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wined3d: Reduce usage of long integral types in device.c.
Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
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68811881e6
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47ea1cb810
1 changed files with 3 additions and 3 deletions
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@ -2889,7 +2889,7 @@ unsigned int CDECL wined3d_device_get_max_frame_latency(const struct wined3d_dev
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return device->max_frame_latency;
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}
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static unsigned int wined3d_get_flexible_vertex_size(DWORD fvf)
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static unsigned int wined3d_get_flexible_vertex_size(uint32_t fvf)
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{
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unsigned int texcoord_count = (fvf & WINED3DFVF_TEXCOUNT_MASK) >> WINED3DFVF_TEXCOUNT_SHIFT;
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unsigned int i, size = 0;
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@ -3433,7 +3433,7 @@ static void update_fog_factor(float *fog_factor, struct lights_settings *ls)
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/* Context activation is done by the caller. */
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#define copy_and_next(dest, src, size) memcpy(dest, src, size); dest += (size)
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static HRESULT process_vertices_strided(const struct wined3d_device *device, DWORD dwDestIndex, DWORD dwCount,
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const struct wined3d_stream_info *stream_info, struct wined3d_buffer *dest, uint32_t flags, DWORD dst_fvf)
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const struct wined3d_stream_info *stream_info, struct wined3d_buffer *dest, uint32_t flags, uint32_t dst_fvf)
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{
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enum wined3d_material_color_source diffuse_source, specular_source, ambient_source, emissive_source;
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const struct wined3d_color *material_specular_state_colour;
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@ -4580,7 +4580,7 @@ HRESULT CDECL wined3d_device_validate_device(const struct wined3d_device *device
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{
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const struct wined3d_state *state = device->cs->c.state;
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struct wined3d_texture *texture;
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DWORD i;
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unsigned i;
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TRACE("device %p, num_passes %p.\n", device, num_passes);
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