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d3d10core: Remove a superfluous pointer cast.
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@ -80,7 +80,7 @@ static HRESULT WINAPI layer_create(enum dxgi_device_layer_id id, void **layer_ba
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return E_NOTIMPL;
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}
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object = (struct d3d10_device *)*layer_base;
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object = *layer_base;
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object->vtbl = &d3d10_device_vtbl;
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object->inner_unknown_vtbl = &d3d10_device_inner_unknown_vtbl;
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