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d3d10/tests: Add a small effect compilation test.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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@ -9875,6 +9875,36 @@ static void test_effect_fx_4_1_blend_state(void)
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ok(!refcount, "Device has %lu references left.\n", refcount);
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ok(!refcount, "Device has %lu references left.\n", refcount);
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}
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}
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static void test_effect_compiler(void)
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{
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static char empty_effect[] = "technique10 {};";
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D3D10_EFFECT_DESC desc;
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ID3D10Device *device;
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ID3D10Effect *effect;
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ID3D10Blob *blob;
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HRESULT hr;
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if (!(device = create_device()))
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{
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skip("Failed to create device, skipping tests.\n");
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return;
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}
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hr = D3D10CompileEffectFromMemory(empty_effect, sizeof(empty_effect), NULL, NULL, NULL, 0, 0,
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&blob, NULL);
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ok(hr == S_OK, "Unexpected hr %#lx.\n", hr);
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hr = create_effect(ID3D10Blob_GetBufferPointer(blob), 0, device, NULL, &effect);
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ok(hr == S_OK, "Unexpected hr %#lx.\n", hr);
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hr = ID3D10Effect_GetDesc(effect, &desc);
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ok(hr == S_OK, "Unexpected hr %#lx.\n", hr);
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ok(desc.Techniques == 1, "Unexpected technique count %u.\n", desc.Techniques);
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ID3D10Effect_Release(effect);
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ID3D10Device_Release(device);
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ID3D10Blob_Release(blob);
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}
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START_TEST(effect)
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START_TEST(effect)
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{
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{
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test_effect_constant_buffer_type();
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test_effect_constant_buffer_type();
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@ -9903,4 +9933,5 @@ START_TEST(effect)
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test_effect_value_expression();
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test_effect_value_expression();
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test_effect_fx_4_1();
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test_effect_fx_4_1();
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test_effect_fx_4_1_blend_state();
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test_effect_fx_4_1_blend_state();
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test_effect_compiler();
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}
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}
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