From 4896fd6e28cd37b7e82e088b69328d03f6b56b64 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Wed, 4 Nov 2015 00:02:44 +0100 Subject: [PATCH] wined3d: Map glDrawArraysInstanced() to glDrawArraysInstancedARB(). Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/directx.c | 1 + 1 file changed, 1 insertion(+) diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 046c6ebb954..a443636de4f 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -3054,6 +3054,7 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info) MAP_GL_FUNCTION(glDeleteShader, glDeleteObjectARB); MAP_GL_FUNCTION(glDetachShader, glDetachObjectARB); MAP_GL_FUNCTION(glDisableVertexAttribArray, glDisableVertexAttribArrayARB); + MAP_GL_FUNCTION(glDrawArraysInstanced, glDrawArraysInstancedARB); MAP_GL_FUNCTION(glDrawBuffers, glDrawBuffersARB); MAP_GL_FUNCTION(glDrawElementsInstanced, glDrawElementsInstancedARB); MAP_GL_FUNCTION(glEnableVertexAttribArray, glEnableVertexAttribArrayARB);