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wined3d: Use draw_binding in context_apply_blit_state().
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parent
f0d8f2aa89
commit
47c5711fe2
1 changed files with 6 additions and 5 deletions
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@ -1947,6 +1947,7 @@ static DWORD context_generate_rt_mask_no_fbo(const struct wined3d_device *device
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/* Context activation is done by the caller. */
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void context_apply_blit_state(struct wined3d_context *context, struct wined3d_device *device)
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{
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struct wined3d_surface *rt = context->current_rt;
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DWORD rt_mask, old_mask;
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if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
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@ -1955,12 +1956,12 @@ void context_apply_blit_state(struct wined3d_context *context, struct wined3d_de
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if (context->render_offscreen)
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{
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surface_internal_preload(context->current_rt, SRGB_RGB);
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surface_internal_preload(rt, SRGB_RGB);
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ENTER_GL();
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context_apply_fbo_state_blit(context, GL_FRAMEBUFFER, context->current_rt, NULL, SFLAG_INTEXTURE);
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context_apply_fbo_state_blit(context, GL_FRAMEBUFFER, rt, NULL, rt->draw_binding);
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LEAVE_GL();
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if (context->current_rt && context->current_rt->resource.format->id != WINED3DFMT_NULL)
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if (rt && rt->resource.format->id != WINED3DFMT_NULL)
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rt_mask = 1;
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else
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rt_mask = 0;
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@ -1970,12 +1971,12 @@ void context_apply_blit_state(struct wined3d_context *context, struct wined3d_de
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ENTER_GL();
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context_bind_fbo(context, GL_FRAMEBUFFER, NULL);
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LEAVE_GL();
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rt_mask = context_generate_rt_mask_from_surface(context->current_rt);
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rt_mask = context_generate_rt_mask_from_surface(rt);
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}
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}
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else
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{
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rt_mask = context_generate_rt_mask_no_fbo(device, context->current_rt);
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rt_mask = context_generate_rt_mask_no_fbo(device, rt);
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}
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old_mask = context->current_fbo ? context->current_fbo->rt_mask : context->draw_buffers_mask;
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