d3dcompiler/tests: Avoid initializing nameless unions in designated initializers.

Old versions of gcc can't handle this.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=50397
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2020-12-25 10:06:36 -06:00 committed by Alexandre Julliard
parent 59e0c9e94d
commit 464b2dc661

View file

@ -526,6 +526,7 @@ static void test_trig(void)
static void test_sampling(void)
{
D3D11_SHADER_RESOURCE_VIEW_DESC srv_desc = {0};
struct test_context test_context;
ID3D11ShaderResourceView *srv;
ID3D11SamplerState *sampler;
@ -592,13 +593,6 @@ static void test_sampling(void)
static const D3D11_SUBRESOURCE_DATA resource_data = {&texture_data, sizeof(texture_data) / 2};
static const D3D11_SHADER_RESOURCE_VIEW_DESC srv_desc =
{
.Format = DXGI_FORMAT_R32G32B32A32_FLOAT,
.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D,
.Texture2D.MipLevels = 1,
};
static const D3D11_SAMPLER_DESC sampler_desc =
{
.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR,
@ -614,6 +608,9 @@ static void test_sampling(void)
hr = ID3D11Device_CreateTexture2D(test_context.device, &texture_desc, &resource_data, &texture);
ok(hr == S_OK, "Failed to create texture, hr %#x.\n", hr);
srv_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
srv_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
srv_desc.Texture2D.MipLevels = 1;
hr = ID3D11Device_CreateShaderResourceView(test_context.device, (ID3D11Resource *)texture, &srv_desc, &srv);
ok(hr == S_OK, "Failed to create SRV, hr %#x.\n", hr);
ID3D11DeviceContext_PSSetShaderResources(test_context.immediate_context, 0, 1, &srv);