wined3d: Use draw_binding in context_apply_blit_state().

This commit is contained in:
Henri Verbeet 2011-08-24 22:08:46 +02:00 committed by Alexandre Julliard
parent f0d8f2aa89
commit 47c5711fe2

View file

@ -1947,6 +1947,7 @@ static DWORD context_generate_rt_mask_no_fbo(const struct wined3d_device *device
/* Context activation is done by the caller. */
void context_apply_blit_state(struct wined3d_context *context, struct wined3d_device *device)
{
struct wined3d_surface *rt = context->current_rt;
DWORD rt_mask, old_mask;
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
@ -1955,12 +1956,12 @@ void context_apply_blit_state(struct wined3d_context *context, struct wined3d_de
if (context->render_offscreen)
{
surface_internal_preload(context->current_rt, SRGB_RGB);
surface_internal_preload(rt, SRGB_RGB);
ENTER_GL();
context_apply_fbo_state_blit(context, GL_FRAMEBUFFER, context->current_rt, NULL, SFLAG_INTEXTURE);
context_apply_fbo_state_blit(context, GL_FRAMEBUFFER, rt, NULL, rt->draw_binding);
LEAVE_GL();
if (context->current_rt && context->current_rt->resource.format->id != WINED3DFMT_NULL)
if (rt && rt->resource.format->id != WINED3DFMT_NULL)
rt_mask = 1;
else
rt_mask = 0;
@ -1970,12 +1971,12 @@ void context_apply_blit_state(struct wined3d_context *context, struct wined3d_de
ENTER_GL();
context_bind_fbo(context, GL_FRAMEBUFFER, NULL);
LEAVE_GL();
rt_mask = context_generate_rt_mask_from_surface(context->current_rt);
rt_mask = context_generate_rt_mask_from_surface(rt);
}
}
else
{
rt_mask = context_generate_rt_mask_no_fbo(device, context->current_rt);
rt_mask = context_generate_rt_mask_no_fbo(device, rt);
}
old_mask = context->current_fbo ? context->current_fbo->rt_mask : context->draw_buffers_mask;