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wined3d: Make wined3d.h a normal header file again.
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@ -240,7 +240,6 @@ include/wia_xp.h
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include/wincodec.h
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include/wincodec.h
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include/wine/itss.h
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include/wine/itss.h
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include/wine/svcctl.h
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include/wine/svcctl.h
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include/wine/wined3d.h
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include/wine/winedxgi.h
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include/wine/winedxgi.h
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include/winsxs.h
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include/winsxs.h
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include/wtypes.h
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include/wtypes.h
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@ -2859,10 +2859,6 @@ static inline BOOL use_ps(const struct wined3d_state *state)
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/* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
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/* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
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#define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
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#define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
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#define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
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((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
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((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
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#define MAKEDWORD_VERSION(maj, min) (((maj & 0xffff) << 16) | (min & 0xffff))
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#define MAKEDWORD_VERSION(maj, min) (((maj & 0xffff) << 16) | (min & 0xffff))
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#endif
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#endif
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@ -1,5 +1,4 @@
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PRIVATE_IDL_H_SRCS = \
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PRIVATE_IDL_H_SRCS = \
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wine/wined3d.idl \
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wine/winedxgi.idl
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wine/winedxgi.idl
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PUBLIC_IDL_H_SRCS = \
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PUBLIC_IDL_H_SRCS = \
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@ -163,7 +163,6 @@ my %private_idl_headers = (
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"vmrender.idl" => 1,
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"vmrender.idl" => 1,
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"xmldom.idl" => 1,
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"xmldom.idl" => 1,
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"xmldso.idl" => 1,
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"xmldso.idl" => 1,
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"wine/wined3d.idl" => 1,
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"wine/winedxgi.idl" => 1,
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"wine/winedxgi.idl" => 1,
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);
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);
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