d3dx9: Implement fxlc constants (expressions) in effect.

Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Paul Gofman 2016-04-14 13:30:52 +03:00 committed by Alexandre Julliard
parent 0277ba190b
commit 43208b6348
4 changed files with 369 additions and 46 deletions

View file

@ -193,5 +193,7 @@ struct d3dx_parameter *get_parameter_by_name(struct d3dx9_base_effect *base,
void d3dx_create_param_eval(struct d3dx9_base_effect *base_effect, void *byte_code,
unsigned int byte_code_size, D3DXPARAMETER_TYPE type, struct d3dx_param_eval **peval) DECLSPEC_HIDDEN;
void d3dx_free_param_eval(struct d3dx_param_eval *peval) DECLSPEC_HIDDEN;
HRESULT d3dx_evaluate_parameter(struct d3dx_param_eval *peval,
const struct d3dx_parameter *param, void *param_value) DECLSPEC_HIDDEN;
#endif /* __WINE_D3DX9_PRIVATE_H */

View file

@ -2493,25 +2493,36 @@ static HRESULT d3dx9_base_effect_set_array_range(struct d3dx9_base_effect *base,
static HRESULT d3dx9_get_param_value_ptr(struct ID3DXEffectImpl *effect, struct d3dx_pass *pass,
struct d3dx_state *state, void **param_value, struct d3dx_parameter **out_param)
{
struct d3dx_parameter *param;
param = state->parameter.referenced_param ? state->parameter.referenced_param : &state->parameter;
struct d3dx_parameter *param = &state->parameter;
*param_value = NULL;
*out_param = NULL;
switch (state->type)
{
case ST_CONSTANT:
case ST_PARAMETER:
*param_value = param->data;
param = param->referenced_param;
/* fallthrough */
case ST_CONSTANT:
*out_param = param;
*param_value = param->data;
return D3D_OK;
case ST_ARRAY_SELECTOR:
FIXME("Array selector.\n");
break;
case ST_FXLC:
FIXME("FXLC not supported yet.\n");
break;
if (param->param_eval)
{
*out_param = param;
*param_value = param->data;
return d3dx_evaluate_parameter(param->param_eval, param, *param_value);
}
else
{
FIXME("No preshader for FXLC parameter.\n");
return D3DERR_INVALIDCALL;
}
}
*param_value = NULL;
*out_param = NULL;
return E_NOTIMPL;
}
@ -2524,19 +2535,19 @@ static void d3dx9_set_light_parameter(enum LIGHT_TYPE op, D3DLIGHT9 *light, void
}
light_tbl[] =
{
{FIELD_OFFSET(D3DLIGHT9, Type), "LC_TYPE"},
{FIELD_OFFSET(D3DLIGHT9, Diffuse), "LT_DIFFUSE"},
{FIELD_OFFSET(D3DLIGHT9, Specular), "LT_SPECULAR"},
{FIELD_OFFSET(D3DLIGHT9, Ambient), "LT_AMBIENT"},
{FIELD_OFFSET(D3DLIGHT9, Position), "LT_POSITION"},
{FIELD_OFFSET(D3DLIGHT9, Direction), "LT_DIRECTION"},
{FIELD_OFFSET(D3DLIGHT9, Range), "LT_RANGE"},
{FIELD_OFFSET(D3DLIGHT9, Falloff), "LT_FALLOFF"},
{FIELD_OFFSET(D3DLIGHT9, Attenuation0), "LT_ATTENUATION0"},
{FIELD_OFFSET(D3DLIGHT9, Attenuation1), "LT_ATTENUATION1"},
{FIELD_OFFSET(D3DLIGHT9, Attenuation2), "LT_ATTENUATION2"},
{FIELD_OFFSET(D3DLIGHT9, Theta), "LT_THETA"},
{FIELD_OFFSET(D3DLIGHT9, Phi), "LT_PHI"}
{FIELD_OFFSET(D3DLIGHT9, Type), "LC_TYPE"},
{FIELD_OFFSET(D3DLIGHT9, Diffuse), "LT_DIFFUSE"},
{FIELD_OFFSET(D3DLIGHT9, Specular), "LT_SPECULAR"},
{FIELD_OFFSET(D3DLIGHT9, Ambient), "LT_AMBIENT"},
{FIELD_OFFSET(D3DLIGHT9, Position), "LT_POSITION"},
{FIELD_OFFSET(D3DLIGHT9, Direction), "LT_DIRECTION"},
{FIELD_OFFSET(D3DLIGHT9, Range), "LT_RANGE"},
{FIELD_OFFSET(D3DLIGHT9, Falloff), "LT_FALLOFF"},
{FIELD_OFFSET(D3DLIGHT9, Attenuation0), "LT_ATTENUATION0"},
{FIELD_OFFSET(D3DLIGHT9, Attenuation1), "LT_ATTENUATION1"},
{FIELD_OFFSET(D3DLIGHT9, Attenuation2), "LT_ATTENUATION2"},
{FIELD_OFFSET(D3DLIGHT9, Theta), "LT_THETA"},
{FIELD_OFFSET(D3DLIGHT9, Phi), "LT_PHI"}
};
switch (op)
{
@ -2550,8 +2561,8 @@ static void d3dx9_set_light_parameter(enum LIGHT_TYPE op, D3DLIGHT9 *light, void
{
D3DCOLORVALUE c = *(D3DCOLORVALUE *)value;
TRACE("%s (%f %f %f %f).\n", light_tbl[op].name, c.r, c.g, c.b, c.a);
*(D3DCOLORVALUE *)((char *)light + light_tbl[op].offset) = c;
TRACE("%s (%.8e %.8e %.8e %.8e).\n", light_tbl[op].name, c.r, c.g, c.b, c.a);
*(D3DCOLORVALUE *)((BYTE *)light + light_tbl[op].offset) = c;
break;
}
case LT_POSITION:
@ -2559,8 +2570,8 @@ static void d3dx9_set_light_parameter(enum LIGHT_TYPE op, D3DLIGHT9 *light, void
{
D3DVECTOR v = *(D3DVECTOR *)value;
TRACE("%s (%f %f %f).\n", light_tbl[op].name, v.x, v.y, v.z);
*(D3DVECTOR *)((char *)light + light_tbl[op].offset) = v;
TRACE("%s (%.8e %.8e %.8e).\n", light_tbl[op].name, v.x, v.y, v.z);
*(D3DVECTOR *)((BYTE *)light + light_tbl[op].offset) = v;
break;
}
case LT_RANGE:
@ -2572,8 +2583,8 @@ static void d3dx9_set_light_parameter(enum LIGHT_TYPE op, D3DLIGHT9 *light, void
case LT_PHI:
{
float v = *(float *)value;
TRACE("%s %f.\n", light_tbl[op].name, v);
*(float *)((char *)light + light_tbl[op].offset) = v;
TRACE("%s %.8e.\n", light_tbl[op].name, v);
*(float *)((BYTE *)light + light_tbl[op].offset) = v;
break;
}
default:
@ -2591,11 +2602,11 @@ static void d3dx9_set_material_parameter(enum MATERIAL_TYPE op, D3DMATERIAL9 *ma
}
material_tbl[] =
{
{FIELD_OFFSET(D3DMATERIAL9, Diffuse), "MT_DIFFUSE"},
{FIELD_OFFSET(D3DMATERIAL9, Ambient), "MT_AMBIENT"},
{FIELD_OFFSET(D3DMATERIAL9, Specular), "MT_SPECULAR"},
{FIELD_OFFSET(D3DMATERIAL9, Emissive), "MT_EMISSIVE"},
{FIELD_OFFSET(D3DMATERIAL9, Power), "MT_POWER"}
{FIELD_OFFSET(D3DMATERIAL9, Diffuse), "MT_DIFFUSE"},
{FIELD_OFFSET(D3DMATERIAL9, Ambient), "MT_AMBIENT"},
{FIELD_OFFSET(D3DMATERIAL9, Specular), "MT_SPECULAR"},
{FIELD_OFFSET(D3DMATERIAL9, Emissive), "MT_EMISSIVE"},
{FIELD_OFFSET(D3DMATERIAL9, Power), "MT_POWER"}
};
switch (op)
@ -2604,7 +2615,7 @@ static void d3dx9_set_material_parameter(enum MATERIAL_TYPE op, D3DMATERIAL9 *ma
{
float v = *(float *)value;
TRACE("%s %f.\n", material_tbl[op].name, v);
TRACE("%s %.8e.\n", material_tbl[op].name, v);
material->Power = v;
break;
}
@ -2615,8 +2626,8 @@ static void d3dx9_set_material_parameter(enum MATERIAL_TYPE op, D3DMATERIAL9 *ma
{
D3DCOLORVALUE c = *(D3DCOLORVALUE *)value;
TRACE("%s, value (%f %f %f %f).\n", material_tbl[op].name, c.r, c.g, c.b, c.a);
*(D3DCOLORVALUE *)((char *)material + material_tbl[op].offset) = c;
TRACE("%s, value (%.8e %.8e %.8e %.8e).\n", material_tbl[op].name, c.r, c.g, c.b, c.a);
*(D3DCOLORVALUE *)((BYTE *)material + material_tbl[op].offset) = c;
break;
}
default:

View file

@ -196,6 +196,47 @@ static void regstore_set_values(struct d3dx_regstore *rs, unsigned int table, vo
}
}
static unsigned int regstore_is_val_set_reg(struct d3dx_regstore *rs, unsigned int table, unsigned int reg_idx)
{
return rs->table_value_set[table][reg_idx / PRES_BITMASK_BLOCK_SIZE] &
(1u << (reg_idx % PRES_BITMASK_BLOCK_SIZE));
}
static double regstore_get_double(struct d3dx_regstore *rs, unsigned int table, unsigned int offset)
{
BYTE *p;
p = (BYTE *)rs->tables[table] + table_info[table].component_size * offset;
switch (table_info[table].type)
{
case PRES_VT_FLOAT:
return *(float *)p;
case PRES_VT_DOUBLE:
return *(double *)p;
default:
FIXME("Unexpected preshader input from table %u.\n", table);
return NAN;
}
}
static void regstore_set_double(struct d3dx_regstore *rs, unsigned int table, unsigned int offset, double v)
{
BYTE *p;
unsigned int reg_idx;
p = (BYTE *)rs->tables[table] + table_info[table].component_size * offset;
switch (table_info[table].type)
{
case PRES_VT_FLOAT : *(float *)p = v; break;
case PRES_VT_DOUBLE: *(double *)p = v; break;
case PRES_VT_INT : *(int *)p = lrint(v); break;
case PRES_VT_BOOL : *(BOOL *)p = !!v; break;
}
reg_idx = get_reg_offset(table, offset);
rs->table_value_set[table][reg_idx / PRES_BITMASK_BLOCK_SIZE] |=
1u << (reg_idx % PRES_BITMASK_BLOCK_SIZE);
}
static void dump_bytecode(void *data, unsigned int size)
{
unsigned int *bytecode = (unsigned int *)data;
@ -322,6 +363,27 @@ static unsigned int *parse_pres_ins(unsigned int *ptr, unsigned int count, struc
return ptr;
}
static HRESULT get_ctab_constant_desc(ID3DXConstantTable *ctab, D3DXHANDLE hc, D3DXCONSTANT_DESC *desc)
{
D3DXCONSTANT_DESC buffer[2];
HRESULT hr;
unsigned int count;
count = ARRAY_SIZE(buffer);
if (FAILED(hr = ID3DXConstantTable_GetConstantDesc(ctab, hc, buffer, &count)))
{
FIXME("Could not get constant desc, hr %#x.\n", hr);
return hr;
}
else if (count != 1)
{
FIXME("Unexpected constant descriptors count %u.\n", count);
return D3DERR_INVALIDCALL;
}
*desc = buffer[0];
return D3D_OK;
}
static HRESULT get_constants_desc(unsigned int *byte_code, struct d3dx_const_tab *out, struct d3dx9_base_effect *base)
{
ID3DXConstantTable *ctab;
@ -331,7 +393,6 @@ static HRESULT get_constants_desc(unsigned int *byte_code, struct d3dx_const_tab
HRESULT hr;
D3DXHANDLE hc;
unsigned int i;
unsigned int count;
out->inputs = cdesc = NULL;
out->ctab = NULL;
@ -345,8 +406,7 @@ static HRESULT get_constants_desc(unsigned int *byte_code, struct d3dx_const_tab
/* returning OK, shaders and preshaders without CTAB are valid */
return D3D_OK;
}
hr = ID3DXConstantTable_GetDesc(ctab, &desc);
if (FAILED(hr))
if (FAILED(hr = ID3DXConstantTable_GetDesc(ctab, &desc)))
{
FIXME("Could not get CTAB desc, hr %#x.\n", hr);
goto err_out;
@ -368,13 +428,8 @@ static HRESULT get_constants_desc(unsigned int *byte_code, struct d3dx_const_tab
FIXME("Null constant handle.\n");
goto err_out;
}
count = 1;
hr = ID3DXConstantTable_GetConstantDesc(ctab, hc, &cdesc[i], &count);
if (FAILED(hr))
{
FIXME("Could not get constant desc, hr %#x.\n", hr);
if (FAILED(hr = get_ctab_constant_desc(ctab, hc, &cdesc[i])))
goto err_out;
}
inputs_param[i] = get_parameter_by_name(base, NULL, cdesc[i].Name);
if (cdesc[i].Class == D3DXPC_OBJECT)
TRACE("Object %s, parameter %p.\n", cdesc[i].Name, inputs_param[i]);
@ -689,3 +744,258 @@ void d3dx_free_param_eval(struct d3dx_param_eval *peval)
d3dx_free_const_tab(&peval->shader_inputs);
HeapFree(GetProcessHeap(), 0, peval);
}
static HRESULT set_constants_param(struct d3dx_regstore *rs, struct d3dx_const_tab *const_tab,
D3DXHANDLE hc, struct d3dx_parameter *param)
{
ID3DXConstantTable *ctab = const_tab->ctab;
D3DXCONSTANT_DESC desc;
unsigned int const_count, param_count, i, j, n, table, start_offset;
unsigned int minor, major, major_stride, param_offset;
BOOL transpose, get_element;
if (FAILED(get_ctab_constant_desc(ctab, hc, &desc)))
return D3DERR_INVALIDCALL;
if (param->element_count)
{
param_count = param->element_count;
const_count = desc.Elements;
get_element = TRUE;
}
else
{
if (desc.Elements > 1)
{
FIXME("Unexpected number of constant elements %u.\n", desc.Elements);
return D3DERR_INVALIDCALL;
}
param_count = param->member_count;
const_count = desc.StructMembers;
get_element = FALSE;
}
if (const_count != param_count)
{
FIXME("Number of elements or struct members differs between parameter (%u) and constant (%u).\n",
param_count, const_count);
return D3DERR_INVALIDCALL;
}
if (const_count)
{
HRESULT hr, ret;
D3DXHANDLE hc_element;
ret = D3D_OK;
for (i = 0; i < const_count; ++i)
{
if (get_element)
hc_element = ID3DXConstantTable_GetConstantElement(ctab, hc, i);
else
hc_element = ID3DXConstantTable_GetConstant(ctab, hc, i);
if (!hc_element)
{
FIXME("Could not get constant.\n");
hr = D3DERR_INVALIDCALL;
}
else
{
hr = set_constants_param(rs, const_tab, hc_element, &param->members[i]);
}
if (FAILED(hr))
ret = hr;
}
return ret;
}
transpose = (desc.Class == D3DXPC_MATRIX_COLUMNS && param->class == D3DXPC_MATRIX_ROWS)
|| (param->class == D3DXPC_MATRIX_COLUMNS && desc.Class == D3DXPC_MATRIX_ROWS);
if (desc.Class == D3DXPC_MATRIX_COLUMNS)
{
major = param->columns;
minor = param->rows;
}
else
{
major = param->rows;
minor = param->columns;
}
TRACE("Constant %s, rows %u, columns %u, class %u, bytes %u.\n",
debugstr_a(desc.Name), desc.Rows, desc.Columns, desc.Class, desc.Bytes);
TRACE("Parameter %s, rows %u, columns %u, class %u, flags %#x, bytes %u, transpose %#x.\n",
debugstr_a(param->name), param->rows, param->columns, param->class,
param->flags, param->bytes, transpose);
if (desc.RegisterSet >= ARRAY_SIZE(shad_regset2table))
{
FIXME("Unknown register set %u.\n", desc.RegisterSet);
return D3DERR_INVALIDCALL;
}
table = const_tab->regset2table[desc.RegisterSet];
if (table >= PRES_REGTAB_COUNT)
{
ERR("Unexpected register set %u.\n", desc.RegisterSet);
return D3DERR_INVALIDCALL;
}
start_offset = desc.RegisterIndex * table_info[table].reg_component_count;
major_stride = max(minor, table_info[table].reg_component_count);
n = min(major * major_stride,
desc.RegisterCount * table_info[table].reg_component_count + major_stride - 1) / major_stride;
for (i = 0; i < n; ++i)
{
for (j = 0; j < minor; ++j)
{
unsigned int out;
unsigned int *in;
unsigned int offset;
offset = start_offset + i * major_stride + j;
if (offset / table_info[table].reg_component_count >= rs->table_sizes[table])
{
if (table_info[table].reg_component_count != 1)
FIXME("Output offset exceeds table size, name %s, component %u.\n", desc.Name, i);
break;
}
if (transpose)
param_offset = i + j * major;
else
param_offset = i * minor + j;
if (param_offset * sizeof(unsigned int) >= param->bytes)
{
WARN("Parameter data is too short, name %s, component %u.\n", desc.Name, i);
break;
}
in = (unsigned int *)param->data + param_offset;
/* TODO: store data transfer / convert operation instead of performing an operation
from here, to move this to parsing stage */
switch (table_info[table].type)
{
case PRES_VT_FLOAT: set_number(&out, D3DXPT_FLOAT, in, param->type); break;
case PRES_VT_INT: set_number(&out, D3DXPT_INT, in, param->type); break;
case PRES_VT_BOOL: set_number(&out, D3DXPT_BOOL, in, param->type); break;
default:
FIXME("Unexpected type %#x.\n", table_info[table].type);
break;
}
regstore_set_values(rs, table, &out, offset, 1);
}
}
return D3D_OK;
}
static HRESULT set_constants(struct d3dx_regstore *rs, struct d3dx_const_tab *const_tab)
{
unsigned int i;
HRESULT hr, ret;
D3DXHANDLE hc;
ret = D3D_OK;
for (i = 0; i < const_tab->input_count; ++i)
{
if (!const_tab->inputs_param[i] || const_tab->inputs_param[i]->class == D3DXPC_OBJECT)
continue;
hc = ID3DXConstantTable_GetConstant(const_tab->ctab, NULL, i);
if (hc)
{
hr = set_constants_param(rs, const_tab, hc, const_tab->inputs_param[i]);
}
else
{
FIXME("Could not get constant, index %u.\n", i);
hr = D3DERR_INVALIDCALL;
}
if (FAILED(hr))
ret = hr;
}
return ret;
}
static double exec_get_arg(struct d3dx_regstore *rs, const struct d3dx_pres_ins *ins,
const struct d3dx_pres_operand *opr, unsigned int comp)
{
if (!regstore_is_val_set_reg(rs, opr->table, (opr->offset + comp) / table_info[opr->table].reg_component_count))
{
WARN("Using uninitialized input ");
dump_arg(rs, opr, comp);
TRACE(".\n");
dump_ins(rs, ins);
}
return regstore_get_double(rs, opr->table, opr->offset + comp);
}
static void exec_set_arg(struct d3dx_regstore *rs, const struct d3dx_pres_operand *opr,
unsigned int comp, double res)
{
regstore_set_double(rs, opr->table, opr->offset + comp, res);
}
#define ARGS_ARRAY_SIZE 8
static HRESULT execute_preshader(struct d3dx_preshader *pres)
{
unsigned int i, j, k;
double args[ARGS_ARRAY_SIZE];
double res;
for (i = 0; i < pres->ins_count; ++i)
{
const struct d3dx_pres_ins *ins;
const struct op_info *oi;
ins = &pres->ins[i];
oi = &pres_op_info[ins->op];
if (oi->func_all_comps)
{
if (oi->input_count * ins->component_count > ARGS_ARRAY_SIZE)
{
FIXME("Too many arguments (%u) for one instruction.\n", oi->input_count * ins->component_count);
return E_FAIL;
}
for (k = 0; k < oi->input_count; ++k)
for (j = 0; j < ins->component_count; ++j)
args[k * ins->component_count + j] = exec_get_arg(&pres->regs, ins, &ins->inputs[k],
ins->scalar_op && !k ? 0 : j);
res = oi->func(args, ins->component_count);
/* only 'dot' instruction currently falls here */
exec_set_arg(&pres->regs, &ins->output, 0, res);
}
else
{
for (j = 0; j < ins->component_count; ++j)
{
for (k = 0; k < oi->input_count; ++k)
args[k] = exec_get_arg(&pres->regs, ins, &ins->inputs[k], ins->scalar_op && !k ? 0 : j);
res = oi->func(args, ins->component_count);
exec_set_arg(&pres->regs, &ins->output, j, res);
}
}
}
return D3D_OK;
}
HRESULT d3dx_evaluate_parameter(struct d3dx_param_eval *peval, const struct d3dx_parameter *param, void *param_value)
{
HRESULT hr;
unsigned int i;
unsigned int elements, elements_param, elements_table;
float *oc;
TRACE("peval %p, param %p, param_value %p.\n", peval, param, param_value);
if (FAILED(hr = set_constants(&peval->pres.regs, &peval->pres.inputs)))
return hr;
if (FAILED(hr = execute_preshader(&peval->pres)))
return hr;
elements_table = table_info[PRES_REGTAB_OCONST].reg_component_count
* peval->pres.regs.table_sizes[PRES_REGTAB_OCONST];
elements_param = param->bytes / sizeof(unsigned int);
elements = min(elements_table, elements_param);
oc = (float *)peval->pres.regs.tables[PRES_REGTAB_OCONST];
for (i = 0; i < elements; ++i)
set_number((unsigned int *)param_value + i, param->type, oc + i, D3DXPT_FLOAT);
return D3D_OK;
}

View file

@ -2917,7 +2917,7 @@ static void test_effect_states(IDirect3DDevice9 *device)
ok(!memcmp(mat.m, test_mat.m, sizeof(mat)), "World matrix does not match.\n");
hr = effect->lpVtbl->BeginPass(effect, 0);
todo_wine ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
hr = IDirect3DDevice9_GetTransform(device, D3DTS_WORLDMATRIX(1), &mat);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
@ -2925,7 +2925,7 @@ static void test_effect_states(IDirect3DDevice9 *device)
hr = IDirect3DDevice9_GetTransform(device, D3DTS_VIEW, &mat);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
todo_wine ok(!memcmp(mat.m, test_mat_camera.m, sizeof(mat)), "View matrix does not match.\n");
ok(!memcmp(mat.m, test_mat_camera.m, sizeof(mat)), "View matrix does not match.\n");
hr = IDirect3DDevice9_GetRenderState(device, D3DRS_BLENDOP, &value);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);