wined3d: Setting render target 0 to NULL in an application error.

This commit is contained in:
Henri Verbeet 2010-07-27 12:54:52 +02:00 committed by Alexandre Julliard
parent ea2bb2a904
commit 41346a1dae

View file

@ -5758,14 +5758,13 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderTarget(IWineD3DDevice *iface,
return WINED3DERR_INVALIDCALL;
}
/* MSDN says that null disables the render target
but a device must always be associated with a render target
nope MSDN says that we return invalid call to a null rendertarget with an index of 0
*/
if (RenderTargetIndex == 0 && pRenderTarget == NULL) {
FIXME("Trying to set render target 0 to NULL\n");
/* Render target 0 can't be set to NULL. */
if (!pRenderTarget && !RenderTargetIndex)
{
WARN("Trying to set render target 0 to NULL.\n");
return WINED3DERR_INVALIDCALL;
}
if (pRenderTarget && !(((IWineD3DSurfaceImpl *)pRenderTarget)->resource.usage & WINED3DUSAGE_RENDERTARGET)) {
FIXME("(%p)Trying to set the render target to a surface(%p) that wasn't created with a usage of WINED3DUSAGE_RENDERTARGET\n",This ,pRenderTarget);
return WINED3DERR_INVALIDCALL;