diff --git a/dlls/windows.gaming.input/async.c b/dlls/windows.gaming.input/async.c index c41abe96cd1..a30004f2d24 100644 --- a/dlls/windows.gaming.input/async.c +++ b/dlls/windows.gaming.input/async.c @@ -442,7 +442,7 @@ static HRESULT WINAPI async_bool_put_Completed( IAsyncOperation_boolean *iface, IWineAsyncOperationCompletedHandler *handler = (IWineAsyncOperationCompletedHandler *)bool_handler; struct async_bool *impl = impl_from_IAsyncOperation_boolean( iface ); TRACE( "iface %p, handler %p.\n", iface, handler ); - return IWineAsyncInfoImpl_put_Completed( impl->IWineAsyncInfoImpl_inner, (IWineAsyncOperationCompletedHandler *)handler ); + return IWineAsyncInfoImpl_put_Completed( impl->IWineAsyncInfoImpl_inner, handler ); } static HRESULT WINAPI async_bool_get_Completed( IAsyncOperation_boolean *iface, IAsyncOperationCompletedHandler_boolean **bool_handler ) @@ -450,7 +450,7 @@ static HRESULT WINAPI async_bool_get_Completed( IAsyncOperation_boolean *iface, IWineAsyncOperationCompletedHandler **handler = (IWineAsyncOperationCompletedHandler **)bool_handler; struct async_bool *impl = impl_from_IAsyncOperation_boolean( iface ); TRACE( "iface %p, handler %p.\n", iface, handler ); - return IWineAsyncInfoImpl_get_Completed( impl->IWineAsyncInfoImpl_inner, (IWineAsyncOperationCompletedHandler **)handler ); + return IWineAsyncInfoImpl_get_Completed( impl->IWineAsyncInfoImpl_inner, handler ); } static HRESULT WINAPI async_bool_GetResults( IAsyncOperation_boolean *iface, BOOLEAN *results )