture) > 1
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|| (surface->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES))
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{
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FIXME("Texture has multiple sub-resources, not supported.\n");
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wined3d_mutex_unlock();
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return DDERR_INVALIDPARAMS;
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}
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/* Create the new textures. */
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wined3d_resource_get_desc(wined3d_texture_get_resource(old_texture), &wined3d_desc);
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wined3d_desc.width = width;
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wined3d_desc.width = height;
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wined3d_desc.format = format_id;
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if (FAILED(hr = wined3d_texture_create(ddraw->wined3d_device, &wined3d_desc, 1, 1,
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WINED3D_TEXTURE_CREATE_GET_DC_LENIENT, NULL, NULL, &ddraw_null_wined3d_parent_ops, &new_texture)))
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{
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ERR("Failed to create texture, hr %#lx.\n", hr);
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wined3d_mutex_unlock();
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return hr_ddraw_from_wined3d(hr);
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}
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if (FAILED(hr = wined3d_texture_update_desc(new_texture, 0, width, height,
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format_id, WINED3D_MULTISAMPLE_NONE, 0, DDSD->lpSurface, pitch)))
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{
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ERR("Failed to set user memory, hr %#lx.\n", hr);
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wined3d_texture_decref(new_texture);
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wined3d_mutex_unlock();
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return hr_ddraw_from_wined3d(hr);
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}
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if (old_draw_texture)
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{
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wined3d_resource_get_desc(wined3d_texture_get_resource(old_draw_texture), &wined3d_desc);
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wined3d_desc.width = width;
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wined3d_desc.width = height;
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wined3d_desc.format = format_id;
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if (FAILED(hr = wined3d_texture_create(ddraw->wined3d_device, &wined3d_desc, 1, 1,
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0, NULL, NULL, &ddraw_null_wined3d_parent_ops, &new_draw_texture)))
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{
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ERR("Failed to create draw texture, hr %#lx.\n", hr);
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wined3d_texture_decref(new_texture);
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wined3d_mutex_unlock();
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return hr_ddraw_from_wined3d(hr);
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}
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}
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wined3d_resource_set_parent(wined3d_texture_get_resource(old_texture),
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NULL, &ddraw_null_wined3d_parent_ops);
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wined3d_texture_set_sub_resource_parent(old_texture, 0, NULL, &ddraw_null_wined3d_parent_ops);
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if (surface->draw_texture)
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{
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wined3d_resource_set_parent(wined3d_texture_get_resource(old_draw_texture),
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NULL, &ddraw_null_wined3d_parent_ops);
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wined3d_texture_set_sub_resource_parent(old_draw_texture, 0, NULL, &ddraw_null_wined3d_parent_ops);
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wined3d_resource_set_parent(wined3d_texture_get_resource(new_draw_texture),
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ddraw_texture, &ddraw_texture_wined3d_parent_ops);
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wined3d_resource_set_parent(wined3d_texture_get_resource(new_texture),
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ddraw_texture, &ddraw_null_wined3d_parent_ops);
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wined3d_texture_set_sub_resource_parent(new_draw_texture, 0, surface, &ddraw_surface_wined3d_parent_ops);
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wined3d_texture_set_sub_resource_parent(new_texture, 0, surface, &ddraw_null_wined3d_parent_ops);
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wined3d_texture_decref(old_draw_texture);
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}
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else
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{
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wined3d_resource_set_parent(wined3d_texture_get_resource(new_texture),
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ddraw_texture, &ddraw_texture_wined3d_parent_ops);
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wined3d_texture_set_sub_resource_parent(new_texture, 0, surface, &ddraw_surface_wined3d_parent_ops);
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}
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surface->wined3d_texture = new_texture;
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surface->draw_texture = new_draw_texture;
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wined3d_texture_decref(old_texture);
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/* Don't try to replace existing bound textures. Testing implies that
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* SetSurfaceDesc() doesn't quite work with texture surfaces anyway:
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* it succeeds, and mapping the surface does return the new user memory,
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* but drawing from the surface doesn't actually sample from that
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* memory. */
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/* Destroy the existing RTV. */
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if (old_rtv)
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{
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struct wined3d_rendertarget_view *current_rtv, *new_rtv;
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surface->wined3d_rtv = NULL;
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current_rtv = wined3d_device_context_get_rendertarget_view(ddraw->immediate_context, 0);
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if (old_rtv == current_rtv)
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{
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new_rtv = ddraw_surface_get_rendertarget_view(surface);
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wined3d_device_context_set_rendertarget_views(ddraw->immediate_context, 0, 1, &new_rtv, FALSE);
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}
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wined3d_rendertarget_view_set_parent(old_rtv, NULL, &ddraw_null_wined3d_parent_ops);
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wined3d_rendertarget_view_decref(old_rtv);
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}
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ddraw_surface_sync_color_keys(surface);
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/* No need to sync the LOD or overlays; neither can be set on sysmem
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* surfaces, and SetSurfaceDesc() can only be used on sysmem surfaces.
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*
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* No need to sync the palette either, since wined3d doesn't track it
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* except on primary surfaces, and SetSurfaceDesc() is illegal on those
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* too. */
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}
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if (DDSD->dwFlags & DDSD_WIDTH)
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@ -4900,18 +5057,6 @@ static HRESULT WINAPI ddraw_surface1_GetPalette(IDirectDrawSurface *iface, IDire
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return ddraw_surface7_GetPalette(&surface->IDirectDrawSurface7_iface, palette);
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}
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static HRESULT ddraw_surface_set_wined3d_textures_colour_key(struct ddraw_surface *surface, DWORD flags,
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struct wined3d_color_key *color_key)
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{
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HRESULT hr;
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hr = wined3d_texture_set_color_key(surface->wined3d_texture, flags, color_key);
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if (surface->draw_texture && SUCCEEDED(hr))
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hr = wined3d_texture_set_color_key(surface->draw_texture, flags, color_key);
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return hr;
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}
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static HRESULT ddraw_surface_set_color_key(struct ddraw_surface *surface, DWORD flags, DDCOLORKEY *color_key)
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{
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DDCOLORKEY fixed_color_key;
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@ -6331,18 +6476,7 @@ static HRESULT ddraw_texture_init(struct ddraw_texture *texture, struct ddraw *d
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wined3d_device_incref(texture->wined3d_device = ddraw->wined3d_device);
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if (desc->dwFlags & DDSD_CKDESTOVERLAY)
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ddraw_surface_set_wined3d_textures_colour_key(root, DDCKEY_DESTOVERLAY,
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(struct wined3d_color_key *)&desc->u3.ddckCKDestOverlay);
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if (desc->dwFlags & DDSD_CKDESTBLT)
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ddraw_surface_set_wined3d_textures_colour_key(root, DDCKEY_DESTBLT,
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(struct wined3d_color_key *)&desc->ddckCKDestBlt);
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if (desc->dwFlags & DDSD_CKSRCOVERLAY)
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ddraw_surface_set_wined3d_textures_colour_key(root, DDCKEY_SRCOVERLAY,
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(struct wined3d_color_key *)&desc->ddckCKSrcOverlay);
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if (desc->dwFlags & DDSD_CKSRCBLT)
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ddraw_surface_set_wined3d_textures_colour_key(root, DDCKEY_SRCBLT,
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(struct wined3d_color_key *)&desc->ddckCKSrcBlt);
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ddraw_surface_sync_color_keys(root);
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wined3d_texture_decref(wined3d_texture);
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if (draw_texture)
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