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wined3d: Map glDrawArraysInstanced() to glDrawArraysInstancedARB().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3054,6 +3054,7 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
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MAP_GL_FUNCTION(glDeleteShader, glDeleteObjectARB);
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MAP_GL_FUNCTION(glDetachShader, glDetachObjectARB);
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MAP_GL_FUNCTION(glDisableVertexAttribArray, glDisableVertexAttribArrayARB);
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MAP_GL_FUNCTION(glDrawArraysInstanced, glDrawArraysInstancedARB);
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MAP_GL_FUNCTION(glDrawBuffers, glDrawBuffersARB);
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MAP_GL_FUNCTION(glDrawElementsInstanced, glDrawElementsInstancedARB);
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MAP_GL_FUNCTION(glEnableVertexAttribArray, glEnableVertexAttribArrayARB);
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