From 4021f5cceb0fec12c7799e03282e0e54da941a2c Mon Sep 17 00:00:00 2001 From: Robert Riggs Date: Sun, 22 Nov 1998 15:10:19 +0000 Subject: [PATCH] include ddraw.h, questionable fix for questionable struct/union construct in MS's D3DVECTOR definition. --- include/d3d.h | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/include/d3d.h b/include/d3d.h index bf10f3c2ffc..4ef45af46d7 100644 --- a/include/d3d.h +++ b/include/d3d.h @@ -1,6 +1,8 @@ #ifndef _WINE_D3D_H #define _WINE_D3D_H +#include "ddraw.h" + typedef LPVOID LPDIRECT3DMATERIAL,LPDIRECT3DVIEWPORT; typedef LPVOID LPDIRECT3DMATERIAL2,LPDIRECT3DVIEWPORT2; typedef LPVOID LPDIRECT3DDEVICE2; @@ -277,6 +279,8 @@ typedef float D3DVALUE,*LPD3DVALUE; #define D3DDivide(a, b) (float)((double) (a) / (double) (b)) #define D3DMultiply(a, b) ((a) * (b)) +#if 0 +// This causes lots o' problems typedef struct { union { D3DVALUE x; @@ -292,7 +296,13 @@ typedef struct { } z; /* the c++ variant has operator overloads etc. too */ } D3DVECTOR,*LPD3DVECTOR; +#endif +typedef struct _D3DVECTOR { + D3DVALUE x; + D3DVALUE y; + D3DVALUE z; +} D3DVECTOR,*LPD3DVECTOR; typedef enum { D3DLIGHT_POINT = 1,