diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c index df4dd0029a6..29baf07398c 100644 --- a/dlls/d3d8/tests/visual.c +++ b/dlls/d3d8/tests/visual.c @@ -11292,6 +11292,488 @@ static void test_dynamic_map_synchronization(void) DestroyWindow(window); } +static void test_filling_convention(void) +{ + static const DWORD colour_bottom = 0x00ffff00; + static const DWORD colour_clear = 0x000000ff; + static const DWORD colour_right = 0x00000000; + static const DWORD colour_left = 0x00ff0000; + static const DWORD colour_top = 0x0000ff00; + IDirect3DSurface8 *rt, *backbuffer, *cur; + struct surface_readback rb; + IDirect3DDevice8 *device; + unsigned int i, j, x, y; + DWORD colour, expected; + DWORD shader = 0; + IDirect3D8 *d3d; + ULONG refcount; + D3DCAPS8 caps; + HWND window; + HRESULT hr; + BOOL todo; + + static const unsigned int vp_size = 8; + const D3DVIEWPORT8 vp = { 0, 0, vp_size, vp_size, 0.0, 1.0 }; + static const DWORD vs_code[] = + { + 0xfffe0101, /* vs_1_1 */ + 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */ + 0x00000001, 0xd00f0000, 0x90e40005, /* mov oD0, v5 */ + 0x0000ffff /* end */ + }; + static const DWORD decl[] = + { + D3DVSD_STREAM(0), + D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), + D3DVSD_REG(D3DVSDE_DIFFUSE, D3DVSDT_D3DCOLOR), + D3DVSD_END() + }; + + /* This test data follows the examples in MSDN's + * "Rasterization Rules (Direct3D 9)" article. */ + static const float eps = 1.0f / 512.0f; + const struct + { + struct vec3 position; + DWORD diffuse; + } + center_tris[] = + { + /* left */ + {{-2.5f / 4.0f, -1.5f / 4.0f, 0.0f}, colour_left}, + {{-2.5f / 4.0f, 2.5f / 4.0f, 0.0f}, colour_left}, + {{-1.5f / 4.0f, 0.5f / 4.0f, 0.0f}, colour_left}, + + /* top */ + {{-1.5f / 4.0f, 0.5f / 4.0f, 0.0f}, colour_top}, + {{-2.5f / 4.0f, 2.5f / 4.0f, 0.0f}, colour_top}, + {{-0.5f / 4.0f, 2.5f / 4.0f, 0.0f}, colour_top}, + + /* right */ + {{-0.5f / 4.0f, -1.5f / 4.0f, 0.0f}, colour_right}, + {{-1.5f / 4.0f, 0.5f / 4.0f, 0.0f}, colour_right}, + {{-0.5f / 4.0f, 2.5f / 4.0f, 0.0f}, colour_right}, + + /* bottom */ + {{-2.5f / 4.0f, -1.5f / 4.0f, 0.0f}, colour_bottom}, + {{-1.5f / 4.0f, 0.5f / 4.0f, 0.0f}, colour_bottom}, + {{-0.5f / 4.0f, -1.5f / 4.0f, 0.0f}, colour_bottom}, + + }, + edge_tris[] = + { + /* left */ + {{-2.0f / 4.0f, -1.0f / 4.0f, 0.0f}, colour_left}, + {{-2.0f / 4.0f, 3.0f / 4.0f, 0.0f}, colour_left}, + {{-1.0f / 4.0f, 1.0f / 4.0f, 0.0f}, colour_left}, + + /* top */ + {{-1.0f / 4.0f, 1.0f / 4.0f, 0.0f}, colour_top}, + {{-2.0f / 4.0f, 3.0f / 4.0f, 0.0f}, colour_top}, + {{ 0.0f / 4.0f, 3.0f / 4.0f, 0.0f}, colour_top}, + + /* right */ + {{ 0.0f / 4.0f, -1.0f / 4.0f, 0.0f}, colour_right}, + {{-1.0f / 4.0f, 1.0f / 4.0f, 0.0f}, colour_right}, + {{ 0.0f / 4.0f, 3.0f / 4.0f, 0.0f}, colour_right}, + + /* bottom */ + {{-2.0f / 4.0f, -1.0f / 4.0f, 0.0f}, colour_bottom}, + {{-1.0f / 4.0f, 1.0f / 4.0f, 0.0f}, colour_bottom}, + {{ 0.0f / 4.0f, -1.0f / 4.0f, 0.0f}, colour_bottom}, + }, + nudge_right_tris[] = + { + /* left */ + {{eps - 2.0f / 4.0f, -1.0f / 4.0f, 0.0f}, colour_left}, + {{eps - 2.0f / 4.0f, 3.0f / 4.0f, 0.0f}, colour_left}, + {{eps - 1.0f / 4.0f, 1.0f / 4.0f, 0.0f}, colour_left}, + + /* top */ + {{eps - 1.0f / 4.0f, 1.0f / 4.0f, 0.0f}, colour_top}, + {{eps - 2.0f / 4.0f, 3.0f / 4.0f, 0.0f}, colour_top}, + {{eps - 0.0f / 4.0f, 3.0f / 4.0f, 0.0f}, colour_top}, + + /* right */ + {{eps - 0.0f / 4.0f, -1.0f / 4.0f, 0.0f}, colour_right}, + {{eps - 1.0f / 4.0f, 1.0f / 4.0f, 0.0f}, colour_right}, + {{eps - 0.0f / 4.0f, 3.0f / 4.0f, 0.0f}, colour_right}, + + /* bottom */ + {{eps - 2.0f / 4.0f, -1.0f / 4.0f, 0.0f}, colour_bottom}, + {{eps - 1.0f / 4.0f, 1.0f / 4.0f, 0.0f}, colour_bottom}, + {{eps - 0.0f / 4.0f, -1.0f / 4.0f, 0.0f}, colour_bottom}, + }, + nudge_left_tris[] = + { + {{-eps - 2.0f / 4.0f, -1.0f / 4.0f, 0.0f}, colour_left}, + {{-eps - 2.0f / 4.0f, 3.0f / 4.0f, 0.0f}, colour_left}, + {{-eps - 1.0f / 4.0f, 1.0f / 4.0f, 0.0f}, colour_left}, + + /* top */ + {{-eps - 1.0f / 4.0f, 1.0f / 4.0f, 0.0f}, colour_top}, + {{-eps - 2.0f / 4.0f, 3.0f / 4.0f, 0.0f}, colour_top}, + {{-eps - 0.0f / 4.0f, 3.0f / 4.0f, 0.0f}, colour_top}, + + /* right */ + {{-eps - 0.0f / 4.0f, -1.0f / 4.0f, 0.0f}, colour_right}, + {{-eps - 1.0f / 4.0f, 1.0f / 4.0f, 0.0f}, colour_right}, + {{-eps - 0.0f / 4.0f, 3.0f / 4.0f, 0.0f}, colour_right}, + + /* bottom */ + {{-eps - 2.0f / 4.0f, -1.0f / 4.0f, 0.0f}, colour_bottom}, + {{-eps - 1.0f / 4.0f, 1.0f / 4.0f, 0.0f}, colour_bottom}, + {{-eps - 0.0f / 4.0f, -1.0f / 4.0f, 0.0f}, colour_bottom}, + }, + nudge_top_tris[] = + { + /* left */ + {{-2.0f / 4.0f, eps - 1.0f / 4.0f, 0.0f}, colour_left}, + {{-2.0f / 4.0f, eps + 3.0f / 4.0f, 0.0f}, colour_left}, + {{-1.0f / 4.0f, eps + 1.0f / 4.0f, 0.0f}, colour_left}, + + /* top */ + {{-1.0f / 4.0f, eps + 1.0f / 4.0f, 0.0f}, colour_top}, + {{-2.0f / 4.0f, eps + 3.0f / 4.0f, 0.0f}, colour_top}, + {{ 0.0f / 4.0f, eps + 3.0f / 4.0f, 0.0f}, colour_top}, + + /* right */ + {{ 0.0f / 4.0f, eps - 1.0f / 4.0f, 0.0f}, colour_right}, + {{-1.0f / 4.0f, eps + 1.0f / 4.0f, 0.0f}, colour_right}, + {{ 0.0f / 4.0f, eps + 3.0f / 4.0f, 0.0f}, colour_right}, + + /* bottom */ + {{-2.0f / 4.0f, eps - 1.0f / 4.0f, 0.0f}, colour_bottom}, + {{-1.0f / 4.0f, eps + 1.0f / 4.0f, 0.0f}, colour_bottom}, + {{ 0.0f / 4.0f, eps - 1.0f / 4.0f, 0.0f}, colour_bottom}, + }, + nudge_bottom_tris[] = + { + /* left */ + {{-2.0f / 4.0f, -eps - 1.0f / 4.0f, 0.0f}, colour_left}, + {{-2.0f / 4.0f, -eps + 3.0f / 4.0f, 0.0f}, colour_left}, + {{-1.0f / 4.0f, -eps + 1.0f / 4.0f, 0.0f}, colour_left}, + + /* top */ + {{-1.0f / 4.0f, -eps + 1.0f / 4.0f, 0.0f}, colour_top}, + {{-2.0f / 4.0f, -eps + 3.0f / 4.0f, 0.0f}, colour_top}, + {{ 0.0f / 4.0f, -eps + 3.0f / 4.0f, 0.0f}, colour_top}, + + /* right */ + {{ 0.0f / 4.0f, -eps - 1.0f / 4.0f, 0.0f}, colour_right}, + {{-1.0f / 4.0f, -eps + 1.0f / 4.0f, 0.0f}, colour_right}, + {{ 0.0f / 4.0f, -eps + 3.0f / 4.0f, 0.0f}, colour_right}, + + /* bottom */ + {{-2.0f / 4.0f, -eps - 1.0f / 4.0f, 0.0f}, colour_bottom}, + {{-1.0f / 4.0f, -eps + 1.0f / 4.0f, 0.0f}, colour_bottom}, + {{ 0.0f / 4.0f, -eps - 1.0f / 4.0f, 0.0f}, colour_bottom}, + }; + + const struct + { + struct vec4 position; + DWORD diffuse; + } + center_tris_t[] = + { + /* left */ + {{ 1.5f, 1.5f, 0.0f, 1.0f}, colour_left}, + {{ 2.5f, 3.5f, 0.0f, 1.0f}, colour_left}, + {{ 1.5f, 5.5f, 0.0f, 1.0f}, colour_left}, + + /* top */ + {{ 1.5f, 1.5f, 0.0f, 1.0f}, colour_top}, + {{ 3.5f, 1.5f, 0.0f, 1.0f}, colour_top}, + {{ 2.5f, 3.5f, 0.0f, 1.0f}, colour_top}, + + /* right */ + {{ 3.5f, 1.5f, 0.0f, 1.0f}, colour_right}, + {{ 3.5f, 5.5f, 0.0f, 1.0f}, colour_right}, + {{ 2.5f, 3.5f, 0.0f, 1.0f}, colour_right}, + + /* bottom */ + {{ 2.5f, 3.5f, 0.0f, 1.0f}, colour_bottom}, + {{ 3.5f, 5.5f, 0.0f, 1.0f}, colour_bottom}, + {{ 1.5f, 5.5f, 0.0f, 1.0f}, colour_bottom}, + }, + edge_tris_t[] = + { + /* left */ + {{ 2.0f, 1.0f, 0.0f, 1.0f}, colour_left}, + {{ 3.0f, 3.0f, 0.0f, 1.0f}, colour_left}, + {{ 2.0f, 5.0f, 0.0f, 1.0f}, colour_left}, + + /* top */ + {{ 2.0f, 1.0f, 0.0f, 1.0f}, colour_top}, + {{ 4.0f, 1.0f, 0.0f, 1.0f}, colour_top}, + {{ 3.0f, 3.0f, 0.0f, 1.0f}, colour_top}, + + /* right */ + {{ 4.0f, 1.0f, 0.0f, 1.0f}, colour_right}, + {{ 4.0f, 5.0f, 0.0f, 1.0f}, colour_right}, + {{ 3.0f, 3.0f, 0.0f, 1.0f}, colour_right}, + + /* bottom */ + {{ 3.0f, 3.0f, 0.0f, 1.0f}, colour_bottom}, + {{ 4.0f, 5.0f, 0.0f, 1.0f}, colour_bottom}, + {{ 2.0f, 5.0f, 0.0f, 1.0f}, colour_bottom}, + }; + + const struct + { + const void *geometry; + size_t stride; + DWORD fvf; + const char *expected[8]; + } + tests[] = + { + { + center_tris, + sizeof(center_tris[0]), + D3DFVF_XYZ | D3DFVF_DIFFUSE, + { + " ", + " ", + " TT ", + " LR ", + " LR ", + " BB ", + " ", + " " + } + }, + { + edge_tris, + sizeof(edge_tris[0]), + D3DFVF_XYZ | D3DFVF_DIFFUSE, + { + " ", + " TT ", + " LT ", + " LR ", + " LB ", + " ", + " ", + " " + } + }, + { + nudge_right_tris, + sizeof(nudge_right_tris[0]), + D3DFVF_XYZ | D3DFVF_DIFFUSE, + { + " ", + " TT ", + " TR ", + " LR ", + " BR ", + " ", + " ", + " " + } + }, + { + nudge_left_tris, + sizeof(nudge_left_tris[0]), + D3DFVF_XYZ | D3DFVF_DIFFUSE, + { + " ", + " TT ", + " LT ", + " LR ", + " LB ", + " ", + " ", + " " + } + }, + { + nudge_top_tris, + sizeof(nudge_top_tris[0]), + D3DFVF_XYZ | D3DFVF_DIFFUSE, + { + " ", + " LT ", + " LT ", + " LB ", + " LB ", + " ", + " ", + " " + } + }, + { + nudge_bottom_tris, + sizeof(nudge_bottom_tris[0]), + D3DFVF_XYZ | D3DFVF_DIFFUSE, + { + " ", + " ", + " LT ", + " Lt ", + " LB ", + " lB ", + " ", + " " + } + }, + { + center_tris_t, + sizeof(center_tris_t[0]), + D3DFVF_XYZRHW | D3DFVF_DIFFUSE, + { + " ", + " ", + " TT ", + " LR ", + " LR ", + " BB ", + " ", + " " + } + }, + { + edge_tris_t, + sizeof(edge_tris_t[0]), + D3DFVF_XYZRHW | D3DFVF_DIFFUSE, + { + " ", + " TT ", + " LT ", + " LR ", + " LB ", + " ", + " ", + " " + } + }, + }; + + window = create_window(); + d3d = Direct3DCreate8(D3D_SDK_VERSION); + ok(!!d3d, "Failed to create a D3D object.\n"); + + if (!(device = create_device(d3d, window, window, TRUE))) + { + skip("Failed to create a 3D device.\n"); + IDirect3D8_Release(d3d); + DestroyWindow(window); + return; + } + + hr = IDirect3DDevice8_CreateRenderTarget(device, vp_size, vp_size, + D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, FALSE, &rt); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice8_GetBackBuffer(device, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + hr = IDirect3DDevice8_GetDeviceCaps(device, &caps); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + if (caps.VertexShaderVersion >= D3DVS_VERSION(1, 1)) + { + hr = IDirect3DDevice8_CreateVertexShader(device, decl, vs_code, &shader, 0); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + } + else + skip("Skipping vertex shader codepath in filling convention test.\n"); + + hr = IDirect3DDevice8_SetRenderState(device, D3DRS_LIGHTING, FALSE); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice8_SetRenderState(device, D3DRS_ZENABLE, D3DZB_FALSE); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + for (i = 0; i < ARRAY_SIZE(tests); ++i) + { + /* Run tests with shader and fixed function vertex processing if shaders are + * supported. There's no point in running the XYZRHW tests with a VS though. */ + if (shader && ((tests[i].fvf & D3DFVF_POSITION_MASK) == D3DFVF_XYZ)) + j = 0; + else + j = 2; + + for (; j < 4; ++j) + { + cur = (j & 1) ? rt : backbuffer; + + hr = IDirect3DDevice8_SetVertexShader(device, (j & 2) ? tests[i].fvf : shader); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + hr = IDirect3DDevice8_SetRenderTarget(device, cur, NULL); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, colour_clear, 0.0f, 0); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice8_SetViewport(device, &vp); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + hr = IDirect3DDevice8_BeginScene(device); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice8_DrawPrimitiveUP(device, D3DPT_TRIANGLELIST, 4, tests[i].geometry, tests[i].stride); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice8_EndScene(device); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + get_rt_readback(cur, &rb); + for (y = 0; y < 8; y++) + { + for (x = 0; x < 8; x++) + { + todo = FALSE; + switch (tests[i].expected[y][x]) + { + case 'l': todo = TRUE; + case 'L': + expected = colour_left; + break; + case 't': todo = TRUE; + case 'T': + expected = colour_top; + break; + case 'r': todo = TRUE; + case 'R': + expected = colour_right; + break; + case 'b': todo = TRUE; + case 'B': + expected = colour_bottom; + break; + case ' ': + expected = colour_clear; + break; + default: + ok(0, "Unexpected entry in expected test char\n"); + expected = 0xdeadbeef; + } + colour = get_readback_color(&rb, x, y); + /* The nudge-to-bottom test fails on cards that give us a bottom-left + * filling convention. The cause isn't the bottom part of the filling + * convention, but because wined3d will nudge geometry to the left to + * keep diagonals (the 'R' in test case 'edge_tris') intact. */ + todo_wine_if(todo && !color_match(colour, expected, 1)) + ok(color_match(colour, expected, 1), "Got unexpected colour %08x, %ux%u, case %u, j %u.\n", + colour, x, y, i, j); + } + } + release_surface_readback(&rb); + + /* IDirect3DDevice8::CopyRects can't stretch, so don't bother making the offscreen surface + * visible. Use the d3d9 test if you need to see visual output. */ + hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + } + } + + if (shader) + IDirect3DDevice8_DeleteVertexShader(device, shader); + IDirect3DSurface8_Release(backbuffer); + IDirect3DSurface8_Release(rt); + refcount = IDirect3DDevice8_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); + IDirect3D8_Release(d3d); + DestroyWindow(window); +} + START_TEST(visual) { D3DADAPTER_IDENTIFIER8 identifier; @@ -11371,4 +11853,5 @@ START_TEST(visual) test_desktop_window(); test_sample_mask(); test_dynamic_map_synchronization(); + test_filling_convention(); }