wined3d: Map glDrawArraysInstanced() to glDrawArraysInstancedARB().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2015-11-04 00:02:44 +01:00 committed by Alexandre Julliard
parent ae9281e27f
commit 4896fd6e28

View file

@ -3054,6 +3054,7 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
MAP_GL_FUNCTION(glDeleteShader, glDeleteObjectARB);
MAP_GL_FUNCTION(glDetachShader, glDetachObjectARB);
MAP_GL_FUNCTION(glDisableVertexAttribArray, glDisableVertexAttribArrayARB);
MAP_GL_FUNCTION(glDrawArraysInstanced, glDrawArraysInstancedARB);
MAP_GL_FUNCTION(glDrawBuffers, glDrawBuffersARB);
MAP_GL_FUNCTION(glDrawElementsInstanced, glDrawElementsInstancedARB);
MAP_GL_FUNCTION(glEnableVertexAttribArray, glEnableVertexAttribArrayARB);