wined3d: Introduce wined3d_device_get_ds_sampler().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-05-08 09:47:59 +02:00 committed by Alexandre Julliard
parent 43b6bfbc37
commit 3f3699b561
3 changed files with 9 additions and 0 deletions

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@ -2789,6 +2789,13 @@ void CDECL wined3d_device_set_ds_sampler(struct wined3d_device *device,
wined3d_device_set_sampler(device, WINED3D_SHADER_TYPE_DOMAIN, idx, sampler);
}
struct wined3d_sampler * CDECL wined3d_device_get_ds_sampler(const struct wined3d_device *device, unsigned int idx)
{
TRACE("device %p, idx %u.\n", device, idx);
return wined3d_device_get_sampler(device, WINED3D_SHADER_TYPE_DOMAIN, idx);
}
void CDECL wined3d_device_set_geometry_shader(struct wined3d_device *device, struct wined3d_shader *shader)
{
struct wined3d_shader *prev = device->update_state->shader[WINED3D_SHADER_TYPE_GEOMETRY];

View file

@ -63,6 +63,7 @@
@ cdecl wined3d_device_get_domain_shader(ptr)
@ cdecl wined3d_device_get_ds_cb(ptr long)
@ cdecl wined3d_device_get_ds_resource_view(ptr long)
@ cdecl wined3d_device_get_ds_sampler(ptr long)
@ cdecl wined3d_device_get_gamma_ramp(ptr long ptr)
@ cdecl wined3d_device_get_geometry_shader(ptr)
@ cdecl wined3d_device_get_gs_cb(ptr long)

View file

@ -2218,6 +2218,7 @@ struct wined3d_shader * __cdecl wined3d_device_get_domain_shader(const struct wi
struct wined3d_buffer * __cdecl wined3d_device_get_ds_cb(const struct wined3d_device *device, unsigned int idx);
struct wined3d_shader_resource_view * __cdecl wined3d_device_get_ds_resource_view(const struct wined3d_device *device,
unsigned int idx);
struct wined3d_sampler * __cdecl wined3d_device_get_ds_sampler(const struct wined3d_device *device, unsigned int idx);
void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device,
UINT swapchain_idx, struct wined3d_gamma_ramp *ramp);
struct wined3d_shader * __cdecl wined3d_device_get_geometry_shader(const struct wined3d_device *device);