diff --git a/dlls/d3d9/basetexture.c b/dlls/d3d9/basetexture.c index 1dff7561f70..f80eb78ae74 100644 --- a/dlls/d3d9/basetexture.c +++ b/dlls/d3d9/basetexture.c @@ -147,7 +147,7 @@ static D3DTEXTUREFILTERTYPE WINAPI IDirect3DBaseTexture9Impl_GetAutoGenFilterTyp static void WINAPI IDirect3DBaseTexture9Impl_GenerateMipSubLevels(LPDIRECT3DBASETEXTURE9 iface) { IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; TRACE("(%p) Relay\n" , This); - return IWineD3DBaseTexture_GenerateMipSubLevels(This->wineD3DBaseTexture); + IWineD3DBaseTexture_GenerateMipSubLevels(This->wineD3DBaseTexture); } const IDirect3DBaseTexture9Vtbl Direct3DBaseTexture9_Vtbl = diff --git a/dlls/d3d9/cubetexture.c b/dlls/d3d9/cubetexture.c index c3723143987..747aedc66a6 100644 --- a/dlls/d3d9/cubetexture.c +++ b/dlls/d3d9/cubetexture.c @@ -107,7 +107,7 @@ static DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 static void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface) { IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; TRACE("(%p) Relay\n", This); - return IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture); + IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture); } static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface) { @@ -150,7 +150,7 @@ static D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterTyp static void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface) { IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; TRACE("(%p) Relay\n", This); - return IWineD3DCubeTexture_GenerateMipSubLevels(This->wineD3DCubeTexture); + IWineD3DCubeTexture_GenerateMipSubLevels(This->wineD3DCubeTexture); } /* IDirect3DCubeTexture9 Interface follow: */ diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index 162df0f050b..e9c407886f1 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -163,7 +163,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVIC static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface, int XScreenSpace, int YScreenSpace, DWORD Flags) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("(%p) Relay\n", This); - return IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags); + IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags); } static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface, BOOL bShow) { @@ -256,7 +256,7 @@ static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UI TRACE("(%p) Relay\n", This); /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */ - return IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp); + IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp); } static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) { @@ -264,7 +264,7 @@ static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UI TRACE("(%p) Relay\n", This); /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */ - return IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp); + IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp); } diff --git a/dlls/d3d9/indexbuffer.c b/dlls/d3d9/indexbuffer.c index c15df38c8db..6c188674430 100644 --- a/dlls/d3d9/indexbuffer.c +++ b/dlls/d3d9/indexbuffer.c @@ -104,7 +104,7 @@ static DWORD WINAPI IDirect3DIndexBuffer9Impl_GetPriority(LPDIRECT3DINDEXBUFFER9 static void WINAPI IDirect3DIndexBuffer9Impl_PreLoad(LPDIRECT3DINDEXBUFFER9 iface) { IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface; TRACE("(%p) Relay\n", This); - return IWineD3DIndexBuffer_PreLoad(This->wineD3DIndexBuffer); + IWineD3DIndexBuffer_PreLoad(This->wineD3DIndexBuffer); } static D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer9Impl_GetType(LPDIRECT3DINDEXBUFFER9 iface) { diff --git a/dlls/d3d9/texture.c b/dlls/d3d9/texture.c index 7eecacd3d79..3adf4df4833 100644 --- a/dlls/d3d9/texture.c +++ b/dlls/d3d9/texture.c @@ -106,7 +106,7 @@ static DWORD WINAPI IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface) static void WINAPI IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface) { IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; TRACE("(%p) Relay\n", This); - return IWineD3DTexture_PreLoad(This->wineD3DTexture); + IWineD3DTexture_PreLoad(This->wineD3DTexture); } static D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface) { @@ -149,7 +149,7 @@ static D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LP static void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface) { IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; TRACE("(%p) Relay\n", This); - return IWineD3DTexture_GenerateMipSubLevels(This->wineD3DTexture); + IWineD3DTexture_GenerateMipSubLevels(This->wineD3DTexture); } /* IDirect3DTexture9 Interface follow: */ diff --git a/dlls/d3d9/volumetexture.c b/dlls/d3d9/volumetexture.c index d45ca0e7a2d..cf73f7a9467 100644 --- a/dlls/d3d9/volumetexture.c +++ b/dlls/d3d9/volumetexture.c @@ -105,7 +105,7 @@ static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXT static void WINAPI IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9 iface) { IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; TRACE("(%p) Relay\n", This); - return IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture); + IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture); } static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface) { @@ -148,7 +148,7 @@ static D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterT static void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVOLUMETEXTURE9 iface) { IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; TRACE("(%p) Relay\n", This); - return IWineD3DVolumeTexture_GenerateMipSubLevels(This->wineD3DVolumeTexture); + IWineD3DVolumeTexture_GenerateMipSubLevels(This->wineD3DVolumeTexture); } /* IDirect3DVolumeTexture9 Interface follow: */