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winemac: Directly use win32u for user functions in opengl.c.
Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Huw Davies <huw@codeweavers.com>
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@ -1330,7 +1330,7 @@ static int get_dc_pixel_format(HDC hdc)
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int format;
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HWND hwnd;
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if ((hwnd = WindowFromDC(hdc)))
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if ((hwnd = NtUserWindowFromDC(hdc)))
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{
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struct macdrv_win_data *data;
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@ -1526,12 +1526,12 @@ static BOOL set_pixel_format(HDC hdc, int fmt, BOOL allow_reset)
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{
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struct macdrv_win_data *data;
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const pixel_format *pf;
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HWND hwnd = WindowFromDC(hdc);
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HWND hwnd = NtUserWindowFromDC(hdc);
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BOOL ret = FALSE;
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TRACE("hdc %p format %d\n", hdc, fmt);
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if (!hwnd || hwnd == GetDesktopWindow())
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if (!hwnd || hwnd == NtUserGetDesktopWindow())
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{
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WARN("not a proper window DC %p/%p\n", hdc, hwnd);
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return FALSE;
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@ -3485,7 +3485,7 @@ static BOOL macdrv_wglMakeContextCurrentARB(HDC draw_hdc, HDC read_hdc, struct w
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return TRUE;
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}
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if ((hwnd = WindowFromDC(draw_hdc)))
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if ((hwnd = NtUserWindowFromDC(draw_hdc)))
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{
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if (!(data = get_win_data(hwnd)))
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{
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@ -3555,7 +3555,7 @@ static BOOL macdrv_wglMakeContextCurrentARB(HDC draw_hdc, HDC read_hdc, struct w
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context->read_pbuffer = NULL;
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if (read_hdc && read_hdc != draw_hdc)
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{
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if ((hwnd = WindowFromDC(read_hdc)))
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if ((hwnd = NtUserWindowFromDC(read_hdc)))
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{
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if ((data = get_win_data(hwnd)))
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{
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@ -4543,7 +4543,7 @@ static BOOL WINAPI macdrv_wglSwapBuffers(HDC hdc)
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sync_context(context);
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}
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if ((hwnd = WindowFromDC(hdc)))
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if ((hwnd = NtUserWindowFromDC(hdc)))
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{
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struct macdrv_win_data *data;
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