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d3dx8: Correct some ID3DXMatrixStack prototypes.
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@ -643,21 +643,21 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_LoadIdentity(ID3DXMatrixStack *iface)
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXMatrixStackImpl_LoadMatrix(ID3DXMatrixStack *iface, LPD3DXMATRIX pm)
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static HRESULT WINAPI ID3DXMatrixStackImpl_LoadMatrix(ID3DXMatrixStack *iface, CONST D3DXMATRIX *pm)
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{
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ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
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FIXME("(%p) : stub\n",This);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXMatrixStackImpl_MultMatrix(ID3DXMatrixStack *iface, LPD3DXMATRIX pm)
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static HRESULT WINAPI ID3DXMatrixStackImpl_MultMatrix(ID3DXMatrixStack *iface, CONST D3DXMATRIX *pm)
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{
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ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
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FIXME("(%p) : stub\n",This);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXMatrixStackImpl_MultMatrixLocal(ID3DXMatrixStack *iface, LPD3DXMATRIX pm)
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static HRESULT WINAPI ID3DXMatrixStackImpl_MultMatrixLocal(ID3DXMatrixStack *iface, CONST D3DXMATRIX *pm)
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{
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ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
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FIXME("(%p) : stub\n",This);
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@ -678,14 +678,14 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_Push(ID3DXMatrixStack *iface)
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXMatrixStackImpl_RotateAxis(ID3DXMatrixStack *iface, LPD3DXVECTOR3 pv, FLOAT angle)
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static HRESULT WINAPI ID3DXMatrixStackImpl_RotateAxis(ID3DXMatrixStack *iface, CONST D3DXVECTOR3 *pv, FLOAT angle)
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{
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ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
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FIXME("(%p) : stub\n",This);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXMatrixStackImpl_RotateAxisLocal(ID3DXMatrixStack *iface, LPD3DXVECTOR3 pv, FLOAT angle)
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static HRESULT WINAPI ID3DXMatrixStackImpl_RotateAxisLocal(ID3DXMatrixStack *iface, CONST D3DXVECTOR3 *pv, FLOAT angle)
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{
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ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
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FIXME("(%p) : stub\n",This);
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@ -359,11 +359,11 @@ DECLARE_INTERFACE_(ID3DXMatrixStack, IUnknown)
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STDMETHOD(Pop)(THIS) PURE;
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STDMETHOD(Push)(THIS) PURE;
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STDMETHOD(LoadIdentity)(THIS) PURE;
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STDMETHOD(LoadMatrix)(THIS_ CONST LPD3DXMATRIX) PURE;
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STDMETHOD(MultMatrix)(THIS_ CONST LPD3DXMATRIX) PURE;
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STDMETHOD(MultMatrixLocal)(THIS_ CONST LPD3DXMATRIX) PURE;
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STDMETHOD(RotateAxis)(THIS_ CONST LPD3DXVECTOR3, FLOAT) PURE;
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STDMETHOD(RotateAxisLocal)(THIS_ CONST LPD3DXVECTOR3, FLOAT) PURE;
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STDMETHOD(LoadMatrix)(THIS_ CONST D3DXMATRIX *) PURE;
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STDMETHOD(MultMatrix)(THIS_ CONST D3DXMATRIX *) PURE;
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STDMETHOD(MultMatrixLocal)(THIS_ CONST D3DXMATRIX *) PURE;
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STDMETHOD(RotateAxis)(THIS_ CONST D3DXVECTOR3 *, FLOAT) PURE;
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STDMETHOD(RotateAxisLocal)(THIS_ CONST D3DXVECTOR3 *, FLOAT) PURE;
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STDMETHOD(RotateYawPitchRoll)(THIS_ FLOAT, FLOAT, FLOAT) PURE;
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STDMETHOD(RotateYawPitchRollLocal)(THIS_ FLOAT, FLOAT, FLOAT) PURE;
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STDMETHOD(Scale)(THIS_ FLOAT, FLOAT, FLOAT) PURE;
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