mirror of
git://source.winehq.org/git/wine.git
synced 2024-10-14 21:27:19 +00:00
wined3d: Only store unique stream output descriptions.
This allows us to compare them by pointer. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
10bfc47a48
commit
3d883c640c
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@ -176,6 +176,13 @@ ULONG CDECL wined3d_device_incref(struct wined3d_device *device)
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return refcount;
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}
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static void device_free_so_desc(struct wine_rb_entry *entry, void *context)
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{
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struct wined3d_so_desc_entry *s = WINE_RB_ENTRY_VALUE(entry, struct wined3d_so_desc_entry, entry);
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heap_free(s);
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}
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static void device_leftover_sampler(struct wine_rb_entry *entry, void *context)
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{
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struct wined3d_sampler *sampler = WINE_RB_ENTRY_VALUE(entry, struct wined3d_sampler, entry);
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@ -242,6 +249,7 @@ void wined3d_device_cleanup(struct wined3d_device *device)
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wine_rb_destroy(&device->rasterizer_states, device_leftover_rasterizer_state, NULL);
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wine_rb_destroy(&device->blend_states, device_leftover_blend_state, NULL);
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wine_rb_destroy(&device->depth_stencil_states, device_leftover_depth_stencil_state, NULL);
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wine_rb_destroy(&device->so_descs, device_free_so_desc, NULL);
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wined3d_decref(device->wined3d);
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device->wined3d = NULL;
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@ -5686,6 +5694,49 @@ void device_resource_released(struct wined3d_device *device, struct wined3d_reso
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TRACE("Resource released.\n");
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}
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static int wined3d_so_desc_compare(const void *key, const struct wine_rb_entry *entry)
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{
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const struct wined3d_stream_output_desc *desc = &WINE_RB_ENTRY_VALUE(entry,
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struct wined3d_so_desc_entry, entry)->desc;
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const struct wined3d_stream_output_desc *k = key;
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unsigned int i;
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int ret;
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if ((ret = (k->element_count - desc->element_count)))
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return ret;
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if ((ret = (k->buffer_stride_count - desc->buffer_stride_count)))
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return ret;
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if ((ret = (k->rasterizer_stream_idx - desc->rasterizer_stream_idx)))
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return ret;
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for (i = 0; i < k->element_count; ++i)
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{
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const struct wined3d_stream_output_element *b = &desc->elements[i];
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const struct wined3d_stream_output_element *a = &k->elements[i];
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if ((ret = (a->stream_idx - b->stream_idx)))
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return ret;
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if ((ret = strcmp(a->semantic_name, b->semantic_name)))
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return ret;
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if ((ret = (a->semantic_idx - b->semantic_idx)))
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return ret;
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if ((ret = (a->component_idx - b->component_idx)))
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return ret;
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if ((ret = (a->component_count - b->component_count)))
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return ret;
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if ((ret = (a->output_slot - b->output_slot)))
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return ret;
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}
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for (i = 0; i < k->buffer_stride_count; ++i)
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{
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if ((ret = (k->buffer_strides[i] - desc->buffer_strides[i])))
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return ret;
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}
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return 0;
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}
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static int wined3d_sampler_compare(const void *key, const struct wine_rb_entry *entry)
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{
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const struct wined3d_sampler *sampler = WINE_RB_ENTRY_VALUE(entry, struct wined3d_sampler, entry);
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@ -5773,6 +5824,7 @@ HRESULT wined3d_device_init(struct wined3d_device *device, struct wined3d *wined
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fragment_pipeline = adapter->fragment_pipe;
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wine_rb_init(&device->so_descs, wined3d_so_desc_compare);
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wine_rb_init(&device->samplers, wined3d_sampler_compare);
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wine_rb_init(&device->rasterizer_states, wined3d_rasterizer_state_compare);
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wine_rb_init(&device->blend_states, wined3d_blend_state_compare);
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@ -5788,6 +5840,7 @@ HRESULT wined3d_device_init(struct wined3d_device *device, struct wined3d *wined
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wine_rb_destroy(&device->rasterizer_states, NULL, NULL);
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wine_rb_destroy(&device->blend_states, NULL, NULL);
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wine_rb_destroy(&device->depth_stencil_states, NULL, NULL);
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wine_rb_destroy(&device->so_descs, NULL, NULL);
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wined3d_decref(device->wined3d);
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return hr;
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}
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@ -5815,6 +5868,7 @@ err:
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wine_rb_destroy(&device->rasterizer_states, NULL, NULL);
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wine_rb_destroy(&device->blend_states, NULL, NULL);
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wine_rb_destroy(&device->depth_stencil_states, NULL, NULL);
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wine_rb_destroy(&device->so_descs, NULL, NULL);
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wined3d_decref(device->wined3d);
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return hr;
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}
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@ -859,7 +859,7 @@ static BOOL shader_glsl_generate_transform_feedback_varyings(struct wined3d_stri
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const char **varyings, unsigned int *varying_count, char *strings, unsigned int *strings_length,
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GLenum buffer_mode, struct wined3d_shader *shader)
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{
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const struct wined3d_stream_output_desc *so_desc = &shader->u.gs.so_desc;
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const struct wined3d_stream_output_desc *so_desc = shader->u.gs.so_desc;
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unsigned int buffer_idx, count, length, highest_output_slot, stride;
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unsigned int i, register_idx, component_idx;
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BOOL have_varyings_to_record = FALSE;
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@ -948,7 +948,7 @@ static BOOL shader_glsl_generate_transform_feedback_varyings(struct wined3d_stri
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static void shader_glsl_init_transform_feedback(const struct wined3d_context_gl *context_gl,
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struct shader_glsl_priv *priv, GLuint program_id, struct wined3d_shader *shader)
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{
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const struct wined3d_stream_output_desc *so_desc = &shader->u.gs.so_desc;
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const struct wined3d_stream_output_desc *so_desc = shader->u.gs.so_desc;
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const struct wined3d_gl_info *gl_info = context_gl->gl_info;
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struct wined3d_string_buffer *buffer;
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unsigned int i, count, length;
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@ -956,7 +956,7 @@ static void shader_glsl_init_transform_feedback(const struct wined3d_context_gl
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char *strings;
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GLenum mode;
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if (!so_desc->element_count)
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if (!so_desc)
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return;
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if (gl_info->supported[ARB_TRANSFORM_FEEDBACK3])
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@ -1005,7 +1005,7 @@ static void shader_glsl_init_transform_feedback(const struct wined3d_context_gl
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if (!shader_glsl_generate_transform_feedback_varyings(buffer, NULL, &count, NULL, &length, mode, shader))
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{
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FIXME("No varyings to record, disabling transform feedback.\n");
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shader->u.gs.so_desc.element_count = 0;
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shader->u.gs.so_desc = NULL;
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string_buffer_release(&priv->string_buffers, buffer);
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return;
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}
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@ -7217,7 +7217,7 @@ static GLuint shader_glsl_generate_vs3_rasterizer_input_setup(struct shader_glsl
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static void shader_glsl_generate_stream_output_setup(struct wined3d_string_buffer *buffer,
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const struct wined3d_shader *shader)
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{
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const struct wined3d_stream_output_desc *so_desc = &shader->u.gs.so_desc;
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const struct wined3d_stream_output_desc *so_desc = shader->u.gs.so_desc;
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unsigned int i, register_idx, component_idx;
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shader_addline(buffer, "out shader_in_out\n{\n");
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@ -3137,10 +3137,6 @@ static void shader_cleanup(struct wined3d_shader *shader)
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heap_free(shader->u.hs.phases.fork);
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heap_free(shader->u.hs.phases.join);
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}
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else if (shader->reg_maps.shader_version.type == WINED3D_SHADER_TYPE_GEOMETRY)
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{
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heap_free((void *)shader->u.gs.so_desc.elements);
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}
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heap_free(shader->patch_constant_signature.elements);
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heap_free(shader->output_signature.elements);
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@ -3749,13 +3745,67 @@ BOOL shader_get_stream_output_register_info(const struct wined3d_shader *shader,
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return TRUE;
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}
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static HRESULT geometry_shader_init_so_desc(struct wined3d_geometry_shader *gs, struct wined3d_device *device,
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const struct wined3d_stream_output_desc *so_desc)
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{
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struct wined3d_so_desc_entry *s;
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struct wine_rb_entry *entry;
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unsigned int i;
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size_t size;
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char *name;
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if ((entry = wine_rb_get(&device->so_descs, so_desc)))
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{
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gs->so_desc = &WINE_RB_ENTRY_VALUE(entry, struct wined3d_so_desc_entry, entry)->desc;
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return WINED3D_OK;
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}
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size = FIELD_OFFSET(struct wined3d_so_desc_entry, elements[so_desc->element_count]);
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for (i = 0; i < so_desc->element_count; ++i)
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{
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const char *n = so_desc->elements[i].semantic_name;
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if (n)
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size += strlen(n) + 1;
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}
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if (!(s = heap_alloc(size)))
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return E_OUTOFMEMORY;
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s->desc = *so_desc;
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memcpy(s->elements, so_desc->elements, so_desc->element_count * sizeof(*s->elements));
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s->desc.elements = s->elements;
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name = (char *)&s->elements[s->desc.element_count];
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for (i = 0; i < so_desc->element_count; ++i)
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{
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struct wined3d_stream_output_element *e = &s->elements[i];
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if (!e->semantic_name)
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continue;
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size = strlen(e->semantic_name) + 1;
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memcpy(name, e->semantic_name, size);
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e->semantic_name = name;
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name += size;
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}
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if (wine_rb_put(&device->so_descs, &s->desc, &s->entry) == -1)
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{
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heap_free(s);
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return E_FAIL;
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}
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gs->so_desc = &s->desc;
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return WINED3D_OK;
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}
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static HRESULT geometry_shader_init_stream_output(struct wined3d_shader *shader,
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const struct wined3d_stream_output_desc *so_desc)
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{
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const struct wined3d_shader_frontend *fe = shader->frontend;
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const struct wined3d_shader_signature_element *output;
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unsigned int i, component_idx, register_idx, mask;
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struct wined3d_stream_output_element *elements;
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struct wined3d_shader_version shader_version;
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const DWORD *ptr;
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void *fe_data;
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@ -3795,16 +3845,9 @@ static HRESULT geometry_shader_init_stream_output(struct wined3d_shader *shader,
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return hr;
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}
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if (!(elements = heap_calloc(so_desc->element_count, sizeof(*elements))))
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return E_OUTOFMEMORY;
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shader->u.gs.so_desc = *so_desc;
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shader->u.gs.so_desc.elements = elements;
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memcpy(elements, so_desc->elements, so_desc->element_count * sizeof(*elements));
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for (i = 0; i < so_desc->element_count; ++i)
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{
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struct wined3d_stream_output_element *e = &elements[i];
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const struct wined3d_stream_output_element *e = &so_desc->elements[i];
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if (!e->semantic_name)
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continue;
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@ -3816,8 +3859,6 @@ static HRESULT geometry_shader_init_stream_output(struct wined3d_shader *shader,
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return E_INVALIDARG;
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}
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e->semantic_name = output->semantic_name;
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mask = ((1u << e->component_count) - 1) << component_idx;
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if ((output->mask & 0xff & mask) != mask)
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{
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@ -3827,6 +3868,12 @@ static HRESULT geometry_shader_init_stream_output(struct wined3d_shader *shader,
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}
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}
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if (FAILED(hr = geometry_shader_init_so_desc(&shader->u.gs, shader->device, so_desc)))
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{
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WARN("Failed to initialise stream output description, hr %#x.\n", hr);
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return hr;
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}
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return WINED3D_OK;
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}
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@ -283,15 +283,17 @@ static void shader_spirv_init_shader_interface_vk(struct wined3d_shader_spirv_sh
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memset(iface, 0, sizeof(*iface));
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iface->vkd3d_interface.type = VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO;
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if (shader_type == WINED3D_SHADER_TYPE_GEOMETRY && shader->u.gs.so_desc.element_count)
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if (shader_type == WINED3D_SHADER_TYPE_GEOMETRY && shader->u.gs.so_desc)
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{
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const struct wined3d_stream_output_desc *so_desc = shader->u.gs.so_desc;
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iface->xfb_info.type = VKD3D_SHADER_STRUCTURE_TYPE_TRANSFORM_FEEDBACK_INFO;
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iface->xfb_info.next = NULL;
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iface->xfb_info.elements = (const struct vkd3d_shader_transform_feedback_element *)shader->u.gs.so_desc.elements;
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iface->xfb_info.element_count = shader->u.gs.so_desc.element_count;
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iface->xfb_info.buffer_strides = shader->u.gs.so_desc.buffer_strides;
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iface->xfb_info.buffer_stride_count = shader->u.gs.so_desc.buffer_stride_count;
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iface->xfb_info.elements = (const struct vkd3d_shader_transform_feedback_element *)so_desc->elements;
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iface->xfb_info.element_count = so_desc->element_count;
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iface->xfb_info.buffer_strides = so_desc->buffer_strides;
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iface->xfb_info.buffer_stride_count = so_desc->buffer_stride_count;
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iface->vkd3d_interface.next = &iface->xfb_info;
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}
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@ -3671,6 +3671,13 @@ struct wined3d_dummy_textures
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* wined3d_device_create() ignores it. */
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#define WINED3DCREATE_MULTITHREADED 0x00000004
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struct wined3d_so_desc_entry
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{
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struct wine_rb_entry entry;
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struct wined3d_stream_output_desc desc;
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struct wined3d_stream_output_element elements[1];
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};
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struct wined3d_device
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{
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LONG ref;
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@ -3715,6 +3722,7 @@ struct wined3d_device
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struct list resources; /* a linked list to track resources created by the device */
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struct list shaders; /* a linked list to track shaders (pixel and vertex) */
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struct wine_rb_tree so_descs;
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struct wine_rb_tree samplers, rasterizer_states, blend_states, depth_stencil_states;
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/* Render Target Support */
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@ -5327,7 +5335,7 @@ struct wined3d_geometry_shader
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unsigned int vertices_out;
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unsigned int instance_count;
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struct wined3d_stream_output_desc so_desc;
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const struct wined3d_stream_output_desc *so_desc;
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};
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struct wined3d_pixel_shader
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@ -5723,7 +5731,7 @@ static inline BOOL use_transform_feedback(const struct wined3d_state *state)
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if (!(shader = state->shader[WINED3D_SHADER_TYPE_GEOMETRY]))
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return FALSE;
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return shader->u.gs.so_desc.element_count;
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return !!shader->u.gs.so_desc;
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}
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static inline void context_apply_state(struct wined3d_context *context,
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@ -5787,8 +5795,8 @@ static inline BOOL can_use_texture_swizzle(const struct wined3d_d3d_info *d3d_in
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static inline BOOL is_rasterization_disabled(const struct wined3d_shader *geometry_shader)
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{
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return geometry_shader
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&& geometry_shader->u.gs.so_desc.rasterizer_stream_idx == WINED3D_NO_RASTERIZER_STREAM;
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return geometry_shader && geometry_shader->u.gs.so_desc
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&& geometry_shader->u.gs.so_desc->rasterizer_stream_idx == WINED3D_NO_RASTERIZER_STREAM;
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}
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static inline DWORD wined3d_extract_bits(const DWORD *bitstream,
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