wined3d: Remove redundant if statement from device_init_swapchain_state().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-03-01 19:36:51 +01:00 committed by Alexandre Julliard
parent c52e3ff249
commit 4998cea070

View file

@ -949,15 +949,12 @@ static void device_init_swapchain_state(struct wined3d_device *device, struct wi
BOOL ds_enable = swapchain->desc.enable_auto_depth_stencil;
unsigned int i;
if (device->fb.render_targets)
for (i = 0; i < device->adapter->gl_info.limits.buffers; ++i)
{
for (i = 0; i < device->adapter->gl_info.limits.buffers; ++i)
{
wined3d_device_set_rendertarget_view(device, i, NULL, FALSE);
}
if (device->back_buffer_view)
wined3d_device_set_rendertarget_view(device, 0, device->back_buffer_view, TRUE);
wined3d_device_set_rendertarget_view(device, i, NULL, FALSE);
}
if (device->back_buffer_view)
wined3d_device_set_rendertarget_view(device, 0, device->back_buffer_view, TRUE);
wined3d_device_set_depth_stencil_view(device, ds_enable ? device->auto_depth_stencil_view : NULL);
}