wined3d: Reference the source/destination bo in wined3d_texture_copy_sysmem_location().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2020-12-02 20:00:01 +03:30 committed by Alexandre Julliard
parent c123ff8881
commit 42f90354ba

View file

@ -636,6 +636,7 @@ static BOOL wined3d_texture_copy_sysmem_location(struct wined3d_texture *texture
GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, dst_bo->id));
GL_EXTCALL(glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, size, src.addr));
GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
wined3d_context_gl_reference_bo(wined3d_context_gl(context), dst_bo);
checkGLcall("PBO upload");
context_release(context);
return TRUE;
@ -648,6 +649,7 @@ static BOOL wined3d_texture_copy_sysmem_location(struct wined3d_texture *texture
GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, src_bo->id));
GL_EXTCALL(glGetBufferSubData(GL_PIXEL_PACK_BUFFER, 0, size, dst.addr));
GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, 0));
wined3d_context_gl_reference_bo(wined3d_context_gl(context), src_bo);
checkGLcall("PBO download");
context_release(context);
return TRUE;