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d2d1/effect: Set initial value for uint32 properties.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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parent
c172b89588
commit
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@ -827,10 +827,32 @@ static HRESULT parse_effect_add_property(struct d2d_effect_properties *props, co
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}
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else
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{
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void *src = NULL;
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UINT32 _uint32;
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p->data.offset = props->offset;
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p->size = sizes[type];
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props->offset += p->size;
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/* FIXME: convert and write initial value */
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if (value)
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{
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switch (p->type)
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{
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case D2D1_PROPERTY_TYPE_UINT32:
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_uint32 = wcstoul(value, NULL, 10);
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src = &_uint32;
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break;
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case D2D1_PROPERTY_TYPE_IUNKNOWN:
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case D2D1_PROPERTY_TYPE_COLOR_CONTEXT:
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break;
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default:
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FIXME("Initial value for property type %u is not handled.\n", p->type);
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}
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if (src && p->size) memcpy(props->data.ptr + p->data.offset, src, p->size);
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}
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else if (p->size)
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memset(props->data.ptr + p->data.offset, 0, p->size);
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}
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p->set_function = NULL;
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p->get_function = NULL;
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