diff --git a/dlls/d3d12/tests/d3d12.c b/dlls/d3d12/tests/d3d12.c index 5d3f8a36a2d..84e99a930d4 100644 --- a/dlls/d3d12/tests/d3d12.c +++ b/dlls/d3d12/tests/d3d12.c @@ -1415,6 +1415,89 @@ static void test_desktop_window(void) destroy_test_context(&context); } +static void test_invalid_command_queue_types(void) +{ + static const enum D3D12_COMMAND_LIST_TYPE queue_types[] = + { + D3D12_COMMAND_LIST_TYPE_DIRECT, + D3D12_COMMAND_LIST_TYPE_COMPUTE, + D3D12_COMMAND_LIST_TYPE_COPY, + }; + + DXGI_SWAP_CHAIN_DESC swapchain_desc; + ID3D12CommandQueue *queue; + IDXGISwapChain *swapchain; + IDXGIFactory *factory; + ID3D12Device *device; + HRESULT hr, expected; + IUnknown *queue_unk; + RECT client_rect; + ULONG refcount; + unsigned int i; + HWND window; + BOOL ret; + + if (!(device = create_device())) + { + skip("Failed to create Direct3D 12 device.\n"); + return; + } + + window = create_window(WS_VISIBLE); + ret = GetClientRect(window, &client_rect); + ok(ret, "Failed to get client rect.\n"); + + for (i = 0; i < ARRAY_SIZE(queue_types); ++i) + { + queue = create_command_queue(device, queue_types[i]); + hr = ID3D12CommandQueue_QueryInterface(queue, &IID_IUnknown, (void **)&queue_unk); + ok(hr == S_OK, "Got unexpected hr %lx.\n", hr); + + hr = CreateDXGIFactory(&IID_IDXGIFactory, (void **)&factory); + ok(hr == S_OK, "Got unexpected hr %lx.\n", hr); + + swapchain_desc.BufferDesc.Width = 640; + swapchain_desc.BufferDesc.Height = 480; + swapchain_desc.BufferDesc.RefreshRate.Numerator = 60; + swapchain_desc.BufferDesc.RefreshRate.Denominator = 1; + swapchain_desc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; + swapchain_desc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED; + swapchain_desc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED; + swapchain_desc.SampleDesc.Count = 1; + swapchain_desc.SampleDesc.Quality = 0; + swapchain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; + swapchain_desc.BufferCount = 2; + swapchain_desc.OutputWindow = window; + swapchain_desc.Windowed = TRUE; + swapchain_desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD; + swapchain_desc.Flags = 0; + + hr = IDXGIFactory_CreateSwapChain(factory, queue_unk, &swapchain_desc, &swapchain); + expected = queue_types[i] == D3D12_COMMAND_LIST_TYPE_DIRECT ? S_OK : DXGI_ERROR_INVALID_CALL; + todo_wine_if(queue_types[i] != D3D12_COMMAND_LIST_TYPE_DIRECT) + ok(hr == expected, "Got unexpected hr %#lx.\n", hr); + + if (hr == S_OK) + { + refcount = IDXGISwapChain_Release(swapchain); + ok(!refcount, "Swapchain has %lu references left.\n", refcount); + } + + wait_queue_idle(device, queue); + + IDXGIFactory_Release(factory); + + IUnknown_Release(queue_unk); + refcount = ID3D12CommandQueue_Release(queue); + ok(!refcount, "Command queue has %lu references left.\n", refcount); + } + + DestroyWindow(window); + + refcount = ID3D12Device_Release(device); + ok(!refcount, "Device has %lu references left.\n", refcount); +} + START_TEST(d3d12) { BOOL enable_debug_layer = FALSE; @@ -1450,4 +1533,5 @@ START_TEST(d3d12) test_swapchain_size_mismatch(); test_swapchain_backbuffer_index(); test_desktop_window(); + test_invalid_command_queue_types(); }