wined3d: Switch to the software cursor when the position diverges from the hardware one.

This commit is contained in:
Alexandre Julliard 2011-05-16 20:22:25 +02:00
parent 599d09b08c
commit 3d229b814e

View file

@ -5323,11 +5323,11 @@ HRESULT CDECL wined3d_device_set_cursor_properties(struct wined3d_device *device
wined3d_surface_unmap(cursor_image);
/* Create our cursor and clean up. */
cursor = CreateIconIndirect(&cursorInfo);
SetCursor(cursor);
if (cursorInfo.hbmMask) DeleteObject(cursorInfo.hbmMask);
if (cursorInfo.hbmColor) DeleteObject(cursorInfo.hbmColor);
if (device->hardwareCursor) DestroyCursor(device->hardwareCursor);
device->hardwareCursor = cursor;
if (device->bCursorVisible) SetCursor( cursor );
HeapFree(GetProcessHeap(), 0, maskBits);
}
}
@ -5345,6 +5345,19 @@ void CDECL wined3d_device_set_cursor_position(struct wined3d_device *device,
device->xScreenSpace = x_screen_space;
device->yScreenSpace = y_screen_space;
/* switch to the software cursor if position diverges from the hardware one */
if (device->hardwareCursor)
{
POINT pt;
GetCursorPos( &pt );
if (x_screen_space != pt.x || y_screen_space != pt.y)
{
if (device->bCursorVisible) SetCursor( NULL );
DestroyCursor( device->hardwareCursor );
device->hardwareCursor = 0;
}
}
}
BOOL CDECL wined3d_device_show_cursor(struct wined3d_device *device, BOOL show)