winex11.drv: Don't wait for the desktop thread to store clipping window.

The messages are in flight, the state will be updated eventually in
the order they are received by the desktop thread, we shouldn't have
to wait. If the clipping window gets overwritten, it will also receive
a message from the desktop thread, which is sent asynchronously already.

Call of Duty: WWII calls ClipCursor in a loop on startup while the
foreground thread is stalled and the messages sometimes pile up. The
recursive message processing that SendMessageW induces can then cause
stack overflows.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49643
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Rémi Bernon 2020-09-04 00:57:32 +02:00 committed by Alexandre Julliard
parent f949087624
commit 432858b285

View file

@ -445,7 +445,7 @@ static BOOL grab_clipping_window( const RECT *clip )
if (!data->clip_hwnd) sync_window_cursor( clip_window );
InterlockedExchangePointer( (void **)&cursor_window, msg_hwnd );
data->clip_hwnd = msg_hwnd;
SendMessageW( GetDesktopWindow(), WM_X11DRV_CLIP_CURSOR, 0, (LPARAM)msg_hwnd );
SendNotifyMessageW( GetDesktopWindow(), WM_X11DRV_CLIP_CURSOR, 0, (LPARAM)msg_hwnd );
return TRUE;
}
@ -465,7 +465,7 @@ void ungrab_clipping_window(void)
XUnmapWindow( display, clip_window );
if (clipping_cursor) XUngrabPointer( display, CurrentTime );
clipping_cursor = FALSE;
SendMessageW( GetDesktopWindow(), WM_X11DRV_CLIP_CURSOR, 0, 0 );
SendNotifyMessageW( GetDesktopWindow(), WM_X11DRV_CLIP_CURSOR, 0, 0 );
}
/***********************************************************************