mirror of
git://source.winehq.org/git/wine.git
synced 2024-10-31 19:49:50 +00:00
wined3d: Setting render target 0 to NULL in an application error.
This commit is contained in:
parent
ea2bb2a904
commit
41346a1dae
1 changed files with 5 additions and 6 deletions
|
@ -5758,14 +5758,13 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderTarget(IWineD3DDevice *iface,
|
|||
return WINED3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
/* MSDN says that null disables the render target
|
||||
but a device must always be associated with a render target
|
||||
nope MSDN says that we return invalid call to a null rendertarget with an index of 0
|
||||
*/
|
||||
if (RenderTargetIndex == 0 && pRenderTarget == NULL) {
|
||||
FIXME("Trying to set render target 0 to NULL\n");
|
||||
/* Render target 0 can't be set to NULL. */
|
||||
if (!pRenderTarget && !RenderTargetIndex)
|
||||
{
|
||||
WARN("Trying to set render target 0 to NULL.\n");
|
||||
return WINED3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
if (pRenderTarget && !(((IWineD3DSurfaceImpl *)pRenderTarget)->resource.usage & WINED3DUSAGE_RENDERTARGET)) {
|
||||
FIXME("(%p)Trying to set the render target to a surface(%p) that wasn't created with a usage of WINED3DUSAGE_RENDERTARGET\n",This ,pRenderTarget);
|
||||
return WINED3DERR_INVALIDCALL;
|
||||
|
|
Loading…
Reference in a new issue