d3dx9: Fix use of D3DXVec2Normalize().

Spotted by GCC 11.

Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Eric Pouech 2021-09-30 21:05:08 +02:00 committed by Alexandre Julliard
parent 2064c206c0
commit 46b33179c2

View file

@ -5508,7 +5508,7 @@ static inline BOOL is_direction_similar(D3DXVECTOR2 *dir1, D3DXVECTOR2 *dir2, fl
static inline D3DXVECTOR2 *unit_vec2(D3DXVECTOR2 *dir, const D3DXVECTOR2 *pt1, const D3DXVECTOR2 *pt2)
{
return D3DXVec2Normalize(D3DXVec2Subtract(dir, pt2, pt1), dir);
return D3DXVec2Normalize(dir, D3DXVec2Subtract(dir, pt2, pt1));
}
struct cos_table